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authorXiang Li <python3kgae@outlook.com>2022-05-05 15:31:22 -0700
committerXiang Li <python3kgae@outlook.com>2022-05-30 09:05:29 -0700
commite576280380d3f5221cfcc14e9fabeacc8506a43c (patch)
tree65bb7c9e6bdcc2e333e8c233f5db66366a5faf6f /clang/lib/Frontend/CompilerInvocation.cpp
parentf8239eec8decd3459d4f638b98c4f582add31263 (diff)
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[HLSL] Enable vector types for hlsl.
Vector types in hlsl is using clang ext_vector_type. Declaration of vector types is in builtin header hlsl.h. hlsl.h will be included by default for hlsl shader. Reviewed By: Anastasia Differential Revision: https://reviews.llvm.org/D125052
Diffstat (limited to 'clang/lib/Frontend/CompilerInvocation.cpp')
-rw-r--r--clang/lib/Frontend/CompilerInvocation.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/clang/lib/Frontend/CompilerInvocation.cpp b/clang/lib/Frontend/CompilerInvocation.cpp
index 32b084d..a51d462 100644
--- a/clang/lib/Frontend/CompilerInvocation.cpp
+++ b/clang/lib/Frontend/CompilerInvocation.cpp
@@ -4202,6 +4202,10 @@ static void GeneratePreprocessorArgs(PreprocessorOptions &Opts,
((LangOpts.DeclareOpenCLBuiltins && I == "opencl-c-base.h") ||
I == "opencl-c.h"))
continue;
+ // Don't generate HLSL includes. They are implied by other flags that are
+ // generated elsewhere.
+ if (LangOpts.HLSL && I == "hlsl.h")
+ continue;
GenerateArg(Args, OPT_include, I, SA);
}