1. Jan 16, 2018
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  5. Sep 21, 2017
    • Matthew Fernandez's avatar
      rewrite back into C++17 · ebdf3738
      Matthew Fernandez authored
      It turns out we can leverage some pretty powerful syntax and type resolution
      features from C++17 to reduce the complexity of code generation. It's not
      immediately clear to me whether this will result in degraded performance of
      final code, but I think it's safer to bet on the C++ compiler's ability to
      optimize code over my own. In the short term, this definitely simplifies our
      task. I think a reasonable approach is to push forward in C++17 and, once we
      have a working first version, consider whether porting to C11 would gain us
      anything.
      ebdf3738
  6. Sep 17, 2017
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  10. Aug 28, 2017