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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -disable-llvm-passes -emit-llvm -finclude-default-header -o - %s | FileCheck %s
// array truncation to a scalar
// CHECK-LABEL: define void {{.*}}call0
// CHECK: [[A:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[B:%.*]] = alloca float, align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4
// CHECK-NEXT: store i32 [[L]], ptr [[B]], align 4
export void call0() {
int A[2] = {0,1};
float B = (float)A;
}
// array truncation
// CHECK-LABEL: define void {{.*}}call1
// CHECK: [[A:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[B:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4
// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4
export void call1() {
int A[2] = {0,1};
int B[1] = {4};
B = (int[1])A;
}
// just a cast
// CHECK-LABEL: define void {{.*}}call2
// CHECK: [[A:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: [[B:%.*]] = alloca [1 x float], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[A]], i8 0, i32 4, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 4, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x float], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [1 x i32], ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4
// CHECK-NEXT: [[C:%.*]] = sitofp i32 [[L]] to float
// CHECK-NEXT: store float [[C]], ptr [[G1]], align 4
export void call2() {
int A[1] = {0};
float B[1] = {1.0};
B = (float[1])A;
}
// vector to array
// CHECK-LABEL: define void {{.*}}call3
// CHECK: [[A:%.*]] = alloca <1 x float>, align 4
// CHECK-NEXT: [[B:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: store <1 x float> splat (float 0x3FF3333340000000), ptr [[A]], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false)
// CHECK-NEXT: [[C:%.*]] = load <1 x float>, ptr [[A]], align 4
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[V:%.*]] = extractelement <1 x float> [[C]], i64 0
// CHECK-NEXT: [[C:%.*]] = fptosi float [[V]] to i32
// CHECK-NEXT: store i32 [[C]], ptr [[G1]], align 4
export void call3() {
float1 A = {1.2};
int B[1] = {1};
B = (int[1])A;
}
// flatten array of vector to array with cast
// CHECK-LABEL: define void {{.*}}call5
// CHECK: [[A:%.*]] = alloca [1 x <2 x float>], align 8
// CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [1 x <2 x float>], align 8
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[A]], ptr align 8 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Tmp]], ptr align 8 [[A]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1
// CHECK-NEXT: [[VG:%.*]] = getelementptr inbounds [1 x <2 x float>], ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[L:%.*]] = load <2 x float>, ptr [[VG]], align 8
// CHECK-NEXT: [[VL:%.*]] = extractelement <2 x float> [[L]], i32 0
// CHECK-NEXT: [[C:%.*]] = fptosi float [[VL]] to i32
// CHECK-NEXT: store i32 [[C]], ptr [[G1]], align 4
// CHECK-NEXT: [[L4:%.*]] = load <2 x float>, ptr [[VG]], align 8
// CHECK-NEXT: [[VL5:%.*]] = extractelement <2 x float> [[L4]], i32 1
// CHECK-NEXT: [[C6:%.*]] = fptosi float [[VL5]] to i32
// CHECK-NEXT: store i32 [[C6]], ptr [[G2]], align 4
export void call5() {
float2 A[1] = {{1.2,3.4}};
int B[2] = {1,2};
B = (int[2])A;
}
// flatten 2d array
// CHECK-LABEL: define void {{.*}}call6
// CHECK: [[A:%.*]] = alloca [2 x [1 x i32]], align 4
// CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x [1 x i32]], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1
// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 0, i32 0
// CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 1, i32 0
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G3]], align 4
// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4
// CHECK-NEXT: [[L4:%.*]] = load i32, ptr [[G4]], align 4
// CHECK-NEXT: store i32 [[L4]], ptr [[G2]], align 4
export void call6() {
int A[2][1] = {{1},{3}};
int B[2] = {1,2};
B = (int[2])A;
}
struct S {
int X;
float Y;
};
// flatten and truncate from a struct
// CHECK-LABEL: define void {{.*}}call7
// CHECK: [[s:%.*]] = alloca %struct.S, align 1
// CHECK-NEXT: [[A:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 4, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[A]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4
// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4
export void call7() {
S s = {1, 2.9};
int A[1] = {1};
A = (int[1])s;
}
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