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-rw-r--r--llvm/test/CodeGen/AMDGPU/GlobalISel/fadd.ll165
1 files changed, 165 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/GlobalISel/fadd.ll b/llvm/test/CodeGen/AMDGPU/GlobalISel/fadd.ll
new file mode 100644
index 0000000..e440bee
--- /dev/null
+++ b/llvm/test/CodeGen/AMDGPU/GlobalISel/fadd.ll
@@ -0,0 +1,165 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6
+; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mattr=-real-true16 -mcpu=gfx1100 -o - %s | FileCheck -check-prefixes=GCN,GFX11,GFX11-FAKE16 %s
+; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mattr=+real-true16 -mcpu=gfx1100 -o - %s | FileCheck -check-prefixes=GCN,GFX11,GFX11-TRUE16 %s
+; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mattr=-real-true16 -mcpu=gfx1200 -o - %s | FileCheck -check-prefixes=GCN,GFX12,GFX12-FAKE16 %s
+; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mattr=+real-true16 -mcpu=gfx1200 -o - %s | FileCheck -check-prefixes=GCN,GFX12,GFX12-TRUE16 %s
+
+define amdgpu_ps half @fadd_s16_uniform(half inreg %a, half inreg %b) {
+; GFX11-FAKE16-LABEL: fadd_s16_uniform:
+; GFX11-FAKE16: ; %bb.0:
+; GFX11-FAKE16-NEXT: v_add_f16_e64 v0, s0, s1
+; GFX11-FAKE16-NEXT: ; return to shader part epilog
+;
+; GFX11-TRUE16-LABEL: fadd_s16_uniform:
+; GFX11-TRUE16: ; %bb.0:
+; GFX11-TRUE16-NEXT: v_add_f16_e64 v0.l, s0, s1
+; GFX11-TRUE16-NEXT: ; return to shader part epilog
+;
+; GFX12-LABEL: fadd_s16_uniform:
+; GFX12: ; %bb.0:
+; GFX12-NEXT: s_add_f16 s0, s0, s1
+; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_3)
+; GFX12-NEXT: v_mov_b32_e32 v0, s0
+; GFX12-NEXT: ; return to shader part epilog
+ %fadd = fadd half %a, %b
+ ret half %fadd
+}
+
+define amdgpu_ps half @fadd_s16_div(half %a, half %b) {
+; GFX11-FAKE16-LABEL: fadd_s16_div:
+; GFX11-FAKE16: ; %bb.0:
+; GFX11-FAKE16-NEXT: v_add_f16_e32 v0, v0, v1
+; GFX11-FAKE16-NEXT: ; return to shader part epilog
+;
+; GFX11-TRUE16-LABEL: fadd_s16_div:
+; GFX11-TRUE16: ; %bb.0:
+; GFX11-TRUE16-NEXT: v_add_f16_e32 v0.l, v0.l, v1.l
+; GFX11-TRUE16-NEXT: ; return to shader part epilog
+;
+; GFX12-FAKE16-LABEL: fadd_s16_div:
+; GFX12-FAKE16: ; %bb.0:
+; GFX12-FAKE16-NEXT: v_add_f16_e32 v0, v0, v1
+; GFX12-FAKE16-NEXT: ; return to shader part epilog
+;
+; GFX12-TRUE16-LABEL: fadd_s16_div:
+; GFX12-TRUE16: ; %bb.0:
+; GFX12-TRUE16-NEXT: v_add_f16_e32 v0.l, v0.l, v1.l
+; GFX12-TRUE16-NEXT: ; return to shader part epilog
+ %fadd = fadd half %a, %b
+ ret half %fadd
+}
+
+define amdgpu_ps float @fadd_s32_uniform(float inreg %a, float inreg %b) {
+; GFX11-LABEL: fadd_s32_uniform:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: v_add_f32_e64 v0, s0, s1
+; GFX11-NEXT: ; return to shader part epilog
+;
+; GFX12-LABEL: fadd_s32_uniform:
+; GFX12: ; %bb.0:
+; GFX12-NEXT: s_add_f32 s0, s0, s1
+; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_3)
+; GFX12-NEXT: v_mov_b32_e32 v0, s0
+; GFX12-NEXT: ; return to shader part epilog
+ %fadd = fadd float %a, %b
+ ret float %fadd
+}
+
+define amdgpu_ps float @fadd_s32_div(float %a, float %b) {
+; GCN-LABEL: fadd_s32_div:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_add_f32_e32 v0, v0, v1
