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; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s
; CHECK: target triple = "dxilv1.3-pc-shadermodel6.3-library"
; CHECK-LABEL: cos_sin_float_test
define noundef <4 x float> @cos_sin_float_test(<4 x float> noundef %a) #0 {
; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i32 0
; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee0]])
; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i32 1
; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee1]])
; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i32 2
; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee2]])
; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i32 3
; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee3]])
; CHECK: [[ie4:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie0]])
; CHECK: [[ie5:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie1]])
; CHECK: [[ie6:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie2]])
; CHECK: [[ie7:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie3]])
; CHECK: insertelement <4 x float> poison, float [[ie4]], i32 0
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie5]], i32 1
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie6]], i32 2
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie7]], i32 3
%2 = tail call <4 x float> @llvm.sin.v4f32(<4 x float> %a)
%3 = tail call <4 x float> @llvm.cos.v4f32(<4 x float> %2)
ret <4 x float> %3
}
attributes #0 = { convergent norecurse nounwind "hlsl.export"}
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