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-rw-r--r--libmudflap/ChangeLog8
-rw-r--r--libmudflap/Makefile.am3
-rw-r--r--libmudflap/Makefile.in3
-rw-r--r--libmudflap/mf-runtime.c615
-rw-r--r--libmudflap/splay-tree.c564
-rw-r--r--libmudflap/splay-tree.h96
-rw-r--r--libmudflap/testsuite/Makefile.in1
7 files changed, 592 insertions, 698 deletions
diff --git a/libmudflap/ChangeLog b/libmudflap/ChangeLog
index 3a97016..4b29756 100644
--- a/libmudflap/ChangeLog
+++ b/libmudflap/ChangeLog
@@ -1,3 +1,11 @@
+2004-07-27 Frank Ch. Eigler <fche@redhat.com>
+
+ * splay-tree.[ch]: Remove. Merge contents into ...
+ * mf-runtime.c: ... here, renaming symbols and making all functions
+ static. Remove unused min/max functions.
+ * Makefile.am: Forget about splay-tree.[ch].
+ * Makefile.in, testsuite/Makefile.in: Regenerated.
+
2004-07-21 Frank Ch. Eigler <fche@redhat.com>
* mf-runtime.c (__mfu_check): Remove mistaken mode-nop handling.
diff --git a/libmudflap/Makefile.am b/libmudflap/Makefile.am
index 7dcd59c..cdb6085 100644
--- a/libmudflap/Makefile.am
+++ b/libmudflap/Makefile.am
@@ -26,7 +26,6 @@ libmudflap_la_SOURCES = \
mf-heuristics.c \
mf-hooks1.c \
mf-hooks2.c
-mf-runtime.lo: mf-runtime.c splay-tree.c splay-tree.h
libmudflap_la_LIBADD =
libmudflap_la_DEPENDENCIES = $(libmudflap_la_LIBADD)
libmudflap_la_LDFLAGS = -version-info `grep -v '^\#' $(srcdir)/libtool-version`
@@ -34,7 +33,7 @@ libmudflap_la_LDFLAGS = -version-info `grep -v '^\#' $(srcdir)/libtool-version`
clean-local:
rm -f pth/*.o pth/*.lo
-pth/mf-runtime.lo: mf-runtime.c mf-runtime.h mf-impl.h splay-tree.c splay-tree.h
+pth/mf-runtime.lo: mf-runtime.c mf-runtime.h mf-impl.h
$(LTCOMPILE) -DLIBMUDFLAPTH -c $(srcdir)/mf-runtime.c -o $@
pth/mf-heuristics.lo: mf-heuristics.c mf-runtime.h mf-impl.h
$(LTCOMPILE) -DLIBMUDFLAPTH -c $(srcdir)/mf-heuristics.c -o $@
diff --git a/libmudflap/Makefile.in b/libmudflap/Makefile.in
index 2cec2e0..1b668fb 100644
--- a/libmudflap/Makefile.in
+++ b/libmudflap/Makefile.in
@@ -818,12 +818,11 @@ uninstall-info: uninstall-info-recursive
uninstall uninstall-am uninstall-includeHEADERS \
uninstall-info-am uninstall-toolexeclibLTLIBRARIES
-mf-runtime.lo: mf-runtime.c splay-tree.c splay-tree.h
clean-local:
rm -f pth/*.o pth/*.lo
-pth/mf-runtime.lo: mf-runtime.c mf-runtime.h mf-impl.h splay-tree.c splay-tree.h
+pth/mf-runtime.lo: mf-runtime.c mf-runtime.h mf-impl.h
$(LTCOMPILE) -DLIBMUDFLAPTH -c $(srcdir)/mf-runtime.c -o $@
pth/mf-heuristics.lo: mf-heuristics.c mf-runtime.h mf-impl.h
$(LTCOMPILE) -DLIBMUDFLAPTH -c $(srcdir)/mf-heuristics.c -o $@
diff --git a/libmudflap/mf-runtime.c b/libmudflap/mf-runtime.c
index f984842..1768988 100644
--- a/libmudflap/mf-runtime.c
+++ b/libmudflap/mf-runtime.c
@@ -2,6 +2,8 @@
Copyright (C) 2002, 2003, 2004 Free Software Foundation, Inc.
Contributed by Frank Ch. Eigler <fche@redhat.com>
and Graydon Hoare <graydon@redhat.com>
+ Splay Tree code originally by Mark Mitchell <mark@markmitchell.com>,
+ adapted from libiberty.
This file is part of GCC.
