// Test visualization of general branch constructs in C. void simple_loops() { // CHECK: @LINE|{{.*}}simple_loops() int i; for (i = 0; i < 100; ++i) { // BRCOV: Branch ([[@LINE]]:15): [True: [[#min(C,100)]], False: 1] } while (i > 0) // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,100)]], False: 1] i--; do {} while (i++ < 75); // BRCOV: Branch ([[@LINE]]:16): [True: [[#min(C,75)]], False: 1] } void conditionals() { // CHECK: @LINE|{{.*}}conditionals() for (int i = 0; i < 100; ++i) {//BRCOV: Branch ([[@LINE]]:19): [True: [[#min(C,100)]], False: 1] if (i % 2) { // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,50)]], False: [[#min(C,50)]]] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,50)]], False: 0] } else if (i % 3) { // BRCOV: Branch ([[@LINE]]:16): [True: [[#min(C,33)]], False: [[#min(C,17)]]] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,33)]], False: 0] } else { if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,16)]], False: 1] } // BRCOV: Branch ([[@LINE+1]]:9): [True: [[#min(C,100)]], Folded] if (1 && i) {} // BRCOV: Branch ([[@LINE]]:14): [True: [[#min(C,99)]], False: 1] if (0 || i) {} // BRCOV: Branch ([[@LINE]]:9): [Folded, False: [[#min(C,100)]]] } // BRCOV: Branch ([[@LINE-1]]:14): [True: [[#min(C,99)]], False: 1] } void early_exits() { // CHECK: @LINE|{{.*}}early_exits() int i = 0; if (i) {} // BRCOV: Branch ([[@LINE]]:7): [True: 0, False: 1] while (i < 100) { // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,51)]], False: 0] i++; if (i > 50) // BRCOV: Branch ([[@LINE]]:9): [True: 1, False: [[#min(C,50)]]] break; if (i % 2) // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,25)]], False: [[#min(C,25)]]] continue; } if (i) {} // BRCOV: Branch ([[@LINE]]:7): [True: 1, False: 0] do { if (i > 75) // BRCOV: Branch ([[@LINE]]:9): [True: 1, False: [[#min(C,25)]]] return; else i++; } while (i < 100); // BRCOV: Branch ([[@LINE]]:12): [True: [[#min(C,25)]], False: 0] if (i) {} // BRCOV: Branch ([[@LINE]]:7): [True: 0, False: 0] } void jumps() { // CHECK: @LINE|{{.*}}jumps() int i; for (i = 0; i < 2; ++i) { // BRCOV: Branch ([[@LINE]]:15): [True: 1, False: 0] goto outofloop; // Never reached -> no weights if (i) {} // BRCOV: Branch ([[@LINE]]:9): [True: 0, False: 0] } outofloop: if (i) {} // BRCOV: Branch ([[@LINE]]:7): [True: 0, False: 1] goto loop1; while (i) { // BRCOV: Branch ([[@LINE]]:10): [True: 0, False: 1] loop1: if (i) {} // BRCOV: Branch ([[@LINE]]:9): [True: 0, False: 1] } goto loop2; first: second: third: i++; if (i < 3) // BRCOV: Branch ([[@LINE]]:7): [True: [[#min(C,2)]], False: 1] goto loop2; while (i < 3) { // BRCOV: Branch ([[@LINE]]:10): [True: 0, False: 1] loop2: switch (i) { case 0: // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded] goto first; case 1: // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded] goto second; case 2: // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded] goto third; } } for (i = 0; i < 10; ++i) { // BRCOV: Branch ([[@LINE]]:15): [True: [[#min(C,10)]], False: 1] goto withinloop; // never reached -> no weights if (i) {} // BRCOV: Branch ([[@LINE]]:9): [True: 0, False: 0] withinloop: if (i) {} // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,9)]], False: 1] } } void switches() { // CHECK: @LINE|{{.*}}switches() static int weights[] = {1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5}; // No cases -> no weights switch (weights[0]) { default: // BRCOV: Branch ([[@LINE]]:3): [True: 1, Folded] break; } // BRCOV: Branch ([[@LINE+1]]:63): [True: [[#min(C,15)]], False: 0] for (int i = 0, len = sizeof(weights) / sizeof(weights[0]); i < len; ++i) { switch (i[weights]) { case 1: // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 0, False: 1] // fallthrough case 2: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,2)]], Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,2)]], False: 1] break; case 3: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,3)]], Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,3)]], False: 0] continue; case 4: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,4)]], Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,4)]], False: 0] switch (i) { case 6 ... 