diff options
Diffstat (limited to 'llvm/docs')
-rw-r--r-- | llvm/docs/ProgrammersManual.rst | 190 | ||||
-rw-r--r-- | llvm/docs/YamlIO.rst | 92 |
2 files changed, 141 insertions, 141 deletions
diff --git a/llvm/docs/ProgrammersManual.rst b/llvm/docs/ProgrammersManual.rst index 68490c8..9ddeebd 100644 --- a/llvm/docs/ProgrammersManual.rst +++ b/llvm/docs/ProgrammersManual.rst @@ -932,7 +932,7 @@ In some contexts, certain types of errors are known to be benign. For example, when walking an archive, some clients may be happy to skip over badly formatted object files rather than terminating the walk immediately. Skipping badly formatted objects could be achieved using an elaborate handler method, but the -Error.h header provides two utilities that make this idiom much cleaner: the +``Error.h`` header provides two utilities that make this idiom much cleaner: the type inspection method, ``isA``, and the ``consumeError`` function: .. code-block:: c++ @@ -1073,7 +1073,7 @@ relatively natural use of C++ iterator/loop idioms. .. _function_apis: More information on Error and its related utilities can be found in the -Error.h header file. +``Error.h`` header file. Passing functions and other callable objects -------------------------------------------- @@ -1224,7 +1224,7 @@ Then you can run your pass like this: Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, to specify the debug type for the entire module. Be careful that you only do -this after including Debug.h and not around any #include of headers. Also, you +this after including ``Debug.h`` and not around any #include of headers. Also, you should use names more meaningful than "foo" and "bar", because there is no system in place to ensure that names do not conflict. If two different modules use the same string, they will all be turned on when the name is specified. @@ -1579,18 +1579,18 @@ llvm/ADT/SmallVector.h ``SmallVector<Type, N>`` is a simple class that looks and smells just like ``vector<Type>``: it supports efficient iteration, lays out elements in memory order (so you can do pointer arithmetic between elements), supports efficient -push_back/pop_back operations, supports efficient random access to its elements, +``push_back``/``pop_back`` operations, supports efficient random access to its elements, etc. -The main advantage of SmallVector is that it allocates space for some number of -elements (N) **in the object itself**. Because of this, if the SmallVector is +The main advantage of ``SmallVector`` is that it allocates space for some number of +elements (N) **in the object itself**. Because of this, if the ``SmallVector`` is dynamically smaller than N, no malloc is performed. This can be a big win in cases where the malloc/free call is far more expensive than the code that fiddles around with the elements. This is good for vectors that are "usually small" (e.g. the number of predecessors/successors of a block is usually less than 8). On the other hand, -this makes the size of the SmallVector itself large, so you don't want to +this makes the size of the ``SmallVector`` itself large, so you don't want to allocate lots of them (doing so will waste a lot of space). As such, SmallVectors are most useful when on the stack. @@ -1600,21 +1600,21 @@ omitting the ``N``). This will choose a default number of inlined elements reasonable for allocation on the stack (for example, trying to keep ``sizeof(SmallVector<T>)`` around 64 bytes). -SmallVector also provides a nice portable and efficient replacement for +``SmallVector`` also provides a nice portable and efficient replacement for ``alloca``. -SmallVector has grown a few other minor advantages over std::vector, causing +``SmallVector`` has grown a few other minor advantages over ``std::vector``, causing ``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``. -#. std::vector is exception-safe, and some implementations have pessimizations - that copy elements when SmallVector would move them. +#. ``std::vector`` is exception-safe, and some implementations have pessimizations + that copy elements when ``SmallVector`` would move them. -#. SmallVector understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively. +#. ``SmallVector`` understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively. -#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note +#. Many LLVM APIs take a ``SmallVectorImpl`` as an out parameter (see the note below). -#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit +#. ``SmallVector`` with N equal to 0 is smaller than ``std::vector`` on 64-bit platforms, since it uses ``unsigned`` (instead of ``void*``) for its size and capacity. @@ -1698,11 +1698,11 @@ non-ordered manner. ^^^^^^^^ ``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>`` -is often a better option due to the advantages listed above. std::vector is +is often a better option due to the advantages listed above. ``std::vector`` is still useful when you need to store more than ``UINT32_MAX`` elements or when interfacing with code that expects vectors :). -One worthwhile note about std::vector: avoid code like this: +One worthwhile note about ``std::vector``: avoid code like this: .. code-block:: c++ @@ -1749,10 +1749,10 @@ extremely high constant factor, particularly for small data types. ``std::list`` also only supports bidirectional iteration, not