@@ -67,10 +69,63 @@ Software Foundation, 59 Temple Place - Suite 330, Boston, MA
#include "mf-runtime.h"
#include "mf-impl.h"
-#include "splay-tree.h"
/* ------------------------------------------------------------------------ */
+/* Splay-tree implementation. */
+
+typedef uintptr_t mfsplay_tree_key;
+typedef void *mfsplay_tree_value;
+
+/* Forward declaration for a node in the tree. */
+typedef struct mfsplay_tree_node_s *mfsplay_tree_node;
+
+/* The type of a function used to iterate over the tree. */
+typedef int (*mfsplay_tree_foreach_fn) (mfsplay_tree_node, void *);
+
+/* The nodes in the splay tree. */
+struct mfsplay_tree_node_s
+{
+ /* Data. */
+ mfsplay_tree_key key;
+ mfsplay_tree_value value;
+ /* Children. */
+ mfsplay_tree_node left;
+ mfsplay_tree_node right;
+ /* XXX: The addition of a parent pointer may eliminate some recursion. */
+};
+
+/* The splay tree itself. */
+struct mfsplay_tree_s
+{
+ /* The root of the tree. */
+ mfsplay_tree_node root;
+
+ /* The last key value for which the tree has been splayed, but not
+ since modified. */
+ mfsplay_tree_key last_splayed_key;
+ int last_splayed_key_p;
+
+ /* Statistics. */
+ unsigned num_keys;
+
+ /* Traversal recursion control flags. */
+ unsigned max_depth;
+ unsigned depth;
+ unsigned rebalance_p;
+};
+typedef struct mfsplay_tree_s *mfsplay_tree;
+
+static mfsplay_tree mfsplay_tree_new (void);
+static mfsplay_tree_node mfsplay_tree_insert (mfsplay_tree, mfsplay_tree_key, mfsplay_tree_value);
+static void mfsplay_tree_remove (mfsplay_tree, mfsplay_tree_key);
+static mfsplay_tree_node mfsplay_tree_lookup (mfsplay_tree, mfsplay_tree_key);
+static mfsplay_tree_node mfsplay_tree_predecessor (mfsplay_tree, mfsplay_tree_key);
+static mfsplay_tree_node mfsplay_tree_successor (mfsplay_tree, mfsplay_tree_key);
+static int mfsplay_tree_foreach (mfsplay_tree, mfsplay_tree_foreach_fn, void *);
+static void mfsplay_tree_rebalance (mfsplay_tree sp);
+
+/* ------------------------------------------------------------------------ */
/* Utility macros */
#define CTOR __attribute__ ((constructor))
@@ -217,7 +272,7 @@ static unsigned __mf_find_dead_objects (uintptr_t ptr_low, uintptr_t ptr_high,
static void __mf_adapt_cache ();
static void __mf_describe_object (__mf_object_t *obj);
static unsigned __mf_watch_or_not (void *ptr, size_t sz, char flag);
-static splay_tree __mf_object_tree (int type);
+static mfsplay_tree __mf_object_tree (int type);
static void __mf_link_object (__mf_object_t *node);
static void __mf_unlink_object (__mf_object_t *node);
@@ -611,13 +666,13 @@ struct __mf_dynamic_entry __mf_dynamic [] =
/* ------------------------------------------------------------------------ */
/* Lookup & manage automatic initialization of the five or so splay trees. */
-static splay_tree
+static mfsplay_tree
__mf_object_tree (int type)
{
- static splay_tree trees [__MF_TYPE_MAX+1];
+ static mfsplay_tree trees [__MF_TYPE_MAX+1];
assert (type >= 0 && type <= __MF_TYPE_MAX);
if (UNLIKELY (trees[type] == NULL))
- trees[type] = splay_tree_new ();
+ trees[type] = mfsplay_tree_new ();
return trees[type];
}
@@ -1254,7 +1309,7 @@ struct tree_stats
static int
-__mf_adapt_cache_fn (splay_tree_node n, void *param)
+__mf_adapt_cache_fn (mfsplay_tree_node n, void *param)
{
__mf_object_t *obj = (__mf_object_t *) n->value;
struct tree_stats *s = (struct tree_stats *) param;
@@ -1311,11 +1366,11 @@ __mf_adapt_cache ()
memset (&s, 0, sizeof (s));
- splay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP), __mf_adapt_cache_fn, (void *) & s);
- splay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP_I), __mf_adapt_cache_fn, (void *) & s);
- splay_tree_foreach (__mf_object_tree (__MF_TYPE_STACK), __mf_adapt_cache_fn, (void *) & s);
- splay_tree_foreach (__mf_object_tree (__MF_TYPE_STATIC), __mf_adapt_cache_fn, (void *) & s);
- splay_tree_foreach (__mf_object_tree (__MF_TYPE_GUESS), __mf_adapt_cache_fn, (void *) & s);
+ mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP), __mf_adapt_cache_fn, (void *) & s);
+ mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP_I), __mf_adapt_cache_fn, (void *) & s);
+ mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_STACK), __mf_adapt_cache_fn, (void *) & s);
+ mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_STATIC), __mf_adapt_cache_fn, (void *) & s);
+ mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_GUESS), __mf_adapt_cache_fn, (void *) & s);
/* Maybe we're dealing with funny aging/adaptation parameters, or an
empty tree. Just leave the cache alone in such cases, rather
@@ -1385,11 +1440,11 @@ __mf_find_objects2 (uintptr_t ptr_low, uintptr_t ptr_high,
__mf_object_t **objs, unsigned max_objs, int type)
{
unsigned count = 0;
- splay_tree t = __mf_object_tree (type);
- splay_tree_key k = (splay_tree_key) ptr_low;
+ mfsplay_tree t = __mf_object_tree (type);
+ mfsplay_tree_key k = (mfsplay_tree_key) ptr_low;
int direction;
- splay_tree_node n = splay_tree_lookup (t, k);
+ mfsplay_tree_node n = mfsplay_tree_lookup (t, k);
/* An exact match for base address implies a hit. */
if (n != NULL)
{
@@ -1402,13 +1457,13 @@ __mf_find_objects2 (uintptr_t ptr_low, uintptr_t ptr_high,
for (direction = 0; direction < 2; direction ++)
{
/* Reset search origin. */
- k = (splay_tree_key) ptr_low;
