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+ TITLE CpuAsm.asm:
+;------------------------------------------------------------------------------
+;*
+;* Copyright 2006 - 2009, Intel Corporation
+;* All rights reserved. This program and the accompanying materials
+;* are licensed and made available under the terms and conditions of the BSD License
+;* which accompanies this distribution. The full text of the license may be found at
+;* http://opensource.org/licenses/bsd-license.php
+;*
+;* THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+;* WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
+;*
+;* CpuAsm.asm
+;*
+;* Abstract:
+;*
+;------------------------------------------------------------------------------
+
+ .686
+ .model flat,C
+ .code
+
+EXTRN mErrorCodeFlag:DWORD ; Error code flags for exceptions
+
+;
+; point to the external interrupt vector table
+;
+ExternalVectorTablePtr DWORD 0
+
+InitializeExternalVectorTablePtr PROC PUBLIC
+ mov eax, [esp+4]
+ mov ExternalVectorTablePtr, eax
+ ret
+InitializeExternalVectorTablePtr ENDP
+
+;------------------------------------------------------------------------------
+; VOID
+; SetCodeSelector (
+; UINT16 Selector
+; );
+;------------------------------------------------------------------------------
+SetCodeSelector PROC PUBLIC
+ mov ecx, [esp+4]
+ sub esp, 0x10
+ lea eax, setCodeSelectorLongJump
+ mov [esp], eax
+ mov [esp+4], cx
+ jmp fword ptr [esp]
+setCodeSelectorLongJump:
+ add esp, 0x10
+ ret
+SetCodeSelector ENDP
+
+;------------------------------------------------------------------------------
+; VOID
+; SetDataSelectors (
+; UINT16 Selector
+; );
+;------------------------------------------------------------------------------
+SetDataSelectors PROC PUBLIC
+ mov ecx, [esp+4]
+ mov ss, cx
+ mov ds, cx
+ mov es, cx
+ mov fs, cx
+ mov gs, cx
+ ret
+SetDataSelectors ENDP
+
+;---------------------------------------;
+; CommonInterruptEntry ;
+;---------------------------------------;
+; The follow algorithm is used for the common interrupt routine.
+
+CommonInterruptEntry PROC PUBLIC
+ cli
+ ;
+ ; All interrupt handlers are invoked through interrupt gates, so
+ ; IF flag automatically cleared at the entry point
+ ;
+
+ ;
+ ; Calculate vector number
+ ;
+ ; Get the return address of call, actually, it is the
+ ; address of vector number.
+ ;
+ xchg ecx, [esp]
+ mov cx, [ecx]
+ and ecx, 0FFFFh
+ cmp ecx, 32 ; Intel reserved vector for exceptions?
+ jae NoErrorCode
+ bt mErrorCodeFlag, ecx
+ jc HasErrorCode
+
+NoErrorCode:
+
+ ;
+ ; Stack:
+ ; +---------------------+
+ ; + EFlags +
+ ; +---------------------+
+ ; + CS +
+ ; +---------------------+
+ ; + EIP +
+ ; +---------------------+
+ ; + ECX +
+ ; +---------------------+ <-- ESP
+ ;
+ ; Registers:
+ ; ECX - Vector Number
+ ;
+
+ ;
+ ; Put Vector Number on stack
+ ;
+ push ecx
+
+ ;
+ ; Put 0 (dummy) error code on stack, and restore ECX
+ ;
+ xor ecx, ecx ; ECX = 0
+ xchg ecx, [esp+4]
+
+ jmp ErrorCodeAndVectorOnStack
+
+HasErrorCode:
+
+ ;
+ ; Stack:
+ ; +---------------------+
+ ; + EFlags +
+ ; +---------------------+
+ ; + CS +
+ ; +---------------------+
+ ; + EIP +
+ ; +---------------------+
+ ; + Error Code +
+ ; +---------------------+
+ ; + ECX +
+ ; +---------------------+ <-- ESP
+ ;
+ ; Registers:
+ ; ECX - Vector Number
+ ;
+
+ ;
+ ; Put Vector Number on stack and restore ECX
+ ;
+ xchg ecx, [esp]
+
+ ;
+ ; Fall through to join main routine code
+ ; at ErrorCodeAndVectorOnStack
+ ;
+@@:
+ jmp @B
+
+ErrorCodeAndVectorOnStack:
+ push ebp
+ mov ebp, esp
+
+ ;
+ ; Stack:
+ ; +---------------------+
+ ; + EFlags +
+ ; +---------------------+
+ ; + CS +
+ ; +---------------------+
+ ; + EIP +
+ ; +---------------------+