random access iteration. -In exchange for this high cost, std::list supports efficient access to both ends +In exchange for this high cost, ``std::list`` supports efficient access to both ends of the list (like ``std::deque``, but unlike ``std::vector`` or ``SmallVector``). In addition, the iterator invalidation characteristics of -std::list are stronger than that of a vector class: inserting or removing an +``std::list`` are stronger than that of a vector class: inserting or removing an element into the list does not invalidate iterator or pointers to other elements in the list. @@ -1895,7 +1895,7 @@ Note that it is generally preferred to *not* pass strings around as ``const char*``'s. These have a number of problems, including the fact that they cannot represent embedded nul ("\0") characters, and do not have a length available efficiently. The general replacement for '``const char*``' is -StringRef. +``StringRef``. For more information on choosing string containers for APIs, please see :ref:`Passing Strings <string_apis>`. @@ -1905,41 +1905,41 @@ For more information on choosing string containers for APIs, please see llvm/ADT/StringRef.h ^^^^^^^^^^^^^^^^^^^^ -The StringRef class is a simple value class that contains a pointer to a +The ``StringRef`` class is a simple value class that contains a pointer to a character and a length, and is quite related to the :ref:`ArrayRef <dss_arrayref>` class (but specialized for arrays of characters). Because -StringRef carries a length with it, it safely handles strings with embedded nul +``StringRef`` carries a length with it, it safely handles strings with embedded nul characters in it, getting the length does not require a strlen call, and it even has very convenient APIs for slicing and dicing the character range that it represents. -StringRef is ideal for passing simple strings around that are known to be live, -either because they are C string literals, std::string, a C array, or a -SmallVector. Each of these cases has an efficient implicit conversion to -StringRef, which doesn't result in a dynamic strlen being executed. +``StringRef`` is ideal for passing simple strings around that are known to be live, +either because they are C string literals, ``std::string``, a C array, or a +``SmallVector``. Each of these cases has an efficient implicit conversion to +``StringRef``, which doesn't result in a dynamic ``strlen`` being executed. -StringRef has a few major limitations which make more powerful string containers +``StringRef`` has a few major limitations which make more powerful string containers useful: -#. You cannot directly convert a StringRef to a 'const char*' because there is - no way to add a trailing nul (unlike the .c_str() method on various stronger +#. You cannot directly convert a ``StringRef`` to a 'const char*' because there is + no way to add a trailing nul (unlike the ``.c_str()`` method on various stronger classes). -#. StringRef doesn't own or keep alive the underlying string bytes. +#. ``StringRef`` doesn't own or keep alive the underlying string bytes. As such it can easily lead to dangling pointers, and is not suitable for - embedding in datastructures in most cases (instead, use an std::string or + embedding in datastructures in most cases (instead, use an ``std::string`` or something like that). -#. For the same reason, StringRef cannot be used as the return value of a - method if the method "computes" the result string. Instead, use std::string. +#. For the same reason, ``StringRef`` cannot be used as the return value of a + method if the method "computes" the result string. Instead, use ``std::string``. -#. StringRef's do not allow you to mutate the pointed-to string bytes and it +#. ``StringRef``'s do not allow you to mutate the pointed-to string bytes and it doesn't allow you to insert or remove bytes from the range. For editing operations like this, it interoperates with the :ref:`Twine <dss_twine>` class. Because of its strengths and limitations, it is very common for a function to -take a StringRef and for a method on an object to return a StringRef that points +take a ``StringRef`` and for a method on an object to return a ``StringRef`` that points into some string that it owns. .. _dss_twine: @@ -1979,25 +1979,25 @@ behavior and will probably crash: const Twine &Tmp = X + "." + Twine(i); foo(Tmp); -... because the temporaries are destroyed before the call. That said, Twine's -are much more efficient than intermediate std::string temporaries, and they work -really well with StringRef. Just be aware of their limitations. +... because the temporaries are destroyed before the call. That said, ``Twine``'s +are much more efficient than intermediate ``std::string`` temporaries, and they work +really well with ``StringRef``. Just be aware of their limitations. .. _dss_smallstring: llvm/ADT/SmallString.h ^^^^^^^^^^^^^^^^^^^^^^ -SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some -convenience APIs like += that takes StringRef's. SmallString avoids allocating +``SmallString`` is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some +convenience APIs like += that takes ``StringRef``'s. ``SmallString`` avoids allocating memory in the case when the preallocated space is enough to hold its data, and it calls back to general heap allocation when required. Since it owns its