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-rw-r--r--libmudflap/splay-tree.c564
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diff --git a/libmudflap/splay-tree.c b/libmudflap/splay-tree.c
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-/* A splay-tree datatype.
- Copyright (C) 1998, 1999, 2000, 2001, 2004 Free Software Foundation, Inc.
- Contributed by Mark Mitchell (mark@markmitchell.com).
- Adapted for libmudflap from libiberty.
-
-This file is part of GNU CC.
-
-GNU CC is free software; you can redistribute it and/or modify it
-under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-In addition to the permissions in the GNU General Public License, the
-Free Software Foundation gives you unlimited permission to link the
-compiled version of this file into combinations with other programs,
-and to distribute those combinations without any restriction coming
-from the use of this file. (The General Public License restrictions
-do apply in other respects; for example, they cover modification of
-the file, and distribution when not linked into a combine
-executable.)
-
-GNU CC is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GNU CC; see the file COPYING. If not, write to
-the Free Software Foundation, 59 Temple Place - Suite 330,
-Boston, MA 02111-1307, USA. */
-
-/* For an easily readable description of splay-trees, see:
-
- Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
- Algorithms. Harper-Collins, Inc. 1991. */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include "splay-tree.h"
-
-
-static void splay_tree_splay (splay_tree, splay_tree_key);
-static splay_tree_node splay_tree_splay_helper (splay_tree,
- splay_tree_key,
- splay_tree_node *,
- splay_tree_node *,
- splay_tree_node *);
-static void *splay_tree_xmalloc (size_t size);
-static void splay_tree_free (void *object);
-
-
-
-/* Inline comparison function specialized for libmudflap's key type. */
-static inline int
-compare_uintptr_t (splay_tree_key k1, splay_tree_key k2)
-{
- if ((uintptr_t) k1 < (uintptr_t) k2)
- return -1;
- else if ((uintptr_t) k1 > (uintptr_t) k2)
- return 1;
- else
- return 0;
-}
-
-
-/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
- and grandparent, respectively, of NODE. */
-
-static splay_tree_node
-splay_tree_splay_helper (splay_tree sp,
- splay_tree_key key,
- splay_tree_node * node,
- splay_tree_node * parent,
- splay_tree_node * grandparent)
-{
- splay_tree_node *next;
- splay_tree_node n;
- int comparison;
-
- n = *node;
-
- if (!n)
- return *parent;
-
- comparison = compare_uintptr_t (key, n->key);
-
- if (comparison == 0)
- /* We've found the target. */
- next = 0;
- else if (comparison < 0)
- /* The target is to the left. */
- next = &n->left;
- else
- /* The target is to the right. */
- next = &n->right;
-
- if (next)
- {
- /* Check whether our recursion depth is too high. Abort this search,
- and signal that a rebalance is required to continue. */
- if (sp->depth > sp->max_depth)
- {
- sp->rebalance_p = 1;
- return n;
- }
-
- /* Continue down the tree. */
- sp->depth ++;
- n = splay_tree_splay_helper (sp, key, next, node, parent);
- sp->depth --;
-
- /* The recursive call will change the place to which NODE
- points. */
- if (*node != n || sp->rebalance_p)
- return n;
- }
-
- if (!parent)
- /* NODE is the root. We are done. */
- return n;
-
- /* First, handle the case where there is no grandparent (i.e.,
- *PARENT is the root of the tree.) */
- if (!grandparent)
- {
- if (n == (*parent)->left)
- {
- *node = n->right;
- n->right = *parent;
- }
- else
- {
- *node = n->left;
- n->left = *parent;
- }
- *parent = n;
- return n;
- }
-
- /* Next handle the cases where both N and *PARENT are left children,
- or where both are right children. */
- if (n == (*parent)->left && *parent == (*grandparent)->left)
- {
- splay_tree_node p = *parent;
-
- (*grandparent)->left = p->right;
- p->right = *grandparent;
- p->left = n->right;
- n->right = p;
- *grandparent = n;
- return n;
- }
- else if (n == (*parent)->right && *parent == (*grandparent)->right)
- {
- splay_tree_node p = *parent;
-
- (*grandparent)->right = p->left;
- p->left = *grandparent;
- p->right = n->left;
- n->left = p;
- *grandparent = n;
- return n;
- }
-
- /* Finally, deal with the case where N is a left child, but *PARENT
- is a right child, or vice versa. */
- if (n == (*parent)->left)
- {
- (*parent)->left = n->right;
- n->right = *parent;
- (*grandparent)->right = n->left;
- n->left = *grandparent;
- *grandparent = n;
- return n;
- }
- else
- {
- (*parent)->right = n->left;
- n->left = *parent;
