; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s ; CHECK: target triple = "dxilv1.3-pc-shadermodel6.3-library" ; CHECK-LABEL: cos_sin_float_test define noundef <4 x float> @cos_sin_float_test(<4 x float> noundef %a) #0 { ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i32 0 ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee0]]) ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i32 1 ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee1]]) ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i32 2 ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee2]]) ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i32 3 ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee3]]) ; CHECK: [[ie4:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie0]]) ; CHECK: [[ie5:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie1]]) ; CHECK: [[ie6:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie2]]) ; CHECK: [[ie7:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie3]]) ; CHECK: insertelement <4 x float> poison, float [[ie4]], i32 0 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie5]], i32 1 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie6]], i32 2 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie7]], i32 3 %2 = tail call <4 x float> @llvm.sin.v4f32(<4 x float> %a) %3 = tail call <4 x float> @llvm.cos.v4f32(<4 x float> %2) ret <4 x float> %3 } attributes #0 = { convergent norecurse nounwind "hlsl.export"}