data, it is very safe to use and supports full mutation of the string. -Like SmallVector's, the big downside to SmallString is their sizeof. While they +Like ``SmallVector``'s, the big downside to ``SmallString`` is their sizeof. While they are optimized for small strings, they themselves are not particularly small. This means that they work great for temporary scratch buffers on the stack, but -should not generally be put into the heap: it is very rare to see a SmallString +should not generally be put into the heap: it is very rare to see a ``SmallString`` as the member of a frequently-allocated heap data structure or returned by-value. @@ -2006,18 +2006,18 @@ by-value. std::string ^^^^^^^^^^^ -The standard C++ std::string class is a very general class that (like -SmallString) owns its underlying data. sizeof(std::string) is very reasonable +The standard C++ ``std::string`` class is a very general class that (like +``SmallString``) owns its underlying data. sizeof(std::string) is very reasonable so it can be embedded into heap data structures and returned by-value. On the -other hand, std::string is highly inefficient for inline editing (e.g. +other hand, ``std::string`` is highly inefficient for inline editing (e.g. concatenating a bunch of stuff together) and because it is provided by the standard library, its performance characteristics depend a lot of the host standard library (e.g. libc++ and MSVC provide a highly optimized string class, GCC contains a really slow implementation). -The major disadvantage of std::string is that almost every operation that makes +The major disadvantage of ``std::string`` is that almost every operation that makes them larger can allocate memory, which is slow. As such, it is better to use -SmallVector or Twine as a scratch buffer, but then use std::string to persist +``SmallVector`` or ``Twine`` as a scratch buffer, but then use ``std::string`` to persist the result. .. _ds_set: @@ -2035,8 +2035,8 @@ A sorted 'vector' ^^^^^^^^^^^^^^^^^ If you intend to insert a lot of elements, then do a lot of queries, a great -approach is to use an std::vector (or other sequential container) with -std::sort+std::unique to remove duplicates. This approach works really well if +approach is to use an ``std::vector`` (or other sequential container) with +``std::sort``+``std::unique`` to remove duplicates. This approach works really well if your usage pattern has these two distinct phases (insert then query), and can be coupled with a good choice of :ref:`sequential container <ds_sequential>`. @@ -2102,11 +2102,11 @@ copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet llvm/ADT/DenseSet.h ^^^^^^^^^^^^^^^^^^^ -DenseSet is a simple quadratically probed hash table. It excels at supporting +``DenseSet`` is a simple quadratically probed hash table. It excels at supporting small values: it uses a single allocation to hold all of the pairs that are -currently inserted in the set. DenseSet is a great way to unique small values +currently inserted in the set. ``DenseSet`` is a great way to unique small values that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for -pointers). Note that DenseSet has the same requirements for the value type that +pointers). Note that ``DenseSet`` has the same requirements for the value type that :ref:`DenseMap <dss_densemap>` has. .. _dss_sparseset: @@ -2128,12 +2128,12 @@ data structures. llvm/ADT/SparseMultiSet.h ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's -desirable attributes. Like SparseSet, it typically uses a lot of memory, but +``SparseMultiSet`` adds multiset behavior to ``SparseSet``, while retaining ``SparseSet``'s +desirable attributes. Like ``SparseSet``, it typically uses a lot of memory, but provides operations that are almost as fast as a vector. Typical keys are physical registers, virtual registers, or numbered basic blocks. -SparseMultiSet is useful for algorithms that need very fast +``SparseMultiSet`` is useful for algorithms that need very fast clear/find/insert/erase of the entire collection, and iteration over sets of elements sharing a key. It is often a more efficient choice than using composite data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for @@ -2144,10 +2144,10 @@ building composite data structures. llvm/ADT/FoldingSet.h ^^^^^^^^^^^^^^^^^^^^^ -FoldingSet is an aggregate class that is really good at uniquing +``FoldingSet`` is an aggregate class that is really good at uniquing expensive-to-create or polymorphic objects. It is a combination of a chained hash table with intrusive links (uniqued objects are required to inherit from -FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID +``FoldingSetNode``) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID process. Consider a case where you want to implement a "getOrCreateFoo" method for a @@ -2157,14 +2157,14 @@ operands), but we don't want to 'new' a node, then try inserting it into a set only to find out it already exists, at which point we would have to delete it and return the node that already exists. -To support this style of client, FoldingSet perform a query with a -FoldingSetNodeID (which wraps SmallVector) that can be used to describe the +To support this style of client, ``FoldingSet`` perform a query with a +``FoldingSetNodeID`` (which wraps ``SmallVector``) that can be used to describe