9: // BRCOV: Branch ([[@LINE]]:7): [True: [[#min(C,4)]], Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:13): [True: [[#min(C,4)]], False: 0] continue; } default: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,5)]], Folded] if (i == len - 1) // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: [[#min(C,4)]]] return; } } // Never reached -> no weights if (weights[0]) {} // BRCOV: Branch ([[@LINE]]:7): [True: 0, False: 0] } void big_switch() { // CHECK: @LINE|{{.*}}big_switch() for (int i = 0; i < 32; ++i) {// BRCOV: Branch ([[@LINE]]:19): [True: [[#min(C,32)]], False: 1] switch (1 << i) { case (1 << 0): // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 0, False: 1] // fallthrough case (1 << 1): // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: 1] break; case (1 << 2) ... (1 << 12):// BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,11)]], Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,11)]], False: 0] break; // The branch for the large case range above appears after the case body. case (1 << 13): // BRCOV: Branch ([[@LINE]]:5): [True: 1, Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: 0] break; case (1 << 14) ... (1 << 28)://BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,15)]], Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,15)]], False: 0] break; // The branch for the large case range above appears after the case body. case (1 << 29) ... ((1 << 29) + 1): if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: 0] break; default: // BRCOV: Branch ([[@LINE]]:5): [True: [[#min(C,2)]], Folded] if (i) {} // BRCOV: Branch ([[@LINE]]:11): [True: [[#min(C,2)]], False: 0] break; } } } void boolean_operators() { // CHECK: @LINE|{{.*}}boolean_operators() int v; for (int i = 0; i < 100; ++i) { v = i % 3 || i; // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]] // BRCOV: Branch ([[@LINE-1]]:18): [True: [[#min(C,33)]], False: 1] v = i % 3 && i; // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]] // BRCOV: Branch ([[@LINE-1]]:18): [True: [[#min(C,66)]], False: 0] v = i % 3 || i % 2 || i; // BRCOV: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]] // BRCOV: Branch ([[@LINE-1]]:18): [True: [[#min(C,17)]], False: [[#min(C,17)]]] v = i % 2 && i % 3 && i; // BRCOV: Branch ([[@LINE-2]]:27): [True: [[#min(C,16)]], False: 1] } // BRCOV: Branch ([[@LINE-1]]:9): [True: [[#min(C,50)]], False: [[#min(C,50)]]] // BRCOV: Branch ([[@LINE-2]]:18): [True: [[#min(C,33)]], False: [[#min(C,17)]]] } // BRCOV: Branch ([[@LINE-3]]:27): [True: [[#min(C,33)]], False: 0] void boolop_loops() { // CHECK: @LINE|{{.*}}boolop_loops() int i = 100; while (i && i > 50) // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,51)]], False: 0] i--; // BRCOV: Branch ([[@LINE-1]]:15): [True: [[#min(C,50)]], False: 1] while ((i % 2) || (i > 0)) // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,25)]], False: [[#min(C,26)]]] i--; // BRCOV: Branch ([[@LINE-1]]:21): [True: [[#min(C,25)]], False: 1] for (i = 100; i && i > 50; --i); // BRCOV: Branch ([[@LINE]]:17): [True: [[#min(C,51)]], False: 0] // BRCOV: Branch ([[@LINE-1]]:22): [True: [[#min(C,50)]], False: 1] for (; (i % 2) || (i > 0); --i); // BRCOV: Branch ([[@LINE]]:10): [True: [[#min(C,25)]], False: [[#min(C,26)]]] // BRCOV: Branch ([[@LINE-1]]:21): [True: [[#min(C,25)]], False: 1] } void conditional_operator() { // CHECK: @LINE|{{.*}}conditional_operator() int i = 100; int j = i < 50 ? i : 1; // BRCOV: Branch ([[@LINE]]:11): [True: 0, False: 1] int k = i ?: 0; // BRCOV: Branch ([[@LINE]]:11): [True: 1, False: 0] } void do_fallthrough() { // CHECK: @LINE|{{.*}}do_fallthrough() for (int i = 0; i < 10; ++i) {// BRCOV: Branch ([[@LINE]]:19): [True: [[#min(C,10)]], False: 1] int j = 0; do { // The number of exits out of this do-loop via the break statement // exceeds the counter value for the loop (which does not include the // fallthrough count). Make sure that does not violate any assertions. if (i < 8) break; j++; } while (j < 2); // BRCOV: Branch ([[@LINE]]:14): [True: [[#min(C,2)]], False: [[#min(C,2)]]] } } static void static_func() { // CHECK: @LINE|{{.*}}static_func() for (int i = 0; i < 10; ++i) {// BRCOV: Branch ([[@LINE]]:19): [True: [[#min(C,10)]], False: 1] } } int main(int argc, const char *argv[]) { simple_loops(); conditionals(); early_exits(); jumps(); switches(); big_switch(); boolean_operators(); boolop_loops(); conditional_operator(); do_fallthrough(); static_func(); (void)0; (void)0; return 0; }