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authorYunsup Lee <yunsup@cs.berkeley.edu>2013-04-29 18:44:21 -0700
committerYunsup Lee <yunsup@cs.berkeley.edu>2013-04-29 18:44:21 -0700
commit23507d668862dff15a898f20e109a46c6e95780d (patch)
treea3b620e117c1ded337e9508042e353c62a1a97a8 /benchmarks/towers/towers_main.c
parentf8ea498f79ab4d6495f2966d1e5c3dd42f567752 (diff)
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benchmarks initial commit
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+//**************************************************************************
+// Towers of Hanoi benchmark
+//--------------------------------------------------------------------------
+//
+// Towers of Hanoi is a classic puzzle problem. The game consists of
+// three pegs and a set of discs. Each disc is a different size, and
+// initially all of the discs are on the left most peg with the smallest
+// disc on top and the largest disc on the bottom. The goal is to move all
+// of the discs onto the right most peg. The catch is that you are only
+// allowed to move one disc at a time and you can never place a larger
+// disc on top of a smaller disc.
+//
+// This implementation starts with NUM_DISC discs and uses a recursive
+// algorithm to sovel the puzzle. The smips-gcc toolchain does not support
+// system calls so printf's can only be used on a host system, not on the
+// smips processor simulator itself. You should not change anything except
+// the HOST_DEBUG and PREALLOCATE macros for your timing run.
+
+//--------------------------------------------------------------------------
+// Macros
+
+// Set HOST_DEBUG to 1 if you are going to compile this for a host
+// machine (ie Athena/Linux) for debug purposes and set HOST_DEBUG
+// to 0 if you are compiling with the smips-gcc toolchain.
+
+#ifndef HOST_DEBUG
+#define HOST_DEBUG 0
+#endif
+
+// Set PREALLOCATE to 1 if you want to preallocate the benchmark
+// function before starting stats. If you have instruction/data
+// caches and you don't want to count the overhead of misses, then
+// you will need to use preallocation.
+
+#ifndef PREALLOCATE
+#define PREALLOCATE 0
+#endif
+
+// Set SET_STATS to 1 if you want to carve out the piece that actually
+// does the computation.
+
+#ifndef SET_STATS
+#define SET_STATS 0
+#endif
+
+// This is the number of discs in the puzzle.
+
+#define NUM_DISCS 7
+
+//--------------------------------------------------------------------------
+// Helper functions
+
+void finishTest( int toHostValue )
+{
+#if HOST_DEBUG
+ if ( toHostValue == 1 )
+ printf( "*** PASSED ***\n" );
+ else
+ printf( "*** FAILED *** (tohost = %d)\n", toHostValue );
+ exit(0);
+#else
+ asm( "mtpcr %0, cr30" : : "r" (toHostValue) );
+ while ( 1 ) { }
+#endif
+}
+
+void setStats( int enable )
+{
+#if ( !HOST_DEBUG && SET_STATS )
+ asm( "mtpcr %0, cr10" : : "r" (enable) );
+#endif
+}
+
+//--------------------------------------------------------------------------
+// List data structure and functions
+
+struct Node
+{
+ int val;
+ struct Node* next;
+};
+
+struct List
+{
+ int size;
+ struct Node* head;
+};
+
+struct List g_nodeFreeList;
+struct Node g_nodePool[NUM_DISCS];
+
+int list_getSize( struct List* list )
+{
+ return list->size;
+}
+
+void list_init( struct List* list )
+{
+ list->size = 0;
+ list->head = 0;
+}
+
+void list_push( struct List* list, int val )
+{
+ struct Node* newNode;
+
+ // Pop the next free node off the free list
+ newNode = g_nodeFreeList.head;
+ g_nodeFreeList.head = g_nodeFreeList.head->next;
+
+ // Push the new node onto the given list
+ newNode->next = list->head;
+ list->head = newNode;
+
+ // Assign the value
+ list->head->val = val;
+
+ // Increment size
+ list->size++;
+
+}
+
+int list_pop( struct List* list )
+{
+ struct Node* freedNode;
+ int val;
+
+ // Get the value from the->head of given list
+ val = list->head->val;
+
+ // Pop the head node off the given list
+ freedNode = list->head;
+ list->head = list->head->next;
+
+ // Push the freed node onto the free list
+ freedNode->next = g_nodeFreeList.head;
+ g_nodeFreeList.head = freedNode;
+
+ // Decrement size