+ ; + Error Code +
+ ; +---------------------+
+ ; + Vector Number +
+ ; +---------------------+
+ ; + EBP +
+ ; +---------------------+ <-- EBP
+ ;
+
+ ;
+ ; Align stack to make sure that EFI_FX_SAVE_STATE_IA32 of EFI_SYSTEM_CONTEXT_IA32
+ ; is 16-byte aligned
+ ;
+ and esp, 0fffffff0h
+ sub esp, 12
+
+;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
+ push eax
+ push ecx
+ push edx
+ push ebx
+ lea ecx, [ebp + 6 * 4]
+ push ecx ; ESP
+ push dword ptr [ebp] ; EBP
+ push esi
+ push edi
+
+;; UINT32 Gs, Fs, Es, Ds, Cs, Ss;
+ mov eax, ss
+ push eax
+ movzx eax, word ptr [ebp + 4 * 4]
+ push eax
+ mov eax, ds
+ push eax
+ mov eax, es
+ push eax
+ mov eax, fs
+ push eax
+ mov eax, gs
+ push eax
+
+;; UINT32 Eip;
+ mov eax, [ebp + 3 * 4]
+ push eax
+
+;; UINT32 Gdtr[2], Idtr[2];
+ sub esp, 8
+ sidt [esp]
+ mov eax, [esp + 2]
+ xchg eax, [esp]
+ and eax, 0FFFFh
+ mov [esp+4], eax
+
+ sub esp, 8
+ sgdt [esp]
+ mov eax, [esp + 2]
+ xchg eax, [esp]
+ and eax, 0FFFFh
+ mov [esp+4], eax
+
+;; UINT32 Ldtr, Tr;
+ xor eax, eax
+ str ax
+ push eax
+ sldt ax
+ push eax
+
+;; UINT32 EFlags;
+ mov eax, [ebp + 5 * 4]
+ push eax
+
+;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
+ mov eax, cr4
+ or eax, 208h
+ mov cr4, eax
+ push eax
+ mov eax, cr3
+ push eax
+ mov eax, cr2
+ push eax
+ xor eax, eax
+ push eax
+ mov eax, cr0
+ push eax
+
+;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
+ mov eax, dr7
+ push eax
+;; clear Dr7 while executing debugger itself
+ xor eax, eax
+ mov dr7, eax
+
+ mov eax, dr6
+ push eax
+;; insure all status bits in dr6 are clear...
+ xor eax, eax
+ mov dr6, eax
+
+ mov eax, dr3
+ push eax
+ mov eax, dr2
+ push eax
+ mov eax, dr1
+ push eax
+ mov eax, dr0
+ push eax
+
+;; FX_SAVE_STATE_IA32 FxSaveState;
+ sub esp, 512
+ mov edi, esp
+ db 0fh, 0aeh, 07h ;fxsave [edi]
+
+;; UINT32 ExceptionData;
+ push dword ptr [ebp + 2 * 4]
+
+;; call into exception handler
+ mov eax, ExternalVectorTablePtr ; get the interrupt vectors base
+ or eax, eax ; NULL?
+ jz nullExternalExceptionHandler
+
+ mov ecx, [ebp + 4]
+ mov eax, [eax + ecx * 4]
+ or eax, eax ; NULL?
+ jz nullExternalExceptionHandler
+
+;; Prepare parameter and call
+ mov edx, esp
+ push edx
+ mov edx, dword ptr [ebp + 1 * 4]
+ push edx
+
+ ;
+ ; Call External Exception Handler
+ ;
+ call eax
+ add esp, 8
+
+nullExternalExceptionHandler:
+
+ cli
+;; UINT32 ExceptionData;
+ add esp, 4
+
+;; FX_SAVE_STATE_IA32 FxSaveState;
+ mov esi, esp
+ db 0fh, 0aeh, 0eh ; fxrstor [esi]
+ add esp, 512
+
+;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
+ pop eax
+ mov dr0, eax
+ pop eax
+ mov dr1, eax
+ pop eax
+ mov dr2, eax
+ pop eax
+ mov dr3, eax
+;; skip restore of dr6. We cleared dr6 during the context save.
+ add esp, 4
+ pop eax
+ mov dr7, eax
+
+;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
+ pop eax
+ mov cr0, eax
+ add esp, 4 ; not for Cr1
+ pop eax
+ mov cr2, eax
+ pop eax
+ mov cr3, eax
+ pop eax
+ mov cr4, eax
+
+;; UINT32 EFlags;
+ pop dword ptr [ebp + 5 * 4]
+
+;; UINT32 Ldtr, Tr;
+;; UINT32 Gdtr[2], Idtr[2];
+;; Best not let anyone mess with these particular registers...
+ add esp, 24
+
+;; UINT32 Eip;
+ pop dword ptr [ebp + 3 * 4]
+
+;; UINT32 Gs, Fs, Es, Ds, Cs, Ss;
+;; NOTE - modified segment registers could hang the debugger... We
+;; could attempt to insulate ourselves against this possibility,
+;; but that poses risks as well.
+;;
+ pop gs
+ pop fs
+ pop es
+ pop ds
+ pop dword ptr [ebp + 4 * 4]
+ pop ss
+
+;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
+ pop edi
+ pop esi
+ add esp, 4 ; not for ebp
+ add esp, 4 ; not for esp
+ pop ebx
+ pop edx
+ pop ecx
+ pop eax
+
+ mov esp, ebp
+ pop ebp
+ add esp, 8
+ iretd
+
+CommonInterruptEntry ENDP
+
+END