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|
/*
* QEMU Cocoa display driver
*
* Copyright (c) 2005 Pierre d'Herbemont
* many code/inspiration from SDL 1.2 code (LGPL)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/*
Todo : x miniaturize window
x center the window
- save window position
- handle keyboard event
- handle mouse event
- non 32 bpp support
- full screen
- mouse focus
x simple graphical prompt to demo
- better graphical prompt
*/
#import <Cocoa/Cocoa.h>
#include "vl.h"
NSWindow *window = NULL;
NSQuickDrawView *qd_view = NULL;
int gArgc;
char **gArgv;
DisplayState current_ds;
int grab = 0;
int modifiers_state[256];
/* main defined in qemu/vl.c */
int qemu_main(int argc, char **argv);
/* To deal with miniaturization */
@interface QemuWindow : NSWindow
{ }
@end
/*
------------------------------------------------------
Qemu Video Driver
------------------------------------------------------
*/
/*
------------------------------------------------------
cocoa_update
------------------------------------------------------
*/
static void cocoa_update(DisplayState *ds, int x, int y, int w, int h)
{
//printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
/* Use QDFlushPortBuffer() to flush content to display */
RgnHandle dirty = NewRgn ();
RgnHandle temp = NewRgn ();
SetEmptyRgn (dirty);
/* Build the region of dirty rectangles */
MacSetRectRgn (temp, x, y,
x + w, y + h);
MacUnionRgn (dirty, temp, dirty);
/* Flush the dirty region */
QDFlushPortBuffer ( [ qd_view qdPort ], dirty );
DisposeRgn (dirty);
DisposeRgn (temp);
}
/*
------------------------------------------------------
cocoa_resize
------------------------------------------------------
*/
static void cocoa_resize(DisplayState *ds, int w, int h)
{
const int device_bpp = 32;
static void *screen_pixels;
static int screen_pitch;
NSRect contentRect;
//printf("resizing to %d %d\n", w, h);
contentRect = NSMakeRect (0, 0, w, h);
if(window)
{
[window close];
[window release];
}
window = [ [ QemuWindow alloc ] initWithContentRect:contentRect
styleMask:NSTitledWindowMask|NSMiniaturizableWindowMask|NSClosableWindowMask
backing:NSBackingStoreBuffered defer:NO];
if(!window)
{
fprintf(stderr, "(cocoa) can't create window\n");
exit(1);
}
if(qd_view)
[qd_view release];
qd_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
if(!qd_view)
{
fprintf(stderr, "(cocoa) can't create qd_view\n");
exit(1);
}
[ window setAcceptsMouseMovedEvents:YES ];
[ window setTitle:@"Qemu" ];
[ window setReleasedWhenClosed:NO ];
/* Set screen to black */
[ window setBackgroundColor: [NSColor blackColor] ];
/* set window position */
[ window center ];
