diff options
Diffstat (limited to 'mlir/lib/Conversion/XeGPUToXeVM/XeGPUToXeVM.cpp')
-rw-r--r-- | mlir/lib/Conversion/XeGPUToXeVM/XeGPUToXeVM.cpp | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/mlir/lib/Conversion/XeGPUToXeVM/XeGPUToXeVM.cpp b/mlir/lib/Conversion/XeGPUToXeVM/XeGPUToXeVM.cpp index 71687b1..ddcbc44 100644 --- a/mlir/lib/Conversion/XeGPUToXeVM/XeGPUToXeVM.cpp +++ b/mlir/lib/Conversion/XeGPUToXeVM/XeGPUToXeVM.cpp @@ -20,6 +20,7 @@ #include "mlir/Dialect/MemRef/IR/MemRef.h" #include "mlir/Dialect/SCF/IR/SCF.h" #include "mlir/Dialect/SCF/Transforms/Patterns.h" +#include "mlir/Dialect/Vector/IR/VectorOps.h" #include "mlir/Dialect/XeGPU/IR/XeGPU.h" #include "mlir/Pass/Pass.h" #include "mlir/Support/LLVM.h" @@ -390,7 +391,8 @@ class LoadStoreToXeVMPattern : public OpConversionPattern<OpType> { // Load result or Store valye Type can be vector or scalar. Type valOrResTy; if constexpr (std::is_same_v<OpType, xegpu::LoadGatherOp>) - valOrResTy = op.getResult().getType(); + valOrResTy = + this->getTypeConverter()->convertType(op.getResult().getType()); else valOrResTy = adaptor.getValue().getType(); VectorType valOrResVecTy = dyn_cast<VectorType>(valOrResTy); @@ -878,10 +880,30 @@ struct ConvertXeGPUToXeVMPass } return {}; }; - typeConverter.addSourceMaterialization(memrefMaterializationCast); - typeConverter.addSourceMaterialization(ui64MaterializationCast); - typeConverter.addSourceMaterialization(ui32MaterializationCast); - typeConverter.addSourceMaterialization(vectorMaterializationCast); + + // If result type of original op is single element vector and lowered type + // is scalar. This materialization cast creates a single element vector by + // broadcasting the scalar value. + auto singleElementVectorMaterializationCast = + [](OpBuilder &builder, Type type, ValueRange inputs, + Location loc) -> Value { + if (inputs.size() != 1) + return {}; + auto input = inputs.front(); + if (input.getType().isIntOrIndexOrFloat()) { + // If the input is a scalar, and the target type is a vector of single + // element, create a single element vector by broadcasting. + if (auto vecTy = dyn_cast<VectorType>(type)) { + if (vecTy.getNumElements() == 1) { + return vector::BroadcastOp::create(builder, loc, vecTy, input) + .getResult(); + } + } + } + return {}; + }; + typeConverter.addSourceMaterialization( + singleElementVectorMaterializationCast); typeConverter.addTargetMaterialization(memrefMaterializationCast); typeConverter.addTargetMaterialization(ui32MaterializationCast); typeConverter.addTargetMaterialization(ui64MaterializationCast); |