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+
+/*============================================================================
+
+This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
+Package, Release 3, by John R. Hauser.
+
+Copyright 2011, 2012, 2013, 2014 The Regents of the University of California
+(Regents). All Rights Reserved. Redistribution and use in source and binary
+forms, with or without modification, are permitted provided that the following
+conditions are met:
+
+Redistributions of source code must retain the above copyright notice,
+this list of conditions, and the following two paragraphs of disclaimer.
+Redistributions in binary form must reproduce the above copyright notice,
+this list of conditions, and the following two paragraphs of disclaimer in the
+documentation and/or other materials provided with the distribution. Neither
+the name of the Regents nor the names of its contributors may be used to
+endorse or promote products derived from this software without specific prior
+written permission.
+
+IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
+SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING
+OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF REGENTS HAS
+BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED
+TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED
+HEREUNDER IS PROVIDED "AS IS". REGENTS HAS NO OBLIGATION TO PROVIDE
+MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+=============================================================================*/
+
+#include <stdbool.h>
+#include <stdint.h>
+#include "platform.h"
+#include "internals.h"
+#include "softfloat.h"
+
+bool f128_lt( float128_t a, float128_t b )
+{
+ union ui128_f128 uA;
+ uint_fast64_t uiA64, uiA0;
+ union ui128_f128 uB;
+ uint_fast64_t uiB64, uiB0;
+ bool signA, signB;
+
+ uA.f = a;
+ uiA64 = uA.ui.v64;
+ uiA0 = uA.ui.v0;
+ uB.f = b;
+ uiB64 = uB.ui.v64;
+ uiB0 = uB.ui.v0;
+ if ( isNaNF128UI( uiA64, uiA0 ) || isNaNF128UI( uiB64, uiB0 ) ) {
+ softfloat_raiseFlags( softfloat_flag_invalid );
+ return false;
+ }
+ signA = signF128UI64( uiA64 );
+ signB = signF128UI64( uiB64 );
+ return
+ (signA != signB)
+ ? signA
+ && (((uiA64 | uiB64) & UINT64_C( 0x7FFFFFFFFFFFFFFF ))
+ | uiA0 | uiB0)
+ : ((uiA64 != uiB64) || (uiA0 != uiB0))
+ && (signA ^ softfloat_lt128( uiA64, uiA0, uiB64, uiB0 ));
+
+}
+