+ k = (mfsplay_tree_key) ptr_low;
while (1)
{
__mf_object_t *obj;
- n = (direction == 0 ? splay_tree_successor (t, k) : splay_tree_predecessor (t, k));
+ n = (direction == 0 ? mfsplay_tree_successor (t, k) : mfsplay_tree_predecessor (t, k));
if (n == NULL) break;
obj = (__mf_object_t *) n->value;
@@ -1419,7 +1474,7 @@ __mf_find_objects2 (uintptr_t ptr_low, uintptr_t ptr_high,
objs[count] = (__mf_object_t *) n->value;
count ++;
- k = (splay_tree_key) obj->low;
+ k = (mfsplay_tree_key) obj->low;
}
}
@@ -1461,8 +1516,8 @@ __mf_find_objects (uintptr_t ptr_low, uintptr_t ptr_high,
static void
__mf_link_object (__mf_object_t *node)
{
- splay_tree t = __mf_object_tree (node->type);
- splay_tree_insert (t, (splay_tree_key) node->low, (splay_tree_value) node);
+ mfsplay_tree t = __mf_object_tree (node->type);
+ mfsplay_tree_insert (t, (mfsplay_tree_key) node->low, (mfsplay_tree_value) node);
}
/* __mf_unlink_object */
@@ -1470,8 +1525,8 @@ __mf_link_object (__mf_object_t *node)
static void
__mf_unlink_object (__mf_object_t *node)
{
- splay_tree t = __mf_object_tree (node->type);
- splay_tree_remove (t, (splay_tree_key) node->low);
+ mfsplay_tree t = __mf_object_tree (node->type);
+ mfsplay_tree_remove (t, (mfsplay_tree_key) node->low);
}
/* __mf_find_dead_objects */
@@ -1623,7 +1678,7 @@ __mf_describe_object (__mf_object_t *obj)
static int
-__mf_report_leaks_fn (splay_tree_node n, void *param)
+__mf_report_leaks_fn (mfsplay_tree_node n, void *param)
{
__mf_object_t *node = (__mf_object_t *) n->value;
unsigned *count = (unsigned *) param;
@@ -1643,9 +1698,9 @@ __mf_report_leaks ()
{
unsigned count = 0;
- (void) splay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP),
+ (void) mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP),
__mf_report_leaks_fn, & count);
- (void) splay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP_I),
+ (void) mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP_I),
__mf_report_leaks_fn, & count);
return count;
@@ -2162,25 +2217,519 @@ __assert_fail (const char *msg, const char *file, unsigned line, const char *fun
-
-
-/* #include the generic splay tree implementation from libiberty here, to
- ensure that it uses our memory allocation primitives. */
+/* Adapted splay tree code, originally from libiberty. It has been
+ specialized for libmudflap as requested by RMS. */
static void
-splay_tree_free (void *p)
+mfsplay_tree_free (void *p)
{
DECLARE (void, free, void *p);
CALL_REAL (free, p);
}
static void *
-splay_tree_xmalloc (size_t s)
+mfsplay_tree_xmalloc (size_t s)
{
DECLARE (void *, malloc, size_t s);
return CALL_REAL (malloc, s);
}
-#define free(z) splay_tree_free(z)
-#define xmalloc(z) splay_tree_xmalloc(z)
-#include "splay-tree.c"
+
+static void mfsplay_tree_splay (mfsplay_tree, mfsplay_tree_key);
+static mfsplay_tree_node mfsplay_tree_splay_helper (mfsplay_tree,
+ mfsplay_tree_key,
+ mfsplay_tree_node *,
+ mfsplay_tree_node *,
+ mfsplay_tree_node *);
+static void *mfsplay_tree_xmalloc (size_t size);
+static void mfsplay_tree_free (void *object);
+
+
+
+/* Inline comparison function specialized for libmudflap's key type. */
+static inline int
+compare_uintptr_t (mfsplay_tree_key k1, mfsplay_tree_key k2)
+{
+ if ((uintptr_t) k1 < (uintptr_t) k2)
+ return -1;
+ else if ((uintptr_t) k1 > (uintptr_t) k2)
+ return 1;
+ else
+ return 0;
+}
+
+
+/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
+ and grandparent, respectively, of NODE. */
+
+static mfsplay_tree_node
+mfsplay_tree_splay_helper (mfsplay_tree sp,
+ mfsplay_tree_key key,
+ mfsplay_tree_node * node,
+ mfsplay_tree_node * parent,
+ mfsplay_tree_node * grandparent)
+{
+ mfsplay_tree_node *next;
+ mfsplay_tree_node n;
+ int comparison;
+
+ n = *node;
+
+ if (!n)
+ return *parent;
+
+ comparison = compare_uintptr_t (key, n->key);
+
+ if (comparison == 0)
+ /* We've found the target. */
+ next = 0;
+ else if (comparison < 0)
+ /* The target is to the left. */
+ next = &n->left;
+ else
+ /* The target is to the right. */
+ next = &n->right;
+
+ if (next)
+ {
+ /* Check whether our recursion depth is too high. Abort this search,
+ and signal that a rebalance is required to continue. */
+ if (sp->depth > sp->max_depth)
+ {
+ sp->rebalance_p = 1;
+ return n;
+ }
+
+ /* Continue down the tree. */
+ sp->depth ++;
+ n = mfsplay_tree_splay_helper (sp, key, next, node, parent);
+ sp->depth --;
+
+ /* The recursive call will change the place to which NODE
+ points. */
+ if (*node != n || sp->rebalance_p)
+ return n;
+ }
+
+ if (!parent)
+ /* NODE is the root. We are done. */
+ return n;
+
+ /* First, handle the case where there is no grandparent (i.e.,
+ *PARENT is the root of the tree.) */
+ if (!grandparent)
+ {
+ if (n == (*parent)->left)
+ {
+ *node = n->right;
+ n->right = *parent;
+ }
+ else
+ {
+ *node = n->left;
+ n->left = *parent;
+ }
+ *parent = n;
+ return n;
+ }
+
+ /* Next handle the cases where both N and *PARENT are left children,
+ or where both are right children. */
+ if (n == (*parent)->left && *parent == (*grandparent)->left)
+ {
+ mfsplay_tree_node p = *parent;
+
+ (*grandparent)->left = p->right;
+ p->right = *grandparent;
+ p->left = n->right;
+ n->right = p;
+ *grandparent = n;
+ return n;
+ }
+ else if (n == (*parent)->right && *parent == (*grandparent)->right)