[ qd_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ [ window contentView ] addSubview:qd_view ];
[ qd_view release ];
[ window makeKeyAndOrderFront:nil ];
/* Careful here, the window seems to have to be onscreen to do that */
LockPortBits ( [ qd_view qdPort ] );
screen_pixels = GetPixBaseAddr ( GetPortPixMap ( [ qd_view qdPort ] ) );
screen_pitch = GetPixRowBytes ( GetPortPixMap ( [ qd_view qdPort ] ) );
UnlockPortBits ( [ qd_view qdPort ] );
{
int vOffset = [ window frame ].size.height -
[ qd_view frame ].size.height - [ qd_view frame ].origin.y;
int hOffset = [ qd_view frame ].origin.x;
screen_pixels += (vOffset * screen_pitch) + hOffset * (device_bpp/8);
}
ds->data = screen_pixels;
ds->linesize = screen_pitch;
ds->depth = device_bpp;
ds->width = w;
ds->height = h;
#ifdef __LITTLE_ENDIAN__
ds->bgr = 1;
#else
ds->bgr = 0;
#endif
current_ds = *ds;
}
/*
------------------------------------------------------
keymap conversion
------------------------------------------------------
*/
int keymap[] =
{
// SdlI macI macH SdlH 104xtH 104xtC sdl
30, // 0 0x00 0x1e A QZ_a
31, // 1 0x01 0x1f S QZ_s
32, // 2 0x02 0x20 D QZ_d
33, // 3 0x03 0x21 F QZ_f
35, // 4 0x04 0x23 H QZ_h
34, // 5 0x05 0x22 G QZ_g
44, // 6 0x06 0x2c Z QZ_z
45, // 7 0x07 0x2d X QZ_x
46, // 8 0x08 0x2e C QZ_c
47, // 9 0x09 0x2f V QZ_v
0, // 10 0x0A Undefined
48, // 11 0x0B 0x30 B QZ_b
16, // 12 0x0C 0x10 Q QZ_q
17, // 13 0x0D 0x11 W QZ_w
18, // 14 0x0E 0x12 E QZ_e
19, // 15 0x0F 0x13 R QZ_r
21, // 16 0x10 0x15 Y QZ_y
20, // 17 0x11 0x14 T QZ_t
2, // 18 0x12 0x02 1 QZ_1
3, // 19 0x13 0x03 2 QZ_2
4, // 20 0x14 0x04 3 QZ_3
5, // 21 0x15 0x05 4 QZ_4
7, // 22 0x16 0x07 6 QZ_6
6, // 23 0x17 0x06 5 QZ_5
13, // 24 0x18 0x0d = QZ_EQUALS
10, // 25 0x19 0x0a 9 QZ_9
8, // 26 0x1A 0x08 7 QZ_7
12, // 27 0x1B 0x0c - QZ_MINUS
9, // 28 0x1C 0x09 8 QZ_8
11, // 29 0x1D 0x0b 0 QZ_0
27, // 30 0x1E 0x1b ] QZ_RIGHTBRACKET
24, // 31 0x1F 0x18 O QZ_o
22, // 32 0x20 0x16 U QZ_u
26, // 33 0x21 0x1a [ QZ_LEFTBRACKET
23, // 34 0x22 0x17 I QZ_i
25, // 35 0x23 0x19 P QZ_p
28, // 36 0x24 0x1c ENTER QZ_RETURN
38, // 37 0x25 0x26 L QZ_l
36, // 38 0x26 0x24 J QZ_j
40, // 39 0x27 0x28 ' QZ_QUOTE
37, // 40 0x28 0x25 K QZ_k
39, // 41 0x29 0x27 ; QZ_SEMICOLON
43, // 42 0x2A 0x2b \ QZ_BACKSLASH
51, // 43 0x2B 0x33 , QZ_COMMA
53, // 44 0x2C 0x35 / QZ_SLASH
49, // 45 0x2D 0x31 N QZ_n
50, // 46 0x2E 0x32 M QZ_m
52, // 47 0x2F 0x34 . QZ_PERIOD
15, // 48 0x30 0x0f TAB QZ_TAB
57, // 49 0x31 0x39 SPACE QZ_SPACE
41, // 50 0x32 0x29 ` QZ_BACKQUOTE
14, // 51 0x33 0x0e BKSP QZ_BACKSPACE
0, // 52 0x34 Undefined
1, // 53 0x35 0x01 ESC QZ_ESCAPE
0, // 54 0x36 QZ_RMETA
0, // 55 0x37 QZ_LMETA