the element that we want to query for. The query either returns the element matching the ID or it returns an opaque ID that indicates where insertion should take place. Construction of the ID usually does not require heap traffic. -Because FoldingSet uses intrusive links, it can support polymorphic objects in -the set (for example, you can have SDNode instances mixed with LoadSDNodes). +Because ``FoldingSet`` uses intrusive links, it can support polymorphic objects in +the set (for example, you can have ``SDNode`` instances mixed with ``LoadSDNodes``). Because the elements are individually allocated, pointers to the elements are stable: inserting or removing elements does not invalidate any pointers to other elements. @@ -2175,7 +2175,7 @@ elements. ^^^^^ ``std::set`` is a reasonable all-around set class, which is decent at many -things but great at nothing. std::set allocates memory for each element +things but great at nothing. ``std::set`` allocates memory for each element inserted (thus it is very malloc intensive) and typically stores three pointers per element in the set (thus adding a large amount of per-element space overhead). It offers guaranteed log(n) performance, which is not particularly @@ -2183,12 +2183,12 @@ fast from a complexity standpoint (particularly if the elements of the set are expensive to compare, like strings), and has extremely high constant factors for lookup, insertion and removal. -The advantages of std::set are that its iterators are stable (deleting or +The advantages of ``std::set`` are that its iterators are stable (deleting or inserting an element from the set does not affect iterators or pointers to other elements) and that iteration over the set is guaranteed to be in sorted order. If the elements in the set are large, then the relative overhead of the pointers and malloc traffic is not a big deal, but if the elements of the set are small, -std::set is almost never a good choice. +``std::set`` is almost never a good choice. .. _dss_setvector: @@ -2242,11 +2242,11 @@ produces a lot of malloc traffic. It should be avoided. llvm/ADT/ImmutableSet.h ^^^^^^^^^^^^^^^^^^^^^^^ -ImmutableSet is an immutable (functional) set implementation based on an AVL +``ImmutableSet`` is an immutable (functional) set implementation based on an AVL tree. Adding or removing elements is done through a Factory object and results -in the creation of a new ImmutableSet object. If an ImmutableSet already exists +in the creation of a new ``ImmutableSet`` object. If an ``ImmutableSet`` already exists with the given contents, then the existing one is returned; equality is compared -with a FoldingSetNodeID. The time and space complexity of add or remove +with a ``FoldingSetNodeID``. The time and space complexity of add or remove operations is logarithmic in the size of the original set. There is no method for returning an element of the set, you can only check for @@ -2257,11 +2257,11 @@ membership. Other Set-Like Container Options ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -The STL provides several other options, such as std::multiset and -std::unordered_set. We never use containers like unordered_set because +The STL provides several other options, such as ``std::multiset`` and +``std::unordered_set``. We never use containers like ``unordered_set`` because they are generally very expensive (each insertion requires a malloc). -std::multiset is useful if you're not interested in elimination of duplicates, +``std::multiset`` is useful if you're not interested in elimination of duplicates, but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector (where you don't delete duplicate entries) or some other approach is almost always better. @@ -2282,7 +2282,7 @@ A sorted 'vector' If your usage pattern follows a strict insert-then-query approach, you can trivially use the same approach as :ref:`sorted vectors for set-like containers <dss_sortedvectorset>`. The only difference is that your query function (which -uses std::lower_bound to get efficient log(n) lookup) should only compare the +uses ``std::lower_bound`` to get efficient log(n) lookup) should only compare the key, not both the key and value. This yields the same advantages as sorted vectors for sets. @@ -2293,11 +2293,11 @@ llvm/ADT/StringMap.h Strings are commonly used as keys in maps, and they are difficult to support efficiently: they are variable length, inefficient to hash and compare when -long, expensive to copy, etc. StringMap is a specialized container designed to +long, expensive to copy, etc. ``StringMap`` is a specialized container designed to cope with these issues. It supports mapping an arbitrary range of bytes to an arbitrary other object. -The StringMap implementation uses a quadratically-probed hash table, where the +The ``StringMap`` implementation uses a quadratically-probed hash table, where the buckets store a pointer to the heap allocated entries (and some other stuff). The entries in the map must be heap allocated because the strings are variable length. The string data (key) and the element object (value) are stored in the @@ -2305,26 +2305,26 @@ same allocation with the string data immediately after the element object. This container guarantees the "``(char*)(&Value+1)``" points to the key string for a value. -The StringMap is very fast for several