; RUN: opt -passes='print' %s -S -o - 2>&1 | FileCheck %s target triple = "dxil-unknown-shadermodel6.0-compute" define void @main() #0 { entry: ret void } attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" } !dx.rootsignatures = !{!2} ; list of function/root signature pairs !2 = !{ ptr @main, !3, i32 2 } ; function, root signature !3 = !{ !4, !5, !6, !7 } ; list of root signature elements !4 = !{ !"RootFlags", i32 1 } ; 1 = allow_input_assembler_input_layout !5 = !{ !"RootConstants", i32 0, i32 1, i32 2, i32 3 } !6 = !{ !"RootSRV", i32 1, i32 4, i32 5, i32 4 } !7 = !{ !"DescriptorTable", i32 0, !8, !9 } !8 = !{ !"SRV", i32 1, i32 1, i32 0, i32 -1, i32 4 } !9 = !{ !"UAV", i32 5, i32 1, i32 10, i32 5, i32 2 } ;CHECK-LABEL: Definition for 'main': ;CHECK-NEXT: Flags: 0x000001 ;CHECK-NEXT: Version: 2 ;CHECK-NEXT: RootParametersOffset: 24 ;CHECK-NEXT: NumParameters: 3 ;CHECK-NEXT: - Parameter Type: 1 ;CHECK-NEXT: Shader Visibility: 0 ;CHECK-NEXT: Register Space: 2 ;CHECK-NEXT: Shader Register: 1 ;CHECK-NEXT: Num 32 Bit Values: 3 ;CHECK-NEXT: - Parameter Type: 3 ;CHECK-NEXT: Shader Visibility: 1 ;CHECK-NEXT: Register Space: 5 ;CHECK-NEXT: Shader Register: 4 ;CHECK-NEXT: Flags: 4 ;CHECK-NEXT: - Parameter Type: 0 ;CHECK-NEXT: Shader Visibility: 0 ;CHECK-NEXT: NumRanges: 2 ;CHECK-NEXT: - Range Type: 0 ;CHECK-NEXT: Register Space: 0 ;CHECK-NEXT: Base Shader Register: 1 ;CHECK-NEXT: Num Descriptors: 1 ;CHECK-NEXT: Offset In Descriptors From Table Start: 4294967295 ;CHECK-NEXT: Flags: 4 ;CHECK-NEXT: - Range Type: 1 ;CHECK-NEXT: Register Space: 10 ;CHECK-NEXT: Base Shader Register: 1 ;CHECK-NEXT: Num Descriptors: 5 ;CHECK-NEXT: Offset In Descriptors From Table Start: 5 ;CHECK-NEXT: Flags: 2 ;CHECK-NEXT: NumStaticSamplers: 0 ;CHECK-NEXT: StaticSamplersOffset: 0