42, // 56 0x38 0x2a L SHFT QZ_LSHIFT
58, // 57 0x39 0x3a CAPS QZ_CAPSLOCK
56, // 58 0x3A 0x38 L ALT QZ_LALT
29, // 59 0x3B 0x1d L CTRL QZ_LCTRL
54, // 60 0x3C 0x36 R SHFT QZ_RSHIFT
184,// 61 0x3D 0xb8 E0,38 R ALT QZ_RALT
157,// 62 0x3E 0x9d E0,1D R CTRL QZ_RCTRL
0, // 63 0x3F Undefined
0, // 64 0x40 Undefined
0, // 65 0x41 Undefined
0, // 66 0x42 Undefined
55, // 67 0x43 0x37 KP * QZ_KP_MULTIPLY
0, // 68 0x44 Undefined
78, // 69 0x45 0x4e KP + QZ_KP_PLUS
0, // 70 0x46 Undefined
69, // 71 0x47 0x45 NUM QZ_NUMLOCK
0, // 72 0x48 Undefined
0, // 73 0x49 Undefined
0, // 74 0x4A Undefined
181,// 75 0x4B 0xb5 E0,35 KP / QZ_KP_DIVIDE
152,// 76 0x4C 0x9c E0,1C KP EN QZ_KP_ENTER
0, // 77 0x4D undefined
74, // 78 0x4E 0x4a KP - QZ_KP_MINUS
0, // 79 0x4F Undefined
0, // 80 0x50 Undefined
0, // 81 0x51 QZ_KP_EQUALS
82, // 82 0x52 0x52 KP 0 QZ_KP0
79, // 83 0x53 0x4f KP 1 QZ_KP1
80, // 84 0x54 0x50 KP 2 QZ_KP2
81, // 85 0x55 0x51 KP 3 QZ_KP3
75, // 86 0x56 0x4b KP 4 QZ_KP4
76, // 87 0x57 0x4c KP 5 QZ_KP5
77, // 88 0x58 0x4d KP 6 QZ_KP6
71, // 89 0x59 0x47 KP 7 QZ_KP7
0, // 90 0x5A Undefined
72, // 91 0x5B 0x48 KP 8 QZ_KP8
73, // 92 0x5C 0x49 KP 9 QZ_KP9
0, // 93 0x5D Undefined
0, // 94 0x5E Undefined
0, // 95 0x5F Undefined
63, // 96 0x60 0x3f F5 QZ_F5
64, // 97 0x61 0x40 F6 QZ_F6
65, // 98 0x62 0x41 F7 QZ_F7
61, // 99 0x63 0x3d F3 QZ_F3
66, // 100 0x64 0x42 F8 QZ_F8
67, // 101 0x65 0x43 F9 QZ_F9
0, // 102 0x66 Undefined
87, // 103 0x67 0x57 F11 QZ_F11
0, // 104 0x68 Undefined
183,// 105 0x69 0xb7 QZ_PRINT
0, // 106 0x6A Undefined
70, // 107 0x6B 0x46 SCROLL QZ_SCROLLOCK
0, // 108 0x6C Undefined
68, // 109 0x6D 0x44 F10 QZ_F10
0, // 110 0x6E Undefined
88, // 111 0x6F 0x58 F12 QZ_F12
0, // 112 0x70 Undefined
110,// 113 0x71 0x0 QZ_PAUSE
210,// 114 0x72 0xd2 E0,52 INSERT QZ_INSERT
199,// 115 0x73 0xc7 E0,47 HOME QZ_HOME
201,// 116 0x74 0xc9 E0,49 PG UP QZ_PAGEUP
211,// 117 0x75 0xd3 E0,53 DELETE QZ_DELETE
62, // 118 0x76 0x3e F4 QZ_F4
207,// 119 0x77 0xcf E0,4f END QZ_END
60, // 120 0x78 0x3c F2 QZ_F2
209,// 121 0x79 0xd1 E0,51 PG DN QZ_PAGEDOWN
59, // 122 0x7A 0x3b F1 QZ_F1
203,// 123 0x7B 0xcb e0,4B L ARROW QZ_LEFT
205,// 124 0x7C 0xcd e0,4D R ARROW QZ_RIGHT
208,// 125 0x7D 0xd0 E0,50 D ARROW QZ_DOWN
200,// 126 0x7E 0xc8 E0,48 U ARROW QZ_UP
/* completed according to http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzKeys.h?rev=1.6&content-type=text/x-cvsweb-markup */
/* Aditional 104 Key XP-Keyboard Scancodes from http://www.computer-engineering.org/ps2keyboard/scancodes1.html */
/*
219 // 0xdb e0,5b L GUI
220 // 0xdc e0,5c R GUI
221 // 0xdd e0,5d APPS
// E0,2A,E0,37 PRNT SCRN
// E1,1D,45,E1,9D,C5 PAUSE
83 // 0x53 0x53 KP .
