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authorDylan Baker <dylan@pnwbakers.com>2020-01-13 11:15:36 -0800
committerJussi Pakkanen <jpakkane@gmail.com>2020-01-22 23:39:33 +0200
commit730a7b296fdff8aca58e15829485b3b68262d3c0 (patch)
tree08d976f1a499520a520c09743904e268f5046d74 /cross
parent958df63dac810246e84c2b8eaa32d22d19ace0ef (diff)
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environment: Replace LD with <LANG>LD
The rust code is ugly, because rust is annoying. It doesn't invoke a linker directly (unless that linker is link.exe or lld-link.exe), instead it invokes the C compiler (gcc or clang usually) to do it's linking. Meson doesn't have good abstractions for this, though we probably should because some of the D compilers do the same thing. Either that or we should just call the c compiler directly, like vala does. This changes the public interface for meson, which we don't do unless we absolutely have to. In this case I think we need to do it. A fair number of projects have already been using 'ld' in their cross/native files to get the ld binary and call it directly in custom_targets or generators, and we broke that. While we could hit this problem again names like `c_ld` and `cpp_ld` are far less likely to cause collisions than `ld`. Additionally this gives a way to set the linker on a per-compiler basis, which is probably in itself very useful. Fixes #6442
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