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; RUN: opt -passes='print<dxil-root-signature>' %s -S -o - 2>&1 | FileCheck %s
target triple = "dxil-unknown-shadermodel6.0-compute"
define void @main() #0 {
entry:
ret void
}
attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" }
!dx.rootsignatures = !{!2} ; list of function/root signature pairs
!2 = !{ ptr @main, !3, i32 2 } ; function, root signature
!3 = !{ !4, !5, !6, !7 } ; list of root signature elements
!4 = !{ !"RootFlags", i32 1 } ; 1 = allow_input_assembler_input_layout
!5 = !{ !"RootConstants", i32 0, i32 1, i32 2, i32 3 }
!6 = !{ !"RootSRV", i32 1, i32 4, i32 5, i32 4 }
!7 = !{ !"DescriptorTable", i32 0, !8, !9 }
!8 = !{ !"SRV", i32 1, i32 1, i32 0, i32 -1, i32 4 }
!9 = !{ !"UAV", i32 5, i32 1, i32 10, i32 5, i32 2 }
;CHECK-LABEL: Definition for 'main':
;CHECK-NEXT: Flags: 0x000001
;CHECK-NEXT: Version: 2
;CHECK-NEXT: RootParametersOffset: 24
;CHECK-NEXT: NumParameters: 3
;CHECK-NEXT: - Parameter Type: 1
;CHECK-NEXT: Shader Visibility: 0
;CHECK-NEXT: Register Space: 2
;CHECK-NEXT: Shader Register: 1
;CHECK-NEXT: Num 32 Bit Values: 3
;CHECK-NEXT: - Parameter Type: 3
;CHECK-NEXT: Shader Visibility: 1
;CHECK-NEXT: Register Space: 5
;CHECK-NEXT: Shader Register: 4
;CHECK-NEXT: Flags: 4
;CHECK-NEXT: - Parameter Type: 0
;CHECK-NEXT: Shader Visibility: 0
;CHECK-NEXT: NumRanges: 2
;CHECK-NEXT: - Range Type: 0
;CHECK-NEXT: Register Space: 0
;CHECK-NEXT: Base Shader Register: 1
;CHECK-NEXT: Num Descriptors: 1
;CHECK-NEXT: Offset In Descriptors From Table Start: 4294967295
;CHECK-NEXT: Flags: 4
;CHECK-NEXT: - Range Type: 1
;CHECK-NEXT: Register Space: 10
;CHECK-NEXT: Base Shader Register: 1
;CHECK-NEXT: Num Descriptors: 5
;CHECK-NEXT: Offset In Descriptors From Table Start: 5
;CHECK-NEXT: Flags: 2
;CHECK-NEXT: NumStaticSamplers: 0
;CHECK-NEXT: StaticSamplersOffset: 0
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