reasons: quadratic probing is very cache +The ``StringMap`` is very fast for several reasons: quadratic probing is very cache efficient for lookups, the hash value of strings in buckets is not recomputed -when looking up an element, StringMap rarely has to touch the memory for +when looking up an element, ``StringMap`` rarely has to touch the memory for unrelated objects when looking up a value (even when hash collisions happen), hash table growth does not recompute the hash values for strings already in the table, and each pair in the map is store in a single allocation (the string data is stored in the same allocation as the Value of a pair). -StringMap also provides query methods that take byte ranges, so it only ever +``StringMap`` also provides query methods that take byte ranges, so it only ever copies a string if a value is inserted into the table. -StringMap iteration order, however, is not guaranteed to be deterministic, so -any uses which require that should instead use a std::map. +``StringMap`` iteration order, however, is not guaranteed to be deterministic, so +any uses which require that should instead use a ``std::map``. .. _dss_indexmap: llvm/ADT/IndexedMap.h ^^^^^^^^^^^^^^^^^^^^^ -IndexedMap is a specialized container for mapping small dense integers (or +``IndexedMap`` is a specialized container for mapping small dense integers (or values that can be mapped to small dense integers) to some other type. It is internally implemented as a vector with a mapping function that maps the keys to the dense integer range. @@ -2338,27 +2338,27 @@ virtual register ID). llvm/ADT/DenseMap.h ^^^^^^^^^^^^^^^^^^^ -DenseMap is a simple quadratically probed hash table. It excels at supporting +``DenseMap`` is a simple quadratically probed hash table. It excels at supporting small keys and values: it uses a single allocation to hold all of the pairs -that are currently inserted in the map. DenseMap is a great way to map +that are currently inserted in the map. ``DenseMap`` is a great way to map pointers to pointers, or map other small types to each other. -There are several aspects of DenseMap that you should be aware of, however. -The iterators in a DenseMap are invalidated whenever an insertion occurs, -unlike map. Also, because DenseMap allocates space for a large number of +There are several aspects of ``DenseMap`` that you should be aware of, however. +The iterators in a ``DenseMap`` are invalidated whenever an insertion occurs, +unlike ``map``. Also, because ``DenseMap`` allocates space for a large number of key/value pairs (it starts with 64 by default), it will waste a lot of space if your keys or values are large. Finally, you must implement a partial -specialization of DenseMapInfo for the key that you want, if it isn't already -supported. This is required to tell DenseMap about two special marker values +specialization of ``DenseMapInfo`` for the key that you want, if it isn't already +supported. This is required to tell ``DenseMap`` about two special marker values (which can never be inserted into the map) that it needs internally. -DenseMap's find_as() method supports lookup operations using an alternate key +``DenseMap``'s ``find_as()`` method supports lookup operations using an alternate key type. This is useful in cases where the normal key type is expensive to -construct, but cheap to compare against. The DenseMapInfo is responsible for +construct, but cheap to compare against. The ``DenseMapInfo`` is responsible for defining the appropriate comparison and hashing methods for each alternate key type used. -DenseMap.h also contains a SmallDenseMap variant, that similar to +``DenseMap.h`` also contains a ``SmallDenseMap`` variant, that similar to :ref:`SmallVector <dss_smallvector>` performs no heap allocation until the number of elements in the template parameter N are exceeded. @@ -2404,12 +2404,12 @@ further additions. <map> ^^^^^ -std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a +``std::map`` has similar characteristics to :ref:`std::set <dss_set>`: it uses a single allocation per pair inserted into the map, it offers log(n) lookup with an extremely large constant factor, imposes a space penalty of 3 pointers per pair in the map, etc. -std::map is most useful when your keys or values are very large, if you need to +``std::map`` is most useful when your keys or values are very large, if you need to iterate over the collection in sorted order, or if you need stable iterators into the map (i.e. they don't get invalidated if an insertion or deletion of another element takes place). @@ -2419,7 +2419,7 @@ another element takes place). llvm/ADT/MapVector.h ^^^^^^^^^^^^^^^^^^^^ -``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The +``MapVector<KeyT,ValueT>`` provides a subset of the ``DenseMap`` interface. The main difference is that the iteration order is guaranteed to be the insertion order, making it an easy (but somewhat expensive) solution for non-deterministic iteration over maps of pointers. @@ -2463,12 +2463,12 @@ operations is logarithmic in the size of the original map. Other Map-Like Container Options ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -The STL provides several other options, such as std::multimap and -std::unordered_map. We never use containers like unordered_map because +The STL provides several