- (*grandparent)->left = n->right;
- n->right = *grandparent;
- *grandparent = n;
- return n;
- }
-}
-
-
-
-static int
-splay_tree_rebalance_helper1 (splay_tree_node n, void *array_ptr)
-{
- splay_tree_node **p = array_ptr;
- *(*p) = n;
- (*p)++;
- return 0;
-}
-
-
-static splay_tree_node
-splay_tree_rebalance_helper2 (splay_tree_node * array, unsigned low,
- unsigned high)
-{
- unsigned middle = low + (high - low) / 2;
- splay_tree_node n = array[middle];
-
- /* Note that since we're producing a balanced binary tree, it is not a problem
- that this function is recursive. */
- if (low + 1 <= middle)
- n->left = splay_tree_rebalance_helper2 (array, low, middle - 1);
- else
- n->left = NULL;
-
- if (middle + 1 <= high)
- n->right = splay_tree_rebalance_helper2 (array, middle + 1, high);
- else
- n->right = NULL;
-
- return n;
-}
-
-
-/* Rebalance the entire tree. Do this by copying all the node
- pointers into an array, then cleverly re-linking them. */
-void
-splay_tree_rebalance (splay_tree sp)
-{
- splay_tree_node *all_nodes, *all_nodes_1;
-
- if (sp->num_keys <= 2)
- return;
-
- all_nodes = splay_tree_xmalloc (sizeof (splay_tree_node) * sp->num_keys);
-
- /* Traverse all nodes to copy their addresses into this array. */
- all_nodes_1 = all_nodes;
- splay_tree_foreach (sp, splay_tree_rebalance_helper1,
- (void *) &all_nodes_1);
-
- /* Relink all the nodes. */
- sp->root = splay_tree_rebalance_helper2 (all_nodes, 0, sp->num_keys - 1);
-
- splay_tree_free (all_nodes);
-}
-
-
-/* Splay SP around KEY. */
-static void
-splay_tree_splay (splay_tree sp, splay_tree_key key)
-{
- if (sp->root == 0)
- return;
-
- /* If we just splayed the tree with the same key, do nothing. */
- if (sp->last_splayed_key_p &&
- compare_uintptr_t (sp->last_splayed_key, key) == 0)
- return;
-
- /* Compute a maximum recursion depth for a splay tree with NUM nodes.
- The idea is to limit excessive stack usage if we're facing
- degenerate access patterns. Unfortunately such patterns can occur
- e.g. during static initialization, where many static objects might
- be registered in increasing address sequence, or during a case where
- large tree-like heap data structures are allocated quickly.
-
- On x86, this corresponds to roughly 200K of stack usage.
- XXX: For libmudflapth, this could be a function of __mf_opts.thread_stack. */
- sp->max_depth = 2500;
- sp->rebalance_p = sp->depth = 0;
-
- splay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
- if (sp->rebalance_p)
- {
- splay_tree_rebalance (sp);
-
- sp->rebalance_p = sp->depth = 0;
- splay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
-
- if (sp->rebalance_p)
- abort ();
- }
-
-
- /* Cache this splay key. */
- sp->last_splayed_key = key;
- sp->last_splayed_key_p = 1;
-}
-
-
-
-/* Allocate a new splay tree. */
-splay_tree
-splay_tree_new ()
-{
- splay_tree sp = splay_tree_xmalloc (sizeof (struct splay_tree_s));
- sp->root = NULL;
- sp->last_splayed_key_p = 0;
- sp->num_keys = 0;
-
- return sp;
-}
-
-
-
-/* Insert a new node (associating KEY with DATA) into SP. If a
- previous node with the indicated KEY exists, its data is replaced
- with the new value. Returns the new node. */
-splay_tree_node
-splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value)
-{
- int comparison = 0;
-
- splay_tree_splay (sp, key);
-
- if (sp->root)
- comparison = compare_uintptr_t (sp->root->key, key);
-
- if (sp->root && comparison == 0)
- {
- /* If the root of the tree already has the indicated KEY, just
- replace the value with VALUE. */
- sp->root->value = value;
- }
- else
- {
- /* Create a new node, and insert it at the root. */
- splay_tree_node node;
-
- node = splay_tree_xmalloc (sizeof (struct splay_tree_node_s));
- node->key = key;
- node->value = value;
- sp->num_keys++;
- if (!sp->root)
- node->left = node->right = 0;
- else if (comparison < 0)
- {
- node->left = sp->root;
- node->right = node->left->right;
- node->left->right = 0;
- }
- else
- {
- node->right = sp->root;
- node->left = node->right->left;
- node->right->left = 0;
- }
-
- sp->root = node;
- sp->last_splayed_key_p = 0;
- }
-
- return sp->root;
-}
-
-/* Remove KEY from SP. It is not an error if it did not exist. */
-
-void
-splay_tree_remove (splay_tree sp, splay_tree_key key)
-{
- splay_tree_splay (sp, key);
- sp->last_splayed_key_p = 0;
- if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
- {
- splay_tree_node left, right;
- left = sp->root->left;
- right = sp->root->right;
- /* Delete the root node itself. */
- splay_tree_free (sp->root);
- sp->num_keys--;
- /* One of the children is now the root. Doesn't matter much
