diff options
Diffstat (limited to 'ShellPkg/Library/UefiShellLib')
-rw-r--r-- | ShellPkg/Library/UefiShellLib/UefiShellLib.c | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/ShellPkg/Library/UefiShellLib/UefiShellLib.c b/ShellPkg/Library/UefiShellLib/UefiShellLib.c index 222bd98..103ddfb 100644 --- a/ShellPkg/Library/UefiShellLib/UefiShellLib.c +++ b/ShellPkg/Library/UefiShellLib/UefiShellLib.c @@ -486,6 +486,8 @@ ShellOpenFileByDevicePath( EFI_SIMPLE_FILE_SYSTEM_PROTOCOL *EfiSimpleFileSystemProtocol;
EFI_FILE_PROTOCOL *Handle1;
EFI_FILE_PROTOCOL *Handle2;
+ CHAR16 *FnafPathName;
+ UINTN PathLen;
if (FilePath == NULL || FileHandle == NULL || DeviceHandle == NULL) {
return (EFI_INVALID_PARAMETER);
@@ -552,12 +554,35 @@ ShellOpenFileByDevicePath( Handle1 = NULL;
//
+ // File Name Alignment Fix (FNAF)
+ // Handle2->Open may be incapable of handling a unaligned CHAR16 data.
+ // The structure pointed to by FilePath may be not CHAR16 aligned.
+ // This code copies the potentially unaligned PathName data from the
+ // FilePath structure to the aligned FnafPathName for use in the
+ // calls to Handl2->Open.
+ //
+
+ //
+ // Determine length of PathName, in bytes.
+ //
+ PathLen = DevicePathNodeLength (*FilePath) - SIZE_OF_FILEPATH_DEVICE_PATH;
+
+ //
+ // Allocate memory for the aligned copy of the string Extra allocation is to allow for forced alignment
+ // Copy bytes from possibly unaligned location to aligned location
+ //
+ FnafPathName = AllocateCopyPool(PathLen, (UINT8 *)((FILEPATH_DEVICE_PATH*)*FilePath)->PathName);
+ if (FnafPathName == NULL) {
+ return EFI_OUT_OF_RESOURCES;
+ }
+
+ //
// Try to test opening an existing file
//
Status = Handle2->Open (
Handle2,
&Handle1,
- ((FILEPATH_DEVICE_PATH*)*FilePath)->PathName,
+ FnafPathName,
OpenMode &~EFI_FILE_MODE_CREATE,
0
);
@@ -569,11 +594,17 @@ ShellOpenFileByDevicePath( Status = Handle2->Open (
Handle2,
&Handle1,
- ((FILEPATH_DEVICE_PATH*)*FilePath)->PathName,
+ FnafPathName,
OpenMode,
Attributes
);
}
+
+ //
+ // Free the alignment buffer
+ //
+ FreePool(FnafPathName);
+
//
// Close the last node
//
|