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; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s
; Make sure we don't touch arrays without vectors and that can recurse and flatten multiple-dimension arrays of vectors
@staticArray = internal global [4 x i32] [i32 1, i32 2, i32 3, i32 4], align 4
@"groushared3dArrayofVectors" = local_unnamed_addr addrspace(3) global [3 x [3 x [3 x <4 x i32>]]] zeroinitializer, align 16
; CHECK @staticArray
; CHECK-NOT: @staticArray.scalarized
; CHECK-NOT: @staticArray.scalarized.1dim
; CHECK-NOT: @staticArray.1dim
; CHECK: @groushared3dArrayofVectors.scalarized.1dim = local_unnamed_addr addrspace(3) global [108 x i32] zeroinitializer, align 16
; CHECK-NOT: @groushared3dArrayofVectors.scalarized
; CHECK-NOT: @groushared3dArrayofVectors
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