; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s ; Make sure we don't touch arrays without vectors and that can recurse and flatten multiple-dimension arrays of vectors @staticArray = internal global [4 x i32] [i32 1, i32 2, i32 3, i32 4], align 4 @"groushared3dArrayofVectors" = local_unnamed_addr addrspace(3) global [3 x [3 x [3 x <4 x i32>]]] zeroinitializer, align 16 ; CHECK @staticArray ; CHECK-NOT: @staticArray.scalarized ; CHECK-NOT: @staticArray.scalarized.1dim ; CHECK-NOT: @staticArray.1dim ; CHECK: @groushared3dArrayofVectors.scalarized.1dim = local_unnamed_addr addrspace(3) global [108 x i32] zeroinitializer, align 16 ; CHECK-NOT: @groushared3dArrayofVectors.scalarized ; CHECK-NOT: @groushared3dArrayofVectors