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authorPeter Maydell <peter.maydell@linaro.org>2023-10-30 11:48:02 +0000
committerPeter Maydell <peter.maydell@linaro.org>2023-11-02 12:52:06 +0000
commit7c76f397fde313bcdfd3781d64fc28dae0e42df8 (patch)
tree65c4871d09fd2ba9e694e2b0298ae5e49e08fe1b /hw/input
parenta75f336b97a643fc536ba847042f840890e9b378 (diff)
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hw/input/stellaris_gamepad: Convert to qemu_input_handler_register()
Now that we have converted to qdev, we can use the newer qemu_input_handler_register() API rather than the legacy qemu_add_kbd_event_handler(). Since we only have one user, take the opportunity to convert from scancodes to QCodes, rather than using qemu_input_key_value_to_scancode() (which adds an 0xe0 prefix and encodes up/down indication in the scancode, which our old handler function then had to reverse). That lets us drop the old state field which was tracking whether we were halfway through a two-byte scancode. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-7-peter.maydell@linaro.org
Diffstat (limited to 'hw/input')
-rw-r--r--hw/input/stellaris_gamepad.c37
1 files changed, 17 insertions, 20 deletions
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
index d42ba4f..06a0c0c 100644
--- a/hw/input/stellaris_gamepad.c
+++ b/hw/input/stellaris_gamepad.c
@@ -15,42 +15,39 @@
#include "migration/vmstate.h"
#include "ui/console.h"
-static void stellaris_gamepad_put_key(void * opaque, int keycode)
+static void stellaris_gamepad_event(DeviceState *dev, QemuConsole *src,
+ InputEvent *evt)
{
- StellarisGamepad *s = (StellarisGamepad *)opaque;
+ StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
+ InputKeyEvent *key = evt->u.key.data;
+ int qcode = qemu_input_key_value_to_qcode(key->key);
int i;
- int down;
-
- if (keycode == 0xe0 && !s->extension) {
- s->extension = 0x80;
- return;
- }
-
- down = (keycode & 0x80) == 0;
- keycode = (keycode & 0x7f) | s->extension;
for (i = 0; i < s->num_buttons; i++) {
- if (s->keycodes[i] == keycode && s->pressed[i] != down) {
- s->pressed[i] = down;
- qemu_set_irq(s->irqs[i], down);
+ if (s->keycodes[i] == qcode && s->pressed[i] != key->down) {
+ s->pressed[i] = key->down;
+ qemu_set_irq(s->irqs[i], key->down);
}
}
-
- s->extension = 0;
}
static const VMStateDescription vmstate_stellaris_gamepad = {
.name = "stellaris_gamepad",
- .version_id = 3,
- .minimum_version_id = 3,
+ .version_id = 4,
+ .minimum_version_id = 4,
.fields = (VMStateField[]) {
- VMSTATE_INT32(extension, StellarisGamepad),
VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons,
0, vmstate_info_uint8, uint8_t),
VMSTATE_END_OF_LIST()
}
};
+static const QemuInputHandler stellaris_gamepad_handler = {
+ .name = "Stellaris Gamepad",
+ .mask = INPUT_EVENT_MASK_KEY,
+ .event = stellaris_gamepad_event,
+};
+
static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
{
StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
@@ -63,7 +60,7 @@ static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
s->irqs = g_new0(qemu_irq, s->num_buttons);
s->pressed = g_new0(uint8_t, s->num_buttons);
qdev_init_gpio_out(dev, s->irqs, s->num_buttons);
- qemu_add_kbd_event_handler(stellaris_gamepad_put_key, dev);
+ qemu_input_handler_register(dev, &stellaris_gamepad_handler);
}
static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)