other options, such as ``std::multimap`` and +``std::unordered_map``. We never use containers like ``unordered_map`` because they are generally very expensive (each insertion requires a malloc). -std::multimap is useful if you want to map a key to multiple values, but has all -the drawbacks of std::map. A sorted vector or some other approach is almost +``std::multimap`` is useful if you want to map a key to multiple values, but has all +the drawbacks of ``std::map``. A sorted vector or some other approach is almost always better. .. _ds_bit: diff --git a/llvm/docs/YamlIO.rst b/llvm/docs/YamlIO.rst index 420adb8..c5079d8 100644 --- a/llvm/docs/YamlIO.rst +++ b/llvm/docs/YamlIO.rst @@ -8,10 +8,10 @@ YAML I/O Introduction to YAML ==================== -YAML is a human readable data serialization language. The full YAML language +YAML is a human-readable data serialization language. The full YAML language spec can be read at `yaml.org <http://www.yaml.org/spec/1.2/spec.html#Introduction>`_. The simplest form of -yaml is just "scalars", "mappings", and "sequences". A scalar is any number +YAML is just "scalars", "mappings", and "sequences". A scalar is any number or string. The pound/hash symbol (#) begins a comment line. A mapping is a set of key-value pairs where the key ends with a colon. For example: @@ -49,10 +49,10 @@ of mappings in which one of the mapping values is itself a sequence: - PowerPC - x86 -Sometime sequences are known to be short and the one entry per line is too -verbose, so YAML offers an alternate syntax for sequences called a "Flow +Sometimes sequences are known to be short and the one entry per line is too +verbose, so YAML offers an alternative syntax for sequences called a "Flow Sequence" in which you put comma separated sequence elements into square -brackets. The above example could then be simplified to : +brackets. The above example could then be simplified to: .. code-block:: yaml @@ -78,21 +78,21 @@ YAML I/O assumes you have some "native" data structures which you want to be able to dump as YAML and recreate from YAML. The first step is to try writing example YAML for your data structures. You may find after looking at possible YAML representations that a direct mapping of your data structures -to YAML is not very readable. Often the fields are not in the order that +to YAML is not very readable. Often, the fields are not in an order that a human would find readable. Or the same information is replicated in multiple locations, making it hard for a human to write such YAML correctly. In relational database theory there is a design step called normalization in which you reorganize fields and tables. The same considerations need to go into the design of your YAML encoding. But, you may not want to change -your existing native data structures. Therefore, when writing out YAML +your existing native data structures. Therefore, when writing out YAML, there may be a normalization step, and when reading YAML there would be a corresponding denormalization step. -YAML I/O uses a non-invasive, traits based design. YAML I/O defines some +YAML I/O uses a non-invasive, traits-based design. YAML I/O defines some abstract base templates. You specialize those templates on your data types. -For instance, if you have an enumerated type FooBar you could specialize -ScalarEnumerationTraits on that type and define the ``enumeration()`` method: +For instance, if you have an enumerated type ``FooBar`` you could specialize +``ScalarEnumerationTraits`` on that type and define the ``enumeration()`` method: .. code-block:: c++ @@ -107,12 +107,12 @@ ScalarEnumerationTraits on that type and define the ``enumeration()`` method: }; -As with all YAML I/O template specializations, the ScalarEnumerationTraits is used for +As with all YAML I/O template specializations, the ``ScalarEnumerationTraits`` is used for both reading and writing YAML. That is, the mapping between in-memory enum values and the YAML string representation is only in one place. This assures that the code for writing and parsing of YAML stays in sync. -To specify a YAML mappings, you define a specialization on +To specify YAML mappings, you define a specialization on ``llvm::yaml::MappingTraits``. If your native data structure happens to be a struct that is already normalized, then the specialization is simple. For example: @@ -131,7 +131,7 @@ then the specialization is simple. For example: }; -A YAML sequence is automatically inferred if you data type has ``begin()``/``end()`` +A YAML sequence is automatically inferred if your data type has ``begin()``/``end()`` iterators and a ``push_back()`` method. Therefore any of the STL containers (such as ``std::vector<>``) will automatically translate to YAML sequences. @@ -197,7 +197,7 @@ Error Handling When parsing a YAML document, if the input does not match your schema (as expressed in your ``XxxTraits<>`` specializations). YAML I/O will print out an error message and your Input object's ``error()`` method will -return true. For instance the following document: +return true. For instance, the following document: .. code-block:: yaml @@ -244,8 +244,8 @@ The following types have built-in support in YAML I/O: * uint16_t * uint8_t -That is, you can use those types in fields of MappingTraits or as element type -in sequence. When reading, YAML I/O will