+ list->size--;
+
+ return val;
+}
+
+void list_clear( struct List* list )
+{
+ while ( list_getSize(list) > 0 )
+ list_pop(list);
+}
+
+//--------------------------------------------------------------------------
+// Tower data structure and functions
+
+struct Towers
+{
+ int numDiscs;
+ int numMoves;
+ struct List pegA;
+ struct List pegB;
+ struct List pegC;
+};
+
+void towers_init( struct Towers* this, int n )
+{
+ int i;
+
+ this->numDiscs = n;
+ this->numMoves = 0;
+
+ list_init( &(this->pegA) );
+ list_init( &(this->pegB) );
+ list_init( &(this->pegC) );
+
+ for ( i = 0; i < n; i++ )
+ list_push( &(this->pegA), n-i );
+
+}
+
+void towers_clear( struct Towers* this )
+{
+
+ list_clear( &(this->pegA) );
+ list_clear( &(this->pegB) );
+ list_clear( &(this->pegC) );
+
+ towers_init( this, this->numDiscs );
+
+}
+
+#if HOST_DEBUG
+void towers_print( struct Towers* this )
+{
+ struct Node* ptr;
+ int i, numElements;
+
+ printf( " pegA: " );
+ for ( i = 0; i < ((this->numDiscs)-list_getSize(&(this->pegA))); i++ )
+ printf( ". " );
+ for ( ptr = this->pegA.head; ptr != 0; ptr = ptr->next )
+ printf( "%d ", ptr->val );
+
+ printf( " pegB: " );
+ for ( i = 0; i < ((this->numDiscs)-list_getSize(&(this->pegB))); i++ )
+ printf( ". " );
+ for ( ptr = this->pegB.head; ptr != 0; ptr = ptr->next )
+ printf( "%d ", ptr->val );
+
+ printf( " pegC: " );
+ for ( i = 0; i < ((this->numDiscs)-list_getSize(&(this->pegC))); i++ )
+ printf( ". " );
+ for ( ptr = this->pegC.head; ptr != 0; ptr = ptr->next )
+ printf( "%d ", ptr->val );
+
+ printf( "\n" );
+}
+#endif
+
+void towers_solve_h( struct Towers* this, int n,
+ struct List* startPeg,
+ struct List* tempPeg,
+ struct List* destPeg )
+{
+ int val;
+
+ if ( n == 1 ) {
+#if HOST_DEBUG
+ towers_print(this);
+#endif
+ val = list_pop(startPeg);
+ list_push(destPeg,val);
+ this->numMoves++;
+ }
+ else {
+ towers_solve_h( this, n-1, startPeg, destPeg, tempPeg );
+ towers_solve_h( this, 1, startPeg, tempPeg, destPeg );
+ towers_solve_h( this, n-1, tempPeg, startPeg, destPeg );
+ }
+
+}
+
+void towers_solve( struct Towers* this )
+{
+ towers_solve_h( this, this->numDiscs, &(this->pegA), &(this->pegB), &(this->pegC) );
+}
+
+int towers_verify( struct Towers* this )
+{
+ struct Node* ptr;
+ int numDiscs = 0;
+
+ if ( list_getSize(&this->pegA) != 0 ) {
+#if HOST_DEBUG
+ printf( "ERROR: Peg A is not empty!\n" );
+#endif
+ return 2;
+ }
+
+ if ( list_getSize(&this->pegB) != 0 ) {
+#if HOST_DEBUG
+ printf( "ERROR: Peg B is not empty!\n" );
+#endif
+ return 3;
+ }
+
+ if ( list_getSize(&this->pegC) != this->numDiscs ) {
+#if HOST_DEBUG
+ printf( " ERROR: Expected %d discs but found only %d discs!\n", \
+ this->numDiscs, list_getSize(&this->pegC) );
+#endif
+ return 4;
+ }
+
+ for ( ptr = this->pegC.head; ptr != 0; ptr = ptr->next ) {
+ numDiscs++;
+ if ( ptr->val != numDiscs ) {
+#if HOST_DEBUG
+ printf( " ERROR: Expecting disc %d on peg C but found disc %d instead!\n", \
+ numDiscs, ptr->val );
+#endif
+ return 5;
+ }
+ }
+
+ if ( this->numMoves != ((1 << this->numDiscs) - 1) ) {
+#if HOST_DEBUG
+ printf( " ERROR: Expecting %d num moves but found %d instead!\n", \
+ ((1 << this->numDiscs) - 1), this->numMoves );
+#endif
+ return 6;
+ }
+
+ return 1;
+}
+
+//--------------------------------------------------------------------------
+// Main
+
+int main( int argc, char* argv[] )
+{
+ struct Towers towers;
+ int i;
+
+ // Initialize free list
+
+ list_init( &g_nodeFreeList );
+ g_nodeFreeList.head = &(g_nodePool[0]);
+ g_nodeFreeList.size = NUM_DISCS;
+ g_nodePool[NUM_DISCS-1].next = 0;
+ g_nodePool[NUM_DISCS-1].val = 99;
+ for ( i = 0; i < (NUM_DISCS-1); i++ ) {
+ g_nodePool[i].next = &(g_nodePool[i+1]);
+ g_nodePool[i].val = i;
+ }
+
+ towers_init( &towers, NUM_DISCS );
+
+ // If needed we preallocate everything in the caches
+
+#if PREALLOCATE
+ towers_solve( &towers );
+#endif
+
+ // Solve it
+
+ towers_clear( &towers );
+ setStats(1);
+ towers_solve( &towers );
+ setStats(0);
+
+ // Print out the results
+
+#if HOST_DEBUG
+ towers_print( &towers );
+#endif
+
+ // Check the results
+
+ finishTest( towers_verify( &towers ) );
+
+}
+