// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -disable-llvm-passes -emit-llvm -finclude-default-header -o - %s | FileCheck %s // array truncation to a scalar // CHECK-LABEL: define void {{.*}}call0 // CHECK: [[A:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[B:%.*]] = alloca float, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[B]], align 4 export void call0() { int A[2] = {0,1}; float B = (float)A; } // array truncation // CHECK-LABEL: define void {{.*}}call1 // CHECK: [[A:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[B:%.*]] = alloca [1 x i32], align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[B]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 export void call1() { int A[2] = {0,1}; int B[1] = {4}; B = (int[1])A; } // just a cast // CHECK-LABEL: define void {{.*}}call2 // CHECK: [[A:%.*]] = alloca [1 x i32], align 4 // CHECK-NEXT: [[B:%.*]] = alloca [1 x float], align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca [1 x i32], align 4 // CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[A]], i8 0, i32 4, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 4, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x float], ptr [[B]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [1 x i32], ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4 // CHECK-NEXT: [[C:%.*]] = sitofp i32 [[L]] to float // CHECK-NEXT: store float [[C]], ptr [[G1]], align 4 export void call2() { int A[1] = {0}; float B[1] = {1.0}; B = (float[1])A; } // vector to array // CHECK-LABEL: define void {{.*}}call3 // CHECK: [[A:%.*]] = alloca <1 x float>, align 4 // CHECK-NEXT: [[B:%.*]] = alloca [1 x i32], align 4 // CHECK-NEXT: store <1 x float> splat (float 0x3FF3333340000000), ptr [[A]], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false) // CHECK-NEXT: [[C:%.*]] = load <1 x float>, ptr [[A]], align 4 // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[B]], i32 0, i32 0 // CHECK-NEXT: [[V:%.*]] = extractelement <1 x float> [[C]], i64 0 // CHECK-NEXT: [[C:%.*]] = fptosi float [[V]] to i32 // CHECK-NEXT: store i32 [[C]], ptr [[G1]], align 4 export void call3() { float1 A = {1.2}; int B[1] = {1}; B = (int[1])A; } // flatten array of vector to array with cast // CHECK-LABEL: define void {{.*}}call5 // CHECK: [[A:%.*]] = alloca [1 x <2 x float>], align 8 // CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca [1 x <2 x float>], align 8 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[A]], ptr align 8 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Tmp]], ptr align 8 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1 // CHECK-NEXT: [[VG:%.*]] = getelementptr inbounds [1 x <2 x float>], ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[L:%.*]] = load <2 x float>, ptr [[VG]], align 8 // CHECK-NEXT: [[VL:%.*]] = extractelement <2 x float> [[L]], i32 0 // CHECK-NEXT: [[C:%.*]] = fptosi float [[VL]] to i32 // CHECK-NEXT: store i32 [[C]], ptr [[G1]], align 4 // CHECK-NEXT: [[L4:%.*]] = load <2 x float>, ptr [[VG]], align 8 // CHECK-NEXT: [[VL5:%.*]] = extractelement <2 x float> [[L4]], i32 1 // CHECK-NEXT: [[C6:%.*]] = fptosi float [[VL5]] to i32 // CHECK-NEXT: store i32 [[C6]], ptr [[G2]], align 4 export void call5() { float2 A[1] = {{1.2,3.4}}; int B[2] = {1,2}; B = (int[2])A; } // flatten 2d array // CHECK-LABEL: define void {{.*}}call6 // CHECK: [[A:%.*]] = alloca [2 x [1 x i32]], align 4 // CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x [1 x i32]], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1 // CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 0, i32 0 // CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 1, i32 0 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G3]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 // CHECK-NEXT: [[L4:%.*]] = load i32, ptr [[G4]], align 4 // CHECK-NEXT: store i32 [[L4]], ptr [[G2]], align 4 export void call6() { int A[2][1] = {{1},{3}}; int B[2] = {1,2}; B = (int[2])A; } struct S { int X; float Y; }; // flatten and truncate from a struct // CHECK-LABEL: define void {{.*}}call7 // CHECK: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[A:%.*]] = alloca [1 x i32], align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 4, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[A]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 export void call7() { S s = {1, 2.9}; int A[1] = {1}; A = (int[1])s; }