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// Test visualization of general branch constructs in C.
void simple_loops() { // CHECK: @LINE|{{.*}}simple_loops()
int i;
for (i = 0; i < 100; ++i) { // BRCOV: Branch ([[@LINE]]:15): [True: [[#min(C,100)]], False: 1]
}
while (i > 0) // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,100)]], False: 1]
i--;
do {} while (i++ < 75); // BRCOV: Branch ([[@LINE]]:16): [True: [[#min(C,75)]], False: 1]
}
void conditionals() { // CHECK: @LINE|{{.*}}conditionals()
for (int i = 0; i < 100; ++i) {//BRCOV: Branch ([[@LINE]]:19): [True: [[#min(C,100)]], False: 1]
if (i % 2) { // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,50)]], False: [[#min(C,50)]]]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,50)]], False: 0]
} else if (i % 3) { // BRCOV: Branch ([[@LINE]]:16): [True: [[#min(C,33)]], False: [[#min(C,17)]]]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,33)]], False: 0]
} else {
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,16)]], False: 1]
}
// BRCOV: Branch ([[@LINE+1]]:9): [True: [[#min(C,100)]], Folded]
if (1 && i) {} // BRCOV: Branch ([[@LINE]]:14): [True: [[#min(C,99)]], False: 1]
if (0 || i) {} // BRCOV: Branch ([[@LINE]]:9): [Folded, False: [[#min(C,100)]]]
} // BRCOV: Branch ([[@LINE-1]]:14): [True: [[#min(C,99)]], False: 1]
}
void early_exits() { // CHECK: @LINE|{{.*}}early_exits()
int i = 0;
if (i) {} // BRCOV: Branch ([[@LINE]]:7): [True: 0, False: 1]
while (i < 100) { // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,51)]], False: 0]
i++;
if (i > 50) // BRCOV: Branch ([[@LINE]]:9): [True: 1, False: [[#min(C,50)]]]
break;
if (i % 2) // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,25)]], False: [[#min(C,25)]]]
continue;
}
if (i) {} // BRCOV: Branch ([[@LINE]]:7): [True: 1, False: 0]
do {
if (i > 75) // BRCOV: Branch ([[@LINE]]:9): [True: 1, False: [[#min(C,25)]]]
return;
else
i++;
} while (i < 100); // BRCOV: Branch ([[@LINE]]:12): [True: [[#min(C,25)]], False: 0]
if (i) {} // BRCOV: Branch ([[@LINE]]:7): [True: 0, False: 0]
}
void jumps() { // CHECK: @LINE|{{.*}}jumps()
int i;
for (i = 0; i < 2; ++i) { // BRCOV: Branch ([[@LINE]]:15): [True: 1, False: 0]
goto outofloop;
// Never reached -> no weights
if (i) {} // BRCOV: Branch ([[@LINE]]:9): [True: 0, False: 0]
}
outofloop:
if (i) {} // BRCOV: Branch ([[@LINE]]:7): [True: 0, False: 1]
goto loop1;
while (i) { // BRCOV: Branch ([[@LINE]]:10): [True: 0, False: 1]
loop1:
if (i) {} // BRCOV: Branch ([[@LINE]]:9): [True: 0, False: 1]
}
goto loop2;
first:
second:
third:
i++;
if (i < 3) // BRCOV: Branch ([[@LINE]]:7): [True: [[#min(C,2)]], False: 1]
goto loop2;
while (i < 3) { // BRCOV: Branch ([[@LINE]]:10): [True: 0, False: 1]
loop2:
switch (i) {
case 0: // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded]
goto first;
case 1: // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded]
goto second;
case 2: // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded]
goto third;
}
}
for (i = 0; i < 10; ++i) { // BRCOV: Branch ([[@LINE]]:15): [True: [[#min(C,10)]], False: 1]
goto withinloop;
// never reached -> no weights
if (i) {} // BRCOV: Branch ([[@LINE]]:9): [True: 0, False: 0]
withinloop:
if (i) {} // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,9)]], False: 1]
}
}
void switches() { // CHECK: @LINE|{{.*}}switches()
static int weights[] = {1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5};
// No cases -> no weights
switch (weights[0]) {
default: // BRCOV: Branch ([[@LINE]]:3): [True: 1, Folded]
break;
}
// BRCOV: Branch ([[@LINE+1]]:63): [True: [[#min(C,15)]], False: 0]
for (int i = 0, len = sizeof(weights) / sizeof(weights[0]); i < len; ++i) {
switch (i[weights]) {
case 1: // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 0, False: 1]
// fallthrough
case 2: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,2)]], Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,2)]], False: 1]
break;
case 3: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,3)]], Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,3)]], False: 0]
continue;
case 4: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,4)]], Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,4)]], False: 0]
switch (i) {
case 6 ... 9: // BRCOV: Branch ([[@LINE]]:7): [True: [[#min(C,4)]], Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:13): [True: [[#min(C,4)]], False: 0]
continue;
}
default: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,5)]], Folded]
if (i == len - 1) // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: [[#min(C,4)]]]
return;
}
}
// Never reached -> no weights
if (weights[0]) {} // BRCOV: Branch ([[@LINE]]:7): [True: 0, False: 0]
}
void big_switch() { // CHECK: @LINE|{{.*}}big_switch()
for (int i = 0; i < 32; ++i) {// BRCOV: Branch ([[@LINE]]:19): [True: [[#min(C,32)]], False: 1]
switch (1 << i) {
case (1 << 0): // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 0, False: 1]
// fallthrough
case (1 << 1): // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: 1]
break;
case (1 << 2) ... (1 << 12):// BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,11)]], Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,11)]], False: 0]
break;
// The branch for the large case range above appears after the case body.