validate that the string found +That is, you can use those types in fields of ``MappingTraits`` or as the element type +in a sequence. When reading, YAML I/O will validate that the string found is convertible to that type and error out if not. @@ -255,7 +255,7 @@ Given that YAML I/O is trait based, the selection of how to convert your data to YAML is based on the type of your data. But in C++ type matching, typedefs do not generate unique type names. That means if you have two typedefs of unsigned int, to YAML I/O both types look exactly like unsigned int. To -facilitate make unique type names, YAML I/O provides a macro which is used +facilitate making unique type names, YAML I/O provides a macro which is used like a typedef on built-in types, but expands to create a class with conversion operators to and from the base type. For example: @@ -271,7 +271,7 @@ is that you can now specify traits on them to get different YAML conversions. Hex types --------- -An example use of a unique type is that YAML I/O provides fixed sized unsigned +An example use of a unique type is that YAML I/O provides fixed-sized unsigned integers that are written with YAML I/O as hexadecimal instead of the decimal format used by the built-in integer types: @@ -280,7 +280,7 @@ format used by the built-in integer types: * Hex16 * Hex8 -You can use ``llvm::yaml::Hex32`` instead of ``uint32_t`` and the only different will +You can use ``llvm::yaml::Hex32`` instead of ``uint32_t`` and the only difference will be that when YAML I/O writes out that type it will be formatted in hexadecimal. @@ -288,7 +288,7 @@ ScalarEnumerationTraits ----------------------- YAML I/O supports translating between in-memory enumerations and a set of string values in YAML documents. This is done by specializing ``ScalarEnumerationTraits<>`` -on your enumeration type and define an ``enumeration()`` method. +on your enumeration type and defining an ``enumeration()`` method. For instance, suppose you had an enumeration of CPUs and a struct with it as a field: @@ -306,7 +306,7 @@ a field: }; To support reading and writing of this enumeration, you can define a -ScalarEnumerationTraits specialization on CPUs, which can then be used +``ScalarEnumerationTraits`` specialization on CPUs, which can then be used as a field type: .. code-block:: c++ @@ -356,7 +356,7 @@ had the following bit flags defined: LLVM_YAML_STRONG_TYPEDEF(uint32_t, MyFlags) -To support reading and writing of MyFlags, you specialize ScalarBitSetTraits<> +To support reading and writing of MyFlags, you specialize ``ScalarBitSetTraits<>`` on MyFlags and provide the bit values and their names. .. code-block:: c++ @@ -399,7 +399,7 @@ the above schema, a same valid YAML document is: name: Tom flags: [ pointy, flat ] -Sometimes a "flags" field might contains an enumeration part +Sometimes a "flags" field might contain an enumeration part defined by a bit-mask. .. code-block:: c++ @@ -415,7 +415,7 @@ defined by a bit-mask. flagsCPU2 = 16 }; -To support reading and writing such fields, you need to use the maskedBitSet() +To support reading and writing such fields, you need to use the ``maskedBitSet()`` method and provide the bit values, their names and the enumeration mask. .. code-block:: c++ @@ -438,8 +438,8 @@ to the flow sequence. Custom Scalar ------------- -Sometimes for readability a scalar needs to be formatted in a custom way. For -instance your internal data structure may use an integer for time (seconds since +Sometimes, for readability, a scalar needs to be formatted in a custom way. For +instance, your internal data structure may use an integer for time (seconds since some epoch), but in YAML it would be much nicer to express that integer in some time format (e.g. 4-May-2012 10:30pm). YAML I/O has a way to support custom formatting and parsing of scalar types by specializing ``ScalarTraits<>`` on @@ -487,13 +487,13 @@ your data type. The library doesn't provide any built-in support for block scalar I/O for types like ``std::string`` and ``llvm::StringRef`` as they are already supported by YAML I/O and use the ordinary scalar notation by default. -BlockScalarTraits specializations are very similar to the -ScalarTraits specialization - YAML I/O will provide the native type and your +``BlockScalarTraits`` specializations are very similar to the +``ScalarTraits`` specialization - YAML I/O will provide the native type and your specialization must create a temporary ``llvm::StringRef`` when writing, and it will also provide an ``llvm::StringRef`` that has the value of that block scalar and your specialization must convert that to your native data type when reading. An example of a custom type with an appropriate specialization of -BlockScalarTraits is shown below: +``BlockScalarTraits`` is shown below: .. code-block:: c++ @@ -621,7 +621,7 @@ Polar which specifies a position in polar coordinates (distance, angle): float angle; }; -but you've decided the normalized YAML for should be in x,y coordinates. That +but you've decided the normalized YAML form should be in x,y coordinates. That is, you want the yaml to look like: .. code-block:: yaml @@ -762,19 +762,19 @@ tag on a map. Using this functionality it is even possible to support different mappings, as long as they are convertible. To check a tag, inside your ``mapping()`` method you can use ``io.mapTag()`` to specify -what the tag should be. This will also add that tag when writing yaml. +what the tag should be. This will also add that tag when writing YAML. Validation ---------- Sometimes in a YAML map, each key/value pair is valid, but the combination is not. This is similar to something having no syntax errors, but still having -semantic errors. To support semantic level checking, YAML I/O allows +semantic errors. To support semantic-level checking, YAML I/O allows an optional ``validate()`` method in a MappingTraits template specialization. When parsing YAML, the ``validate()`` method is call *after* all key/values in the map have been processed. Any error message returned by the ``validate()`` -method during input will be printed just a like a syntax error would be printed. +method during input will be printed just like a syntax error would be printed. When writing YAML, the ``validate()`` method is called *before* the YAML key/values are written. Any error during output will trigger an ``assert()`` because it is a programming error to have invalid struct values. @@ -827,7 +827,7 @@ add "static const bool flow = true;". For instance: static const bool flow = true; } -Flow mappings are subject to line wrapping according to the Output object +Flow mappings are subject to line wrapping according to the ``Output`` object configuration. Sequence @@ -850,7 +850,7 @@ The ``size()`` method returns how many elements are currently in your sequence. The ``element()`` method returns a reference to the i'th element in the sequence. When parsing YAML, the ``element()`` method may be called with an index one bigger than the current size. Your ``element()`` method should allocate space for one -more element (using default constructor if element is a C++ object) and returns +more element (using default constructor if element is a C++ object) and return a reference to that new allocated space. @@ -919,8 +919,8 @@ trait for you document list type. The trait has the same methods as User Context Data ================= -When an ``llvm::yaml::Input`` or ``llvm::yaml::Output`` object is created their -constructors take an optional "context" parameter. This is a pointer to +When an ``llvm::yaml::Input`` or ``llvm::yaml::Output`` object is created, its +constructor takes an optional "context" parameter. This is a pointer to whatever state information you might need. For instance, in a previous example we showed how the conversion type for a @@ -930,10 +930,10 @@ of an outer mapping? That is where the "context" parameter comes in. You can set values in the context in the outer map's ``mapping()`` method and retrieve those values in the inner map's ``mapping()`` method. -The context value is just a void*. All your traits which use the context +The context value is just a ``void*``. All your traits which use the context and operate on your native data types, need to agree what the context value actually is. It could be a pointer to an object or struct which your various -traits use to shared context sensitive information. +traits use to share context sensitive information. Output @@ -941,7 +941,7 @@ Output The ``llvm::yaml::Output`` class is used to generate a YAML document from your in-memory data structures, using traits defined on your data types. -To instantiate an Output object you need an ``llvm::raw_ostream``, an optional +To instantiate an ``Output`` object you need an ``llvm::raw_ostream``, an optional context pointer and an optional wrapping column: .. code-block:: c++ @@ -950,10 +950,10 @@ context pointer and an optional wrapping column: public: Output(llvm::raw_ostream &, void *context = NULL, int WrapColumn = 70); -Once you have an Output object, you can use the C++ stream operator on it +Once you have an ``Output`` object, you can use the C++ stream operator on it to write your native data as YAML. One thing to recall is that a YAML file can contain multiple "documents". If the top level data structure you are -streaming as YAML is a mapping, scalar, or sequence, then Output assumes you +streaming as YAML is a mapping, scalar, or sequence, then ``Output`` assumes you are generating one document and wraps the mapping output with "``---``" and trailing "``...``". @@ -1009,7 +1009,7 @@ Input ===== The ``llvm::yaml::Input`` class is used to parse YAML document(s) into your native -data structures. To instantiate an Input +data structures. To instantiate an ``Input`` object you need a ``StringRef`` to the entire YAML file, and optionally a context pointer: @@ -1019,12 +1019,12 @@ pointer: public: Input(StringRef inputContent, void *context=NULL); -Once you have an Input object, you can use the C++ stream operator to read +Once you have an ``Input`` object, you can use the C++ stream operator to read the document(s). If you expect there might be multiple YAML documents in -one file, you'll need to specialize DocumentListTraits on a list of your +one file, you'll need to specialize ``DocumentListTraits`` on a list of your document type and stream in that document list type. Otherwise you can just stream in the document type. Also, you can check if there was -any syntax errors in the YAML be calling the ``error()`` method on the Input +any syntax errors in the YAML by calling the ``error()`` method on the ``Input`` object. For example: .. code-block:: c++ |