+; GCN-NEXT: ; return to shader part epilog
+ %fadd = fadd float %a, %b
+ ret float %fadd
+}
+
+define amdgpu_ps void @fadd_s64_uniform(double inreg %a, double inreg %b, ptr addrspace(1) %ptr) {
+; GFX11-LABEL: fadd_s64_uniform:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: v_add_f64 v[2:3], s[0:1], s[2:3]
+; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off
+; GFX11-NEXT: s_endpgm
+;
+; GFX12-LABEL: fadd_s64_uniform:
+; GFX12: ; %bb.0:
+; GFX12-NEXT: v_add_f64_e64 v[2:3], s[0:1], s[2:3]
+; GFX12-NEXT: global_store_b64 v[0:1], v[2:3], off
+; GFX12-NEXT: s_endpgm
+ %fadd = fadd double %a, %b
+ store double %fadd, ptr addrspace(1) %ptr
+ ret void
+}
+
+define amdgpu_ps void @fadd_s64_div(double %a, double %b, ptr addrspace(1) %ptr) {
+; GFX11-LABEL: fadd_s64_div:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: v_add_f64 v[0:1], v[0:1], v[2:3]
+; GFX11-NEXT: global_store_b64 v[4:5], v[0:1], off
+; GFX11-NEXT: s_endpgm
+;
+; GFX12-LABEL: fadd_s64_div:
+; GFX12: ; %bb.0:
+; GFX12-NEXT: v_add_f64_e32 v[0:1], v[0:1], v[2:3]
+; GFX12-NEXT: global_store_b64 v[4:5], v[0:1], off
+; GFX12-NEXT: s_endpgm
+ %fadd = fadd double %a, %b
+ store double %fadd, ptr addrspace(1) %ptr
+ ret void
+}
+
+define amdgpu_ps <2 x half> @fadd_v2s16_uniform(<2 x half> inreg %a, <2 x half> inreg %b) {
+; GFX11-LABEL: fadd_v2s16_uniform:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: v_pk_add_f16 v0, s0, s1
+; GFX11-NEXT: ; return to shader part epilog
+;
+; GFX12-LABEL: fadd_v2s16_uniform:
+; GFX12: ; %bb.0:
+; GFX12-NEXT: s_lshr_b32 s2, s0, 16
+; GFX12-NEXT: s_lshr_b32 s3, s1, 16
+; GFX12-NEXT: s_add_f16 s0, s0, s1
+; GFX12-NEXT: s_add_f16 s1, s2, s3
+; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_3) | instskip(NEXT) | instid1(SALU_CYCLE_1)
+; GFX12-NEXT: s_pack_ll_b32_b16 s0, s0, s1
+; GFX12-NEXT: v_mov_b32_e32 v0, s0
+; GFX12-NEXT: ; return to shader part epilog
+ %fadd = fadd <2 x half> %a, %b
+ ret <2 x half> %fadd
+}
+
+define amdgpu_ps <2 x half> @fadd_v2s16_div(<2 x half> %a, <2 x half> %b) {
+; GCN-LABEL: fadd_v2s16_div:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_pk_add_f16 v0, v0, v1
+; GCN-NEXT: ; return to shader part epilog
+ %fadd = fadd <2 x half> %a, %b
+ ret <2 x half> %fadd
+}
+
+define amdgpu_ps <2 x float> @fadd_v2s32_uniform(<2 x float> inreg %a, <2 x float> inreg %b) {
+; GFX11-LABEL: fadd_v2s32_uniform:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: v_add_f32_e64 v0, s0, s2
+; GFX11-NEXT: v_add_f32_e64 v1, s1, s3
+; GFX11-NEXT: ; return to shader part epilog
+;
+; GFX12-LABEL: fadd_v2s32_uniform:
+; GFX12: ; %bb.0:
+; GFX12-NEXT: s_add_f32 s0, s0, s2
+; GFX12-NEXT: s_add_f32 s1, s1, s3
+; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_3)
+; GFX12-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1
+; GFX12-NEXT: ; return to shader part epilog
+ %fadd = fadd <2 x float> %a, %b
+ ret <2 x float> %fadd
+}
+
+define amdgpu_ps <2 x float> @fadd_v2s32_div(<2 x float> %a, <2 x float> %b) {
+; GCN-LABEL: fadd_v2s32_div:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_dual_add_f32 v0, v0, v2 :: v_dual_add_f32 v1, v1, v3
+; GCN-NEXT: ; return to shader part epilog
+ %fadd = fadd <2 x float> %a, %b
+ ret <2 x float> %fadd
+}