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authorPeter Maydell <peter.maydell@linaro.org>2023-10-30 11:48:01 +0000
committerPeter Maydell <peter.maydell@linaro.org>2023-11-02 12:52:06 +0000
commita75f336b97a643fc536ba847042f840890e9b378 (patch)
tree8a0718fe4c5c7326dd503d7b69462d447fcd672e /hw/input
parent5f8d505e3a60b957530c7ad9b1214cc440d8b951 (diff)
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hw/input/stellaris_input: Convert to qdev
Convert the hw/input/stellaris_input device to qdev. The interface uses an array property for the board to specify the keycodes to use, so the s->keycodes memory is now allocated by the array-property machinery. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-6-peter.maydell@linaro.org
Diffstat (limited to 'hw/input')
-rw-r--r--hw/input/stellaris_gamepad.c70
1 files changed, 47 insertions, 23 deletions
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
index 82ddc47..d42ba4f 100644
--- a/hw/input/stellaris_gamepad.c
+++ b/hw/input/stellaris_gamepad.c
@@ -8,19 +8,13 @@
*/
#include "qemu/osdep.h"
+#include "qapi/error.h"
#include "hw/input/stellaris_gamepad.h"
#include "hw/irq.h"
+#include "hw/qdev-properties.h"
#include "migration/vmstate.h"
#include "ui/console.h"
-typedef struct {
- uint32_t num_buttons;
- int extension;
- qemu_irq *irqs;
- uint32_t *keycodes;
- uint8_t *pressed;
-} StellarisGamepad;
-
static void stellaris_gamepad_put_key(void * opaque, int keycode)
{
StellarisGamepad *s = (StellarisGamepad *)opaque;
@@ -57,22 +51,52 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
}
};
-/* Returns an array of 5 output slots. */
-void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
+static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
{
- StellarisGamepad *s;
- int i;
+ StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
- s = g_new0(StellarisGamepad, 1);
- s->irqs = g_new0(qemu_irq, n);
- s->keycodes = g_new0(uint32_t, n);
- s->pressed = g_new0(uint8_t, n);
- for (i = 0; i < n; i++) {
- s->irqs[i] = irq[i];
- s->keycodes[i] = keycode[i];
+ if (s->num_buttons == 0) {
+ error_setg(errp, "keycodes property array must be set");
+ return;
}
- s->num_buttons = n;
- qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
- vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY,
- &vmstate_stellaris_gamepad, s);
+
+ s->irqs = g_new0(qemu_irq, s->num_buttons);
+ s->pressed = g_new0(uint8_t, s->num_buttons);
+ qdev_init_gpio_out(dev, s->irqs, s->num_buttons);
+ qemu_add_kbd_event_handler(stellaris_gamepad_put_key, dev);
}
+
+static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
+{
+ StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
+
+ memset(s->pressed, 0, s->num_buttons * sizeof(uint8_t));
+}
+
+static Property stellaris_gamepad_properties[] = {
+ DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons,
+ keycodes, qdev_prop_uint32, uint32_t),
+ DEFINE_PROP_END_OF_LIST(),
+};
+
+static void stellaris_gamepad_class_init(ObjectClass *klass, void *data)
+{
+ DeviceClass *dc = DEVICE_CLASS(klass);
+ ResettableClass *rc = RESETTABLE_CLASS(klass);
+
+ rc->phases.enter = stellaris_gamepad_reset_enter;
+ dc->realize = stellaris_gamepad_realize;
+ dc->vmsd = &vmstate_stellaris_gamepad;
+ device_class_set_props(dc, stellaris_gamepad_properties);
+}
+
+static const TypeInfo stellaris_gamepad_info[] = {
+ {
+ .name = TYPE_STELLARIS_GAMEPAD,
+ .parent = TYPE_SYS_BUS_DEVICE,
+ .instance_size = sizeof(StellarisGamepad),
+ .class_init = stellaris_gamepad_class_init,
+ },
+};
+
+DEFINE_TYPES(stellaris_gamepad_info);