+ {
+ mfsplay_tree_node p = *parent;
+
+ (*grandparent)->right = p->left;
+ p->left = *grandparent;
+ p->right = n->left;
+ n->left = p;
+ *grandparent = n;
+ return n;
+ }
+
+ /* Finally, deal with the case where N is a left child, but *PARENT
+ is a right child, or vice versa. */
+ if (n == (*parent)->left)
+ {
+ (*parent)->left = n->right;
+ n->right = *parent;
+ (*grandparent)->right = n->left;
+ n->left = *grandparent;
+ *grandparent = n;
+ return n;
+ }
+ else
+ {
+ (*parent)->right = n->left;
+ n->left = *parent;
+ (*grandparent)->left = n->right;
+ n->right = *grandparent;
+ *grandparent = n;
+ return n;
+ }
+}
+
+
+
+static int
+mfsplay_tree_rebalance_helper1 (mfsplay_tree_node n, void *array_ptr)
+{
+ mfsplay_tree_node **p = array_ptr;
+ *(*p) = n;
+ (*p)++;
+ return 0;
+}
+
+
+static mfsplay_tree_node
+mfsplay_tree_rebalance_helper2 (mfsplay_tree_node * array, unsigned low,
+ unsigned high)
+{
+ unsigned middle = low + (high - low) / 2;
+ mfsplay_tree_node n = array[middle];
+
+ /* Note that since we're producing a balanced binary tree, it is not a problem
+ that this function is recursive. */
+ if (low + 1 <= middle)
+ n->left = mfsplay_tree_rebalance_helper2 (array, low, middle - 1);
+ else
+ n->left = NULL;
+
+ if (middle + 1 <= high)
+ n->right = mfsplay_tree_rebalance_helper2 (array, middle + 1, high);
+ else
+ n->right = NULL;
+
+ return n;
+}
+
+
+/* Rebalance the entire tree. Do this by copying all the node
+ pointers into an array, then cleverly re-linking them. */
+static void
+mfsplay_tree_rebalance (mfsplay_tree sp)
+{
+ mfsplay_tree_node *all_nodes, *all_nodes_1;
+
+ if (sp->num_keys <= 2)
+ return;
+
+ all_nodes = mfsplay_tree_xmalloc (sizeof (mfsplay_tree_node) * sp->num_keys);
+
+ /* Traverse all nodes to copy their addresses into this array. */
+ all_nodes_1 = all_nodes;
+ mfsplay_tree_foreach (sp, mfsplay_tree_rebalance_helper1,
+ (void *) &all_nodes_1);
+
+ /* Relink all the nodes. */
+ sp->root = mfsplay_tree_rebalance_helper2 (all_nodes, 0, sp->num_keys - 1);
+
+ mfsplay_tree_free (all_nodes);
+}
+
+
+/* Splay SP around KEY. */
+static void
+mfsplay_tree_splay (mfsplay_tree sp, mfsplay_tree_key key)
+{
+ if (sp->root == 0)
+ return;
+
+ /* If we just splayed the tree with the same key, do nothing. */
+ if (sp->last_splayed_key_p &&
+ compare_uintptr_t (sp->last_splayed_key, key) == 0)
+ return;
+
+ /* Compute a maximum recursion depth for a splay tree with NUM nodes.
+ The idea is to limit excessive stack usage if we're facing
+ degenerate access patterns. Unfortunately such patterns can occur
+ e.g. during static initialization, where many static objects might
+ be registered in increasing address sequence, or during a case where
+ large tree-like heap data structures are allocated quickly.
+
+ On x86, this corresponds to roughly 200K of stack usage.
+ XXX: For libmudflapth, this could be a function of __mf_opts.thread_stack. */
+ sp->max_depth = 2500;
+ sp->rebalance_p = sp->depth = 0;
+
+ mfsplay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
+ if (sp->rebalance_p)
+ {
+ mfsplay_tree_rebalance (sp);
+
+ sp->rebalance_p = sp->depth = 0;
+ mfsplay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
+
+ if (sp->rebalance_p)
+ abort ();
+ }
+
+
+ /* Cache this splay key. */
+ sp->last_splayed_key = key;
+ sp->last_splayed_key_p = 1;
+}
+
+
+
+/* Allocate a new splay tree. */
+static mfsplay_tree
+mfsplay_tree_new ()
+{
+ mfsplay_tree sp = mfsplay_tree_xmalloc (sizeof (struct mfsplay_tree_s));
+ sp->root = NULL;
+ sp->last_splayed_key_p = 0;
+ sp->num_keys = 0;
+
+ return sp;
+}
+
+
+
+/* Insert a new node (associating KEY with DATA) into SP. If a
+ previous node with the indicated KEY exists, its data is replaced
+ with the new value. Returns the new node. */
+static mfsplay_tree_node
+mfsplay_tree_insert (mfsplay_tree sp, mfsplay_tree_key key, mfsplay_tree_value value)
+{
+ int comparison = 0;
+
+ mfsplay_tree_splay (sp, key);
+
+ if (sp->root)
+ comparison = compare_uintptr_t (sp->root->key, key);
+
+ if (sp->root && comparison == 0)
+ {
+ /* If the root of the tree already has the indicated KEY, just
+ replace the value with VALUE. */
+ sp->root->value = value;
+ }
+ else
+ {
+ /* Create a new node, and insert it at the root. */
+ mfsplay_tree_node node;
+
+ node = mfsplay_tree_xmalloc (sizeof (struct mfsplay_tree_node_s));
+ node->key = key;
+ node->value = value;
+ sp->num_keys++;
+ if (!sp->root)
+ node->left = node->right = 0;
+ else if (comparison < 0)
+ {
+ node->left = sp->root;
+ node->right = node->left->right;
+ node->left->right = 0;
+ }
+ else
+ {
+ node->right = sp->root;
+ node->left = node->right->left;
+ node->right->left = 0;
+ }
+
+ sp->root = node;
+ sp->last_splayed_key_p = 0;
+ }
+
+ return sp->root;
+}
+
+/* Remove KEY from SP. It is not an error if it did not exist. */
+
+static void
+mfsplay_tree_remove (mfsplay_tree sp, mfsplay_tree_key key)
+{
+ mfsplay_tree_splay (sp, key);
+ sp->last_splayed_key_p = 0;
+ if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
+ {
+ mfsplay_tree_node left, right;
+ left = sp->root->left;
+ right = sp->root->right;
+ /* Delete the root node itself. */
+ mfsplay_tree_free (sp->root);
+ sp->num_keys--;
+ /* One of the children is now the root. Doesn't matter much
