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path: root/ui/shader/meson.build
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shaders = [
  ['texture-blit', 'frag'],
  ['texture-blit', 'vert'],
  ['texture-blit-flip', 'vert'],
]

foreach e : shaders
  output = '@0@-@1@.h'.format(e[0], e[1])
  genh += custom_target(output,
                output: output,
                capture: true,
                build_by_default: true, # to be removed when added to a target
                input: files('@0@.@1@'.format(e[0], e[1])),
                command: [shaderinclude, '@INPUT0@'])
endforeach