// ACPI Scan Codes
222 // 0xde E0, 5E Power
223 // 0xdf E0, 5F Sleep
227 // 0xe3 E0, 63 Wake
// Windows Multimedia Scan Codes
153 // 0x99 E0, 19 Next Track
144 // 0x90 E0, 10 Previous Track
164 // 0xa4 E0, 24 Stop
162 // 0xa2 E0, 22 Play/Pause
160 // 0xa0 E0, 20 Mute
176 // 0xb0 E0, 30 Volume Up
174 // 0xae E0, 2E Volume Down
237 // 0xed E0, 6D Media Select
236 // 0xec E0, 6C E-Mail
161 // 0xa1 E0, 21 Calculator
235 // 0xeb E0, 6B My Computer
229 // 0xe5 E0, 65 WWW Search
178 // 0xb2 E0, 32 WWW Home
234 // 0xea E0, 6A WWW Back
233 // 0xe9 E0, 69 WWW Forward
232 // 0xe8 E0, 68 WWW Stop
231 // 0xe7 E0, 67 WWW Refresh
230 // 0xe6 E0, 66 WWW Favorites
*/
};
int cocoa_keycode_to_qemu(int keycode)
{
if((sizeof(keymap)/sizeof(int)) <= keycode)
{
printf("(cocoa) warning unknow keycode 0x%x\n", keycode);
return 0;
}
return keymap[keycode];
}
/*
------------------------------------------------------
cocoa_refresh
------------------------------------------------------
*/
static void cocoa_refresh(DisplayState *ds)
{
//printf("cocoa_refresh \n");
NSDate *distantPast;
NSEvent *event;
NSAutoreleasePool *pool;
pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
vga_hw_update();
do {
event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
switch ([event type]) {
case NSFlagsChanged:
{
int keycode = cocoa_keycode_to_qemu([event keyCode]);
if (keycode)
{
if (keycode == 58 || keycode == 69) {
/* emulate caps lock and num lock keydown and keyup */
kbd_put_keycode(keycode);
kbd_put_keycode(keycode | 0x80);
} else if (is_graphic_console()) {
if (keycode & 0x80)
kbd_put_keycode(0xe0);
if (modifiers_state[keycode] == 0) {
/* keydown */
kbd_put_keycode(keycode & 0x7f);
modifiers_state[keycode] = 1;
} else {
/* keyup */
kbd_put_keycode(keycode | 0x80);
modifiers_state[keycode] = 0;
}
}
}
/* release Mouse grab when pressing ctrl+alt */
if (([event modifierFlags] & NSControlKeyMask) && ([event modifierFlags] & NSAlternateKeyMask))
{
[window setTitle: @"QEMU"];
[NSCursor unhide];
CGAssociateMouseAndMouseCursorPosition ( TRUE );
grab = 0;
}
}
break;
case NSKeyDown:
{
int keycode = cocoa_keycode_to_qemu([event keyCode]);
/* handle command Key Combos */
if ([event modifierFlags] & NSCommandKeyMask) {
switch ([event keyCode]) {
/* quit */
case 12: /* q key */
/* switch to windowed View */
exit(0);
return;
}
}
/* handle control + alt Key Combos */
if (([event modifierFlags] & NSControlKeyMask) && ([event modifierFlags] & NSAlternateKeyMask)) {
switch (keycode) {
/* toggle Monitor */
case 0x02 ... 0x0a: /* '1' to '9' keys */
console_select(keycode - 0x02);
break;
}
} else {
/* handle standard key events */
if (is_graphic_console()) {
if (keycode & 0x80) //check bit for e0 in front
kbd_put_keycode(0xe0);
kbd_put_keycode(keycode & 0x7f); //remove e0 bit in front
/* handle monitor key events */
} else {
int keysym = 0;
switch([event keyCode]) {
case 115:
keysym = QEMU_KEY_HOME;
break;
case 117:
keysym = QEMU_KEY_DELETE;
break;
case 119:
keysym = QEMU_KEY_END;
break;
case 123:
keysym = QEMU_KEY_LEFT;
break;
case 124:
keysym = QEMU_KEY_RIGHT;
break;
case 125:
keysym = QEMU_KEY_DOWN;
break;
case 126:
keysym = QEMU_KEY_UP;
break;
default:
{
NSString *ks = [event characters];
if ([ks length] > 0)
keysym = [ks characterAtIndex:0];
}
}
if (keysym)
kbd_put_keysym(keysym);
}
}
}
break;
case NSKeyUp:
{
int keycode = cocoa_keycode_to_qemu([event keyCode]);
if (is_graphic_console()) {
if (keycode & 0x80)
kbd_put_keycode(0xe0);
kbd_put_keycode(keycode | 0x80); //add 128 to signal release of key
}
}
break;
case NSMouseMoved:
if (grab) {
int dx = [event deltaX];
int dy = [event deltaY];
int dz = [event deltaZ];
int buttons = 0;
kbd_mouse_event(dx, dy, dz, buttons);
}
break;
case NSLeftMouseDown:
if (grab) {
int buttons = 0;
/* leftclick+command simulates rightclick */
if ([event modifierFlags] & NSCommandKeyMask) {
buttons |= MOUSE_EVENT_RBUTTON;
} else {
buttons |= MOUSE_EVENT_LBUTTON;
}
kbd_mouse_event(0, 0, 0, buttons);
} else {
[NSApp sendEvent: event];
}
break;
case NSLeftMouseDragged:
if (grab) {
int dx = [event deltaX];
int dy = [event deltaY];
int dz = [event deltaZ];
int buttons = 0;
if ([[NSApp