+ which, so long as we preserve the properties of the tree. */
+ if (left)
+ {
+ sp->root = left;
+ /* If there was a right child as well, hang it off the
+ right-most leaf of the left child. */
+ if (right)
+ {
+ while (left->right)
+ left = left->right;
+ left->right = right;
+ }
+ }
+ else
+ sp->root = right;
+ }
+}
+
+/* Lookup KEY in SP, returning VALUE if present, and NULL
+ otherwise. */
+
+static mfsplay_tree_node
+mfsplay_tree_lookup (mfsplay_tree sp, mfsplay_tree_key key)
+{
+ mfsplay_tree_splay (sp, key);
+ if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
+ return sp->root;
+ else
+ return 0;
+}
+
+
+/* Return the immediate predecessor KEY, or NULL if there is no
+ predecessor. KEY need not be present in the tree. */
+
+static mfsplay_tree_node
+mfsplay_tree_predecessor (mfsplay_tree sp, mfsplay_tree_key key)
+{
+ int comparison;
+ mfsplay_tree_node node;
+ /* If the tree is empty, there is certainly no predecessor. */
+ if (!sp->root)
+ return NULL;
+ /* Splay the tree around KEY. That will leave either the KEY
+ itself, its predecessor, or its successor at the root. */
+ mfsplay_tree_splay (sp, key);
+ comparison = compare_uintptr_t (sp->root->key, key);
+ /* If the predecessor is at the root, just return it. */
+ if (comparison < 0)
+ return sp->root;
+ /* Otherwise, find the rightmost element of the left subtree. */
+ node = sp->root->left;
+ if (node)
+ while (node->right)
+ node = node->right;
+ return node;
+}
+
+/* Return the immediate successor KEY, or NULL if there is no
+ successor. KEY need not be present in the tree. */
+
+static mfsplay_tree_node
+mfsplay_tree_successor (mfsplay_tree sp, mfsplay_tree_key key)
+{
+ int comparison;
+ mfsplay_tree_node node;
+ /* If the tree is empty, there is certainly no successor. */
+ if (!sp->root)
+ return NULL;
+ /* Splay the tree around KEY. That will leave either the KEY
+ itself, its predecessor, or its successor at the root. */
+ mfsplay_tree_splay (sp, key);
+ comparison = compare_uintptr_t (sp->root->key, key);
+ /* If the successor is at the root, just return it. */
+ if (comparison > 0)
+ return sp->root;
+ /* Otherwise, find the leftmost element of the right subtree. */
+ node = sp->root->right;
+ if (node)
+ while (node->left)
+ node = node->left;
+ return node;
+}
+
+/* Call FN, passing it the DATA, for every node in SP, following an
+ in-order traversal. If FN every returns a non-zero value, the
+ iteration ceases immediately, and the value is returned.
+ Otherwise, this function returns 0.
+
+ This function simulates recursion using dynamically allocated
+ arrays, since it may be called from mfsplay_tree_rebalance(), which
+ in turn means that the tree is already uncomfortably deep for stack
+ space limits. */
+static int
+mfsplay_tree_foreach (mfsplay_tree st, mfsplay_tree_foreach_fn fn, void *data)
+{
+ mfsplay_tree_node *stack1;
+ char *stack2;
+ unsigned sp;
+ int val = 0;
+ enum s { s_left, s_here, s_right, s_up };
+
+ if (st->root == NULL) /* => num_keys == 0 */
+ return 0;
+
+ stack1 = mfsplay_tree_xmalloc (sizeof (mfsplay_tree_node) * st->num_keys);
+ stack2 = mfsplay_tree_xmalloc (sizeof (char) * st->num_keys);
+
+ sp = 0;
+ stack1 [sp] = st->root;
+ stack2 [sp] = s_left;
+
+ while (1)
+ {
+ mfsplay_tree_node n;
+ enum s s;
+
+ n = stack1 [sp];
+ s = stack2 [sp];
+
+ /* Handle each of the four possible states separately. */
+
+ /* 1: We're here to traverse the left subtree (if any). */
+ if (s == s_left)
+ {
+ stack2 [sp] = s_here;
+ if (n->left != NULL)
+ {
+ sp ++;
+ stack1 [sp] = n->left;
+ stack2 [sp] = s_left;
+ }
+ }
+
+ /* 2: We're here to traverse this node. */
+ else if (s == s_here)
+ {
+ stack2 [sp] = s_right;
+ val = (*fn) (n, data);
+ if (val) break;
+ }
+
+ /* 3: We're here to traverse the right subtree (if any). */
+ else if (s == s_right)
+ {
+ stack2 [sp] = s_up;
+ if (n->right != NULL)
+ {
+ sp ++;
+ stack1 [sp] = n->right;
+ stack2 [sp] = s_left;
+ }
+ }
+
+ /* 4: We're here after both subtrees (if any) have been traversed. */
+ else if (s == s_up)
+ {
+ /* Pop the stack. */
+ if (sp == 0) break; /* Popping off the root note: we're finished! */
+ sp --;
+ }
+
+ else
+ abort ();
+ }
+
+ mfsplay_tree_free (stack1);
+ mfsplay_tree_free (stack2);
+ return val;
+}
diff --git a/libmudflap/splay-tree.c b/libmudflap/splay-tree.c
deleted file mode 100644
index cbd4bfb0c..0000000
--- a/libmudflap/splay-tree.c
+++ /dev/null
@@ -1,564 +0,0 @@
-/* A splay-tree datatype.
- Copyright (C) 1998, 1999, 2000, 2001, 2004 Free Software Foundation, Inc.
- Contributed by Mark Mitchell (mark@markmitchell.com).
- Adapted for libmudflap from libiberty.
-
-This file is part of GNU CC.
-
-GNU CC is free software; you can redistribute it and/or modify it
-under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-In addition to the permissions in the GNU General Public License, the
-Free Software Foundation gives you unlimited permission to link the
-compiled version of this file into combinations with other programs,
-and to distribute those combinations without any restriction coming
-from the use of this file. (The General Public License restrictions
-do apply in other respects; for example, they cover modification of
-the file, and distribution when not linked into a combine
-executable.)
