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authorPhil Edwards <pme@gcc.gnu.org>2003-07-28 04:13:58 +0000
committerPhil Edwards <pme@gcc.gnu.org>2003-07-28 04:13:58 +0000
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parent6dfe0fc9ae4f8cdbe052b786e0f64db176908144 (diff)
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user.cfg.in, [...]: Change GLIBCPP to GLIBCXX (and explain as needed).
2003-07-28 Phil Edwards <pme@gcc.gnu.org> * docs/doxygen/user.cfg.in, docs/html/abi.txt, docs/html/debug.html, docs/html/test.html, docs/html/17_intro/headers_cc.txt, docs/html/17_intro/howto.html, docs/html/ext/howto.html: Change GLIBCPP to GLIBCXX (and explain as needed). From-SVN: r69879
Diffstat (limited to 'libstdc++-v3/docs/html/debug.html')
-rw-r--r--libstdc++-v3/docs/html/debug.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/libstdc++-v3/docs/html/debug.html b/libstdc++-v3/docs/html/debug.html
index 0ca332c..dcd035c 100644
--- a/libstdc++-v3/docs/html/debug.html
+++ b/libstdc++-v3/docs/html/debug.html
@@ -105,7 +105,7 @@
there are different kinds of allocation schemes that can be used by
<code> std::allocator </code>. For implementation details, see this
<a href="ext/howto.html#3"> document</a> and look specifically for
- <code>GLIBCPP_FORCE_NEW</code>.
+ <code>GLIBCXX_FORCE_NEW</code>.
</p>
<p>In a nutshell, the default allocator used by <code>
@@ -120,7 +120,7 @@
C++ tools: the first that can do this is valgrind 1.0.4, but later
versions should work at least as well. Second of all, use a
completely unoptimized build to avoid confusing valgrind. Third,
- use GLIBCPP_FORCE_NEW to keep extraneous pool allocation noise from
+ use GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
cluttering debug information.
</p>