case (1 << 13): // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: 0]
break;
case (1 << 14) ... (1 << 28)://BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,15)]], Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,15)]], False: 0]
break;
// The branch for the large case range above appears after the case body.
case (1 << 29) ... ((1 << 29) + 1):
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: 0]
break;
default: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,2)]], Folded]
if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,2)]], False: 0]
break;
}
}
}
void boolean_operators() { // CHECK: @LINE|{{.*}}boolean_operators()
int v;
for (int i = 0; i < 100; ++i) {
v = i % 3 || i; // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]]
// BRCOV: Branch ([[@LINE-1]]:18): [True: [[#min(C,33)]], False: 1]
v = i % 3 && i; // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]]
// BRCOV: Branch ([[@LINE-1]]:18): [True: [[#min(C,66)]], False: 0]
v = i % 3 || i % 2 || i; // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]]
// BRCOV: Branch ([[@LINE-1]]:18): [True: [[#min(C,17)]], False: [[#min(C,17)]]]
v = i % 2 && i % 3 && i; // BRCOV: Branch ([[@LINE-2]]:27): [True: [[#min(C,16)]], False: 1]
} // BRCOV: Branch ([[@LINE-1]]:9): [True: [[#min(C,50)]], False: [[#min(C,50)]]]
// BRCOV: Branch ([[@LINE-2]]:18): [True: [[#min(C,33)]], False: [[#min(C,17)]]]
} // BRCOV: Branch ([[@LINE-3]]:27): [True: [[#min(C,33)]], False: 0]
void boolop_loops() { // CHECK: @LINE|{{.*}}boolop_loops()
int i = 100;
while (i && i > 50) // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,51)]], False: 0]
i--; // BRCOV: Branch ([[@LINE-1]]:15): [True: [[#min(C,50)]], False: 1]
while ((i % 2) || (i > 0)) // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,25)]], False: [[#min(C,26)]]]
i--; // BRCOV: Branch ([[@LINE-1]]:21): [True: [[#min(C,25)]], False: 1]
for (i = 100; i && i > 50; --i); // BRCOV: Branch ([[@LINE]]:17): [True: [[#min(C,51)]], False: 0]
// BRCOV: Branch ([[@LINE-1]]:22): [True: [[#min(C,50)]], False: 1]
for (; (i % 2) || (i > 0); --i); // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,25)]], False: [[#min(C,26)]]]
// BRCOV: Branch ([[@LINE-1]]:21): [True: [[#min(C,25)]], False: 1]
}
void conditional_operator() { // CHECK: @LINE|{{.*}}conditional_operator()
int i = 100;
int j = i < 50 ? i : 1; // BRCOV: Branch ([[@LINE]]:11): [True: 0, False: 1]
int k = i ?: 0; // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: 0]
}
void do_fallthrough() { // CHECK: @LINE|{{.*}}do_fallthrough()
for (int i = 0; i < 10; ++i) {// BRCOV: Branch ([[@LINE]]:19): [True: [[#min(C,10)]], False: 1]
int j = 0;
do {
// The number of exits out of this do-loop via the break statement
// exceeds the counter value for the loop (which does not include the
// fallthrough count). Make sure that does not violate any assertions.
if (i < 8) break;
j++;
} while (j < 2); // BRCOV: Branch ([[@LINE]]:14): [True: [[#min(C,2)]], False: [[#min(C,2)]]]
}
}
static void static_func() { // CHECK: @LINE|{{.*}}static_func()
for (int i = 0; i < 10; ++i) {// BRCOV: Branch ([[@LINE]]:19): [True: [[#min(C,10)]], False: 1]
}
}
int main(int argc, const char *argv[]) {
simple_loops();
conditionals();
early_exits();
jumps();
switches();
big_switch();
boolean_operators();
boolop_loops();
conditional_operator();
do_fallthrough();
static_func();
(void)0;
(void)0;
return 0;
}
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