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+/*++
+
+Copyright (c) 2006, Intel Corporation
+All rights reserved. This program and the accompanying materials
+are licensed and made available under the terms and conditions of the BSD License
+which accompanies this distribution. The full text of the license may be found at
+http://opensource.org/licenses/bsd-license.php
+
+THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
+
+Module Name:
+
+ UnixUgaInput.c
+
+Abstract:
+
+ This file produces the Simple Text In for an Uga window.
+
+ This stuff is linked at the hip to the Window, since the window
+ processing is done in a thread kicked off in UnixUgaImplementation.c
+
+ Since the window information is processed in an other thread we need
+ a keyboard Queue to pass data about. The Simple Text In code just
+ takes data off the Queue. The WinProc message loop takes keyboard input
+ and places it in the Queue.
+
+--*/
+
+#include "UnixUga.h"
+
+//
+// Simple Text In implementation.
+//
+
+EFI_STATUS
+EFIAPI
+UnixUgaSimpleTextInReset (
+ IN EFI_SIMPLE_TEXT_INPUT_PROTOCOL *This,
+ IN BOOLEAN ExtendedVerification
+ )
+/*++
+
+Routine Description:
+
+ TODO: Add function description
+
+Arguments:
+
+ This - TODO: add argument description
+ ExtendedVerification - TODO: add argument description
+
+Returns:
+
+ EFI_SUCCESS - TODO: Add description for return value
+
+--*/
+{
+ UGA_PRIVATE_DATA *Private;
+ EFI_INPUT_KEY Key;
+ EFI_TPL OldTpl;
+
+ Private = UGA_PRIVATE_DATA_FROM_TEXT_IN_THIS (This);
+ if (Private->UgaIo == NULL) {
+ return EFI_SUCCESS;
+ }
+
+ //
+ // Enter critical section
+ //
+ OldTpl = gBS->RaiseTPL (TPL_NOTIFY);
+
+ //
+ // A reset is draining the Queue
+ //
+ while (Private->UgaIo->UgaGetKey(Private->UgaIo, &Key) == EFI_SUCCESS)
+ ;
+
+ //
+ // Leave critical section and return
+ //
+ gBS->RestoreTPL (OldTpl);
+ return EFI_SUCCESS;
+}
+
+STATIC
+EFI_STATUS
+EFIAPI
+UnixUgaSimpleTextInReadKeyStroke (
+ IN EFI_SIMPLE_TEXT_INPUT_PROTOCOL *This,
+ OUT EFI_INPUT_KEY *Key
+ )
+/*++
+
+Routine Description:
+
+ TODO: Add function description
+
+Arguments:
+
+ This - TODO: add argument description
+ Key - TODO: add argument description
+
+Returns:
+
+ TODO: add return values
+
+--*/
+{
+ UGA_PRIVATE_DATA *Private;
+ EFI_STATUS Status;
+ EFI_TPL OldTpl;
+
+ Private = UGA_PRIVATE_DATA_FROM_TEXT_IN_THIS (This);
+ if (Private->UgaIo == NULL) {
+ return EFI_NOT_READY;
+ }
+
+ //
+ // Enter critical section
+ //
+ OldTpl = gBS->RaiseTPL (TPL_NOTIFY);
+
+ Status = Private->UgaIo->UgaGetKey(Private->UgaIo, Key);
+ //
+ // Leave critical section and return
+ //
+ gBS->RestoreTPL (OldTpl);
+
+ return Status;
+}
+
+STATIC
+VOID
+EFIAPI
+UnixUgaSimpleTextInWaitForKey (
+ IN EFI_EVENT Event,
+ IN VOID *Context
+ )
+/*++
+
+Routine Description:
+
+ TODO: Add function description
+
+Arguments:
+
+ Event - TODO: add argument description
+ Context - TODO: add argument description
+
+Returns:
+
+ TODO: add return values
+
+--*/
+{
+ UGA_PRIVATE_DATA *Private;
+ EFI_STATUS Status;
+ EFI_TPL OldTpl;
+
+ Private = (UGA_PRIVATE_DATA *) Context;
+ if (Private->UgaIo == NULL) {
+ return;
+ }
+
+ //
+ // Enter critical section
+ //
+ OldTpl = gBS->RaiseTPL (TPL_NOTIFY);
+
+ Status = Private->UgaIo->UgaCheckKey(Private->UgaIo);
+ if (!EFI_ERROR (Status)) {
+ //
+ // If a there is a key in the queue signal our event.
+ //
+ gBS->SignalEvent (Event);
+ }
+ //
+ // Leave critical section and return
+ //
+ gBS->RestoreTPL (OldTpl);
+}
+
+EFI_STATUS
+UnixUgaInitializeSimpleTextInForWindow (
+ IN UGA_PRIVATE_DATA *Private
+ )
+/*++
+
+Routine Description:
+
+ TODO: Add function description
+
+Arguments:
+
+ Private - TODO: add argument description
+
+Returns:
+
+ TODO: add return values
+
+--*/
+{
+ EFI_STATUS Status;
+
+ //
+ // Initialize Simple Text In protoocol
+ //
+ Private->SimpleTextIn.Reset = UnixUgaSimpleTextInReset;
+ Private->SimpleTextIn.ReadKeyStroke = UnixUgaSimpleTextInReadKeyStroke;
+
+ Status = gBS->CreateEvent (
+ EVT_NOTIFY_WAIT,
+ TPL_NOTIFY,
+ UnixUgaSimpleTextInWaitForKey,
+ Private,
+ &Private->SimpleTextIn.WaitForKey
+ );
+
+ return Status;
+}