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+
+/*============================================================================
+
+This C source file is part of TestFloat, Release 3, a package of programs for
+testing the correctness of floating-point arithmetic complying with the IEEE
+Standard for Floating-Point, by John R. Hauser.
+
+Copyright 2011, 2012, 2013, 2014 The Regents of the University of California
+(Regents). All Rights Reserved. Redistribution and use in source and binary
+forms, with or without modification, are permitted provided that the following
+conditions are met:
+
+Redistributions of source code must retain the above copyright notice,
+this list of conditions, and the following two paragraphs of disclaimer.
+Redistributions in binary form must reproduce the above copyright notice,
+this list of conditions, and the following two paragraphs of disclaimer in the
+documentation and/or other materials provided with the distribution. Neither
+the name of the Regents nor the names of its contributors may be used to
+endorse or promote products derived from this software without specific prior
+written permission.
+
+IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
+SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING
+OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF REGENTS HAS
+BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED
+TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED
+HEREUNDER IS PROVIDED "AS IS". REGENTS HAS NO OBLIGATION TO PROVIDE
+MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+=============================================================================*/
+
+#include <stdint.h>
+#include <stdlib.h>
+#include "platform.h"
+#include "random.h"
+
+uint_fast8_t random_ui8( void )
+{
+
+ return rand()>>4 & 0xFF;
+
+}
+
+uint_fast16_t random_ui16( void )
+{
+
+ return (rand() & 0x0FF0)<<4 | (rand()>>4 & 0xFF);
+
+}
+
+uint_fast32_t random_ui32( void )
+{
+
+ return
+ (uint_fast32_t) (rand() & 0x0FF0)<<20
+ | (uint_fast32_t) (rand() & 0x0FF0)<<12
+ | (rand() & 0x0FF0)<<4
+ | (rand()>>4 & 0xFF);
+
+}
+
+uint_fast64_t random_ui64( void )
+{
+
+ return (uint_fast64_t) random_ui32()<<32 | random_ui32();
+
+}
+
+uint_fast8_t randomN_ui8( uint_fast8_t N )
+{
+ uint_fast8_t scale, z;
+
+ scale = 0;
+ while ( N < 0x80 ) {
+ ++scale;
+ N <<= 1;
+ }
+ do {
+ z = random_ui8();
+ } while ( N <= z );
+ return z>>scale;
+
+}
+
+uint_fast16_t randomN_ui16( uint_fast16_t N )
+{
+ uint_fast16_t scale, z;
+
+ scale = 0;
+ while ( N < 0x8000 ) {
+ ++scale;
+ N <<= 1;
+ }
+ do {
+ z = random_ui16();
+ } while ( N <= z );
+ return z>>scale;
+
+}
+
+uint_fast32_t randomN_ui32( uint_fast32_t N )
+{
+ uint_fast32_t scale, z;
+
+ scale = 0;
+ while ( N < 0x8000 ) {
+ ++scale;
+ N <<= 1;
+ }
+ do {
+ z = random_ui32();
+ } while ( N <= z );
+ return z>>scale;
+
+}
+
+uint_fast64_t randomN_ui64( uint_fast64_t N )
+{
+ uint_fast64_t scale, z;
+
+ scale = 0;
+ while ( N < 0x8000 ) {
+ ++scale;
+ N <<= 1;
+ }
+ do {
+ z = random_ui64();
+ } while ( N <= z );
+ return z>>scale;
+
+}
+