- which, so long as we preserve the properties of the tree. */
- if (left)
- {
- sp->root = left;
- /* If there was a right child as well, hang it off the
- right-most leaf of the left child. */
- if (right)
- {
- while (left->right)
- left = left->right;
- left->right = right;
- }
- }
- else
- sp->root = right;
- }
-}
-
-/* Lookup KEY in SP, returning VALUE if present, and NULL
- otherwise. */
-
-splay_tree_node
-splay_tree_lookup (splay_tree sp, splay_tree_key key)
-{
- splay_tree_splay (sp, key);
- if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
- return sp->root;
- else
- return 0;
-}
-
-/* Return the node in SP with the greatest key. */
-
-splay_tree_node
-splay_tree_max (splay_tree sp)
-{
- splay_tree_node n = sp->root;
- if (!n)
- return NULL;
- while (n->right)
- n = n->right;
- return n;
-}
-
-/* Return the node in SP with the smallest key. */
-
-splay_tree_node
-splay_tree_min (splay_tree sp)
-{
- splay_tree_node n = sp->root;
- if (!n)
- return NULL;
- while (n->left)
- n = n->left;
- return n;
-}
-
-/* Return the immediate predecessor KEY, or NULL if there is no
- predecessor. KEY need not be present in the tree. */
-
-splay_tree_node
-splay_tree_predecessor (splay_tree sp, splay_tree_key key)
-{
- int comparison;
- splay_tree_node node;
- /* If the tree is empty, there is certainly no predecessor. */
- if (!sp->root)
- return NULL;
- /* Splay the tree around KEY. That will leave either the KEY
- itself, its predecessor, or its successor at the root. */
- splay_tree_splay (sp, key);
- comparison = compare_uintptr_t (sp->root->key, key);
- /* If the predecessor is at the root, just return it. */
- if (comparison < 0)
- return sp->root;
- /* Otherwise, find the rightmost element of the left subtree. */
- node = sp->root->left;
- if (node)
- while (node->right)
- node = node->right;
- return node;
-}
-
-/* Return the immediate successor KEY, or NULL if there is no
- successor. KEY need not be present in the tree. */
-
-splay_tree_node
-splay_tree_successor (splay_tree sp, splay_tree_key key)
-{
- int comparison;
- splay_tree_node node;
- /* If the tree is empty, there is certainly no successor. */
- if (!sp->root)
- return NULL;
- /* Splay the tree around KEY. That will leave either the KEY
- itself, its predecessor, or its successor at the root. */
- splay_tree_splay (sp, key);
- comparison = compare_uintptr_t (sp->root->key, key);
- /* If the successor is at the root, just return it. */
- if (comparison > 0)
- return sp->root;
- /* Otherwise, find the leftmost element of the right subtree. */
- node = sp->root->right;
- if (node)
- while (node->left)
- node = node->left;
- return node;
-}
-
-/* Call FN, passing it the DATA, for every node in SP, following an
- in-order traversal. If FN every returns a non-zero value, the
- iteration ceases immediately, and the value is returned.
- Otherwise, this function returns 0.
-
- This function simulates recursion using dynamically allocated
- arrays, since it may be called from splay_tree_rebalance(), which
- in turn means that the tree is already uncomfortably deep for stack
- space limits. */
-int
-splay_tree_foreach (splay_tree st, splay_tree_foreach_fn fn, void *data)
-{
- splay_tree_node *stack1;
- char *stack2;
- unsigned sp;
- int val = 0;
- enum s { s_left, s_here, s_right, s_up };
-
- if (st->root == NULL) /* => num_keys == 0 */
- return 0;
-
- stack1 = splay_tree_xmalloc (sizeof (splay_tree_node) * st->num_keys);
- stack2 = splay_tree_xmalloc (sizeof (char) * st->num_keys);
-
- sp = 0;
- stack1 [sp] = st->root;
- stack2 [sp] = s_left;
-
- while (1)
- {
- splay_tree_node n;
- enum s s;
-
- n = stack1 [sp];
- s = stack2 [sp];
-
- /* Handle each of the four possible states separately. */
-
- /* 1: We're here to traverse the left subtree (if any). */
- if (s == s_left)
- {
- stack2 [sp] = s_here;
- if (n->left != NULL)
- {
- sp ++;
- stack1 [sp] = n->left;
- stack2 [sp] = s_left;
- }
- }
-
- /* 2: We're here to traverse this node. */
- else if (s == s_here)
- {
- stack2 [sp] = s_right;
- val = (*fn) (n, data);
- if (val) break;
- }
-
- /* 3: We're here to traverse the right subtree (if any). */
- else if (s == s_right)
- {
- stack2 [sp] = s_up;
- if (n->right != NULL)
- {
- sp ++;
- stack1 [sp] = n->right;
- stack2 [sp] = s_left;
- }
- }
-
- /* 4: We're here after both subtrees (if any) have been traversed. */
- else if (s == s_up)
- {
- /* Pop the stack. */
- if (sp == 0) break; /* Popping off the root note: we're finished! */
- sp --;
- }
-
- else
- abort ();
- }
-
- splay_tree_free (stack1);
- splay_tree_free (stack2);
- return val;
-}