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sdl2-gl.c
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2023-05-28
ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
Marc-André Lureau
1
-0
/
+4
2021-12-21
ui: split the GL context in a different object
Marc-André Lureau
1
-5
/
+5
2021-12-21
ui: simplify gl unblock & flush
Marc-André Lureau
1
-2
/
+0
2021-03-04
ui/console: Pass placeholder surface to displays
Akihiko Odaki
1
-2
/
+2
2021-02-04
display/ui: add a callback to indicate GL state is flushed
Marc-André Lureau
1
-0
/
+2
2021-02-04
ui: remove gl_ctx_get_current
Marc-André Lureau
1
-8
/
+0
2019-08-16
Clean up inclusion of sysemu/sysemu.h
Markus Armbruster
1
-1
/
+0
2019-06-12
Include qemu-common.h exactly where needed
Markus Armbruster
1
-1
/
+0
2018-08-24
sdl2: redraw correctly when scanout_mode enabled.
Tao Wu
1
-0
/
+5
2018-04-27
sdl: Allow OpenGL ES context creation
Elie Tournier
1
-2
/
+17
2018-04-04
sdl2: Remove unused epoxy include
Elie Tournier
1
-2
/
+0
2017-10-17
opengl: move shader init from console-gl.c to shader.c
Gerd Hoffmann
1
-2
/
+2
2017-09-29
egl: misc framebuffer helper improvements.
Gerd Hoffmann
1
-2
/
+2
2017-06-21
sdl2: use framebuffer helper functions.
Gerd Hoffmann
1
-29
/
+7
2017-02-27
sdl2: add scanout_disable support
Gerd Hoffmann
1
-5
/
+11
2017-02-27
console: rename dpy_gl_scanout to dpy_gl_scanout_texture
Gerd Hoffmann
1
-5
/
+7
2016-07-06
virgl: pass whole GL scanout dimensions
Marc-André Lureau
1
-0
/
+1
2016-02-04
ui: Clean up includes
Peter Maydell
1
-0
/
+1
2016-01-08
sdl2/opengl: add opengl context and scanout support
Gerd Hoffmann
1
-0
/
+135
2015-05-05
sdl2: add support for display rendering using opengl.
Gerd Hoffmann
1
-0
/
+112