-
-GNU CC is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GNU CC; see the file COPYING. If not, write to
-the Free Software Foundation, 59 Temple Place - Suite 330,
-Boston, MA 02111-1307, USA. */
-
-/* For an easily readable description of splay-trees, see:
-
- Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
- Algorithms. Harper-Collins, Inc. 1991. */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include "splay-tree.h"
-
-
-static void splay_tree_splay (splay_tree, splay_tree_key);
-static splay_tree_node splay_tree_splay_helper (splay_tree,
- splay_tree_key,
- splay_tree_node *,
- splay_tree_node *,
- splay_tree_node *);
-static void *splay_tree_xmalloc (size_t size);
-static void splay_tree_free (void *object);
-
-
-
-/* Inline comparison function specialized for libmudflap's key type. */
-static inline int
-compare_uintptr_t (splay_tree_key k1, splay_tree_key k2)
-{
- if ((uintptr_t) k1 < (uintptr_t) k2)
- return -1;
- else if ((uintptr_t) k1 > (uintptr_t) k2)
- return 1;
- else
- return 0;
-}
-
-
-/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
- and grandparent, respectively, of NODE. */
-
-static splay_tree_node
-splay_tree_splay_helper (splay_tree sp,
- splay_tree_key key,
- splay_tree_node * node,
- splay_tree_node * parent,
- splay_tree_node * grandparent)
-{
- splay_tree_node *next;
- splay_tree_node n;
- int comparison;
-
- n = *node;
-
- if (!n)
- return *parent;
-
- comparison = compare_uintptr_t (key, n->key);
-
- if (comparison == 0)
- /* We've found the target. */
- next = 0;
- else if (comparison < 0)
- /* The target is to the left. */
- next = &n->left;
- else
- /* The target is to the right. */
- next = &n->right;
-
- if (next)
- {
- /* Check whether our recursion depth is too high. Abort this search,
- and signal that a rebalance is required to continue. */
- if (sp->depth > sp->max_depth)
- {
- sp->rebalance_p = 1;
- return n;
- }
-
- /* Continue down the tree. */
- sp->depth ++;
- n = splay_tree_splay_helper (sp, key, next, node, parent);
- sp->depth --;
-
- /* The recursive call will change the place to which NODE
- points. */
- if (*node != n || sp->rebalance_p)
- return n;
- }
-
- if (!parent)
- /* NODE is the root. We are done. */
- return n;
-
- /* First, handle the case where there is no grandparent (i.e.,
- *PARENT is the root of the tree.) */
- if (!grandparent)
- {
- if (n == (*parent)->left)
- {
- *node = n->right;
- n->right = *parent;
- }
- else
- {
- *node = n->left;
- n->left = *parent;
- }
- *parent = n;
- return n;
- }
-
- /* Next handle the cases where both N and *PARENT are left children,
- or where both are right children. */
- if (n == (*parent)->left && *parent == (*grandparent)->left)
- {
- splay_tree_node p = *parent;
-
- (*grandparent)->left = p->right;
- p->right = *grandparent;
- p->left = n->right;
- n->right = p;
- *grandparent = n;
- return n;
- }
- else if (n == (*parent)->right && *parent == (*grandparent)->right)
- {
- splay_tree_node p = *parent;
-
- (*grandparent)->right = p->left;
- p->left = *grandparent;
- p->right = n->left;
- n->left = p;
- *grandparent = n;
- return n;
- }
-
- /* Finally, deal with the case where N is a left child, but *PARENT
- is a right child, or vice versa. */
- if (n == (*parent)->left)
- {
- (*parent)->left = n->right;
- n->right = *parent;
- (*grandparent)->right = n->left;
- n->left = *grandparent;
- *grandparent = n;
- return n;
- }
- else
- {
- (*parent)->right = n->left;
- n->left = *parent;
- (*grandparent)->left = n->right;
- n->right = *grandparent;
- *grandparent = n;
- return n;
- }
-}
-
-
-
-static int
-splay_tree_rebalance_helper1 (splay_tree_node n, void *array_ptr)
-{
- splay_tree_node **p = array_ptr;
- *(*p) = n;
- (*p)++;
- return 0;
-}
-
-
-static splay_tree_node
-splay_tree_rebalance_helper2 (splay_tree_node * array, unsigned low,
- unsigned high)
-{
- unsigned middle = low + (high - low) / 2;
- splay_tree_node n = array[middle];
-
- /* Note that since we're producing a balanced binary tree, it is not a problem
- that this function is recursive. */
- if (low + 1 <= middle)
- n->left = splay_tree_rebalance_helper2 (array, low, middle - 1);
- else
- n->left = NULL;
-
- if (middle + 1 <= high)
- n->right = splay_tree_rebalance_helper2 (array, middle + 1, high);
- else
- n->right = NULL;
-
- return n;
-}
-
-
-/* Rebalance the entire tree. Do this by copying all the node
- pointers into an array, then cleverly re-linking them. */
-void
-splay_tree_rebalance (splay_tree sp)
-{
- splay_tree_node *all_nodes, *all_nodes_1;
-
- if (sp->num_keys <= 2)
- return;
-
- all_nodes = splay_tree_xmalloc (sizeof (splay_tree_node) * sp->num_keys);
-
- /* Traverse all nodes to copy their addresses into this array. */
- all_nodes_1 = all_nodes;
- splay_tree_foreach (sp, splay_tree_rebalance_helper1,
- (void *) &all_nodes_1);
-
- /* Relink all the nodes. */
- sp->root = splay_tree_rebalance_helper2 (all_nodes, 0, sp->num_keys - 1);
-
- splay_tree_free (all_nodes);
-}
-
-
-/* Splay SP around KEY. */
-static void
-splay_tree_splay (splay_tree sp, splay_tree_key key)
-{
- if (sp->root == 0)
- return;
-
- /* If we just splayed the tree with the same key, do nothing. */
- if (sp->last_splayed_key_p &&
- compare_uintptr_t (sp->last_splayed_key, key) == 0)
- return;
-
- /* Compute a maximum recursion depth for a splay tree with NUM nodes.
- The idea is to limit excessive stack usage if we're facing
- degenerate access patterns. Unfortunately such patterns can occur
- e.g. during static initialization, where many static objects might
- be registered in increasing address sequence, or during a case where
- large tree-like heap data structures are allocated quickly.
-
- On x86, this corresponds to roughly 200K of stack usage.
- XXX: For libmudflapth, this could be a function of __mf_opts.thread_stack. */
- sp->max_depth = 2500;
- sp->rebalance_p = sp->depth = 0;
-
- splay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
- if (sp->rebalance_p)
- {
- splay_tree_rebalance (sp);
-
- sp->rebalance_p = sp->depth = 0;
- splay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
-
- if (sp->rebalance_p)
- abort ();
- }
-
-
- /* Cache this splay key. */
- sp->last_splayed_key = key;
- sp->last_splayed_key_p = 1;
-}
-
-
-
-/* Allocate a new splay tree. */
-splay_tree
-splay_tree_new ()
-{
- splay_tree sp = splay_tree_xmalloc (sizeof (struct splay_tree_s));
- sp->root = NULL;
- sp->last_splayed_key_p = 0;
- sp->num_keys = 0;
-
- return sp;
-}
-
-
-
-/* Insert a new node (associating KEY with DATA) into SP. If a
- previous node with the indicated KEY exists, its data is replaced
- with the new value. Returns the new node. */
-splay_tree_node
-splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value)
-{
- int comparison = 0;
-
- splay_tree_splay (sp, key);
-
- if (sp->root)
- comparison = compare_uintptr_t (sp->root->key, key);
-
- if (sp->root && comparison == 0)
- {
- /* If the root of the tree already has the indicated KEY, just
- replace the value with VALUE. */
- sp->root->value = value;
- }
- else
- {
- /* Create a new node, and insert it at the root. */
- splay_tree_node node;
-
- node = splay_tree_xmalloc (sizeof (struct splay_tree_node_s));
- node->key = key;
- node->value = value;
- sp->num_keys++;
- if (!sp->root)
- node->left = node->right = 0;
- else if (comparison < 0)
- {
- node->left = sp->root;
- node->right = node->left->right;
- node->left->right = 0;
- }
- else
- {
- node->right = sp->root;
- node->left = node->right->left;
- node->right->left = 0;
- }
-
- sp->root = node;
- sp->last_splayed_key_p = 0;
- }
-
- return sp->root;
-}
-
-/* Remove KEY from SP. It is not an error if it did not exist. */
-
-void
-splay_tree_remove (splay_tree sp, splay_tree_key key)
-{
- splay_tree_splay (sp, key);
- sp->last_splayed_key_p = 0;
- if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
- {
- splay_tree_node left, right;
- left = sp->root->left;
- right = sp->root->right;
- /* Delete the root node itself. */
- splay_tree_free (sp->root);
- sp->num_keys--;
- /* One of the children is now the root. Doesn't matter much
- which, so long as we preserve the properties of the tree. */
- if (left)
- {
- sp->root = left;
- /* If there was a right child as well, hang it off the
- right-most leaf of the left child. */
- if (right)
- {
- while (left->right)
- left = left->right;
- left->right = right;
- }
- }
- else
- sp->root = right;
- }
-}
-
-/* Lookup KEY in SP, returning VALUE if present, and NULL
- otherwise. */
-
-splay_tree_node
-splay_tree_lookup (splay_tree sp, splay_tree_key key)
-{
- splay_tree_splay (sp, key);
- if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
- return sp->root;
- else
- return 0;
-}
-
-/* Return the node in SP with the greatest key. */
-
-splay_tree_node
-splay_tree_max (splay_tree sp)
-{
- splay_tree_node n = sp->root;
- if (!n)
- return NULL;
- while (n->right)
- n = n->right;
- return n;
-}
-
-/* Return the node in SP with the smallest key. */
-
-splay_tree_node
-splay_tree_min (splay_tree sp)
-{
- splay_tree_node n = sp->root;
- if (!n)
- return NULL;
- while (n->left)
- n = n->left;
- return n;
-}
-
-/* Return the immediate predecessor KEY, or NULL if there is no
- predecessor. KEY need not be present in the tree. */
-
-splay_tree_node
-splay_tree_predecessor (splay_tree sp, splay_tree_key key)
-{
- int comparison;
- splay_tree_node node;
- /* If the tree is empty, there is certainly no predecessor. */
- if (!sp->root)
- return NULL;
- /* Splay the tree around KEY. That will leave either the KEY
- itself, its predecessor, or its successor at the root. */
- splay_tree_splay (sp, key);
- comparison = compare_uintptr_t (sp->root->key, key);
- /* If the predecessor is at the root, just return it. */
- if (comparison < 0)
- return sp->root;
- /* Otherwise, find the rightmost element of the left subtree. */
- node = sp->root->left;
- if (node)
- while (node->right)
- node = node->right;
- return node;
-}
-
-/* Return the immediate successor KEY, or NULL if there is no
- successor. KEY need not be present in the tree. */
-
-splay_tree_node
-splay_tree_successor (splay_tree sp, splay_tree_key key)
-{
- int comparison;
- splay_tree_node node;
- /* If the tree is empty, there is certainly no successor. */
- if (!sp->root)
- return NULL;
- /* Splay the tree around KEY. That will leave either the KEY
- itself, its predecessor, or its successor at the root. */
- splay_tree_splay (sp, key);
- comparison = compare_uintptr_t (sp->root->key, key);
- /* If the successor is at the root, just return it. */
- if (comparison > 0)
- return sp->root;
- /* Otherwise, find the leftmost element of the right subtree. */
- node = sp->root->right;
- if (node)
- while (node->left)
- node = node->left;
- return node;
-}
-
-/* Call FN, passing it the DATA, for every node in SP, following an
- in-order traversal. If FN every returns a non-zero value, the
- iteration ceases immediately, and the value is returned.
- Otherwise, this function returns 0.
-
- This function simulates recursion using dynamically allocated
- arrays, since it may be called from splay_tree_rebalance(), which
- in turn means that the tree is already uncomfortably deep for stack
- space limits. */
-int
-splay_tree_foreach (splay_tree st, splay_tree_foreach_fn fn, void *data)
-{
- splay_tree_node *stack1;
- char *stack2;
- unsigned sp;
- int val = 0;
- enum s { s_left, s_here, s_right, s_up };
-
- if (st->root == NULL) /* => num_keys == 0 */
- return 0;
-
- stack1 = splay_tree_xmalloc (sizeof (splay_tree_node) * st->num_keys);
- stack2 = splay_tree_xmalloc (sizeof (char) * st->num_keys);
-
- sp = 0;
- stack1 [sp] = st->root;
- stack2 [sp] = s_left;
-
- while (1)
- {
- splay_tree_node n;
- enum s s;
-
- n = stack1 [sp];
- s = stack2 [sp];
-
- /* Handle each of the four possible states separately. */
-
- /* 1: We're here to traverse the left subtree (if any). */
- if (s == s_left)
- {
- stack2 [sp] = s_here;
- if (n->left != NULL)
- {
- sp ++;
- stack1 [sp] = n->left;
- stack2 [sp] = s_left;
- }
- }
-
- /* 2: We're here to traverse this node. */
- else if (s == s_here)
- {
- stack2 [sp] = s_right;
- val = (*fn) (n, data);
- if (val) break;
- }
-
- /* 3: We're here to traverse the right subtree (if any). */
- else if (s == s_right)
- {
- stack2 [sp] = s_up;
- if (n->right != NULL)
- {
- sp ++;
- stack1 [sp] = n->right;
- stack2 [sp] = s_left;
- }
- }
-
- /* 4: We're here after both subtrees (if any) have been traversed. */
- else if (s == s_up)
- {
- /* Pop the stack. */
- if (sp == 0) break; /* Popping off the root note: we're finished! */
- sp --;
- }
-
- else
- abort ();
- }
-
- splay_tree_free (stack1);
- splay_tree_free (stack2);
- return val;
-}
diff --git a/libmudflap/splay-tree.h b/libmudflap/splay-tree.h
deleted file mode 100644
index 742eb4b..0000000
--- a/libmudflap/splay-tree.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/* A splay-tree datatype.
- Copyright 1998, 1999, 2000, 2002, 2004 Free Software Foundation, Inc.
- Contributed by Mark Mitchell (mark@markmitchell.com).
- Adapted for libmudflap from libiberty by Frank Ch. Eigler <fche@redhat.com>.
-
-This file is part of GCC.
-
-GCC is free software; you can redistribute it and/or modify it
-under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-GCC is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GCC; see the file COPYING. If not, write to
-the Free Software Foundation, 59 Temple Place - Suite 330,
-Boston, MA 02111-1307, USA. */
-
-/* For an easily readable description of splay-trees, see:
-
- Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
- Algorithms. Harper-Collins, Inc. 1991.
-
- The major feature of splay trees is that all basic tree operations
- are amortized O(log n) time for a tree with n nodes.
-
- This version has been further modified to periodically rebalance
- the entire tree, should degenerate access patterns result in a very
- lopsided tree.
-*/
-
-#ifndef _SPLAY_TREE_H
-#define _SPLAY_TREE_H
-
-/* Use typedefs for the key and data types to facilitate changing
- these types, if necessary. These types should be sufficiently wide
- that any pointer or scalar can be cast to these types, and then
- cast back, without loss of precision. */
-typedef uintptr_t splay_tree_key;
-typedef void *splay_tree_value;
-
-/* Forward declaration for a node in the tree. */
-typedef struct splay_tree_node_s *splay_tree_node;
-
-/* The type of a function used to iterate over the tree. */
-typedef int (*splay_tree_foreach_fn) (splay_tree_node, void *);
-
-/* The nodes in the splay tree. */
-struct splay_tree_node_s
-{
- /* Data. */
- splay_tree_key key;
- splay_tree_value value;
- /* Children. */
- splay_tree_node left;
- splay_tree_node right;
-};
-
-/* The splay tree itself. */
-struct splay_tree_s
-{
- /* The root of the tree. */
- splay_tree_node root;
-
- /* The last key value for which the tree has been splayed, but not
- since modified. */
- splay_tree_key last_splayed_key;
- int last_splayed_key_p;
-
- /* Statistics. */
- unsigned num_keys;
-
- /* Traversal recursion control flags. */
- unsigned max_depth;
- unsigned depth;
- unsigned rebalance_p;
-};
-typedef struct splay_tree_s *splay_tree;
-
-extern splay_tree splay_tree_new (void);
-extern splay_tree_node splay_tree_insert (splay_tree, splay_tree_key, splay_tree_value);
-extern void splay_tree_remove (splay_tree, splay_tree_key);
-extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key);
-extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key);
-extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key);
-extern splay_tree_node splay_tree_max (splay_tree);
-extern splay_tree_node splay_tree_min (splay_tree);
-extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void *);
-extern void splay_tree_rebalance (splay_tree sp);
-
-
-#endif /* _SPLAY_TREE_H */
diff --git a/libmudflap/testsuite/Makefile.in b/libmudflap/testsuite/Makefile.in
index a30769a..f3ab847 100644
--- a/libmudflap/testsuite/Makefile.in
+++ b/libmudflap/testsuite/Makefile.in
@@ -136,7 +136,6 @@ infodir = @infodir@
install_sh = @install_sh@
libdir = @libdir@
libexecdir = @libexecdir@
-libtool_VERSION = @libtool_VERSION@
localstatedir = @localstatedir@
mandir = @mandir@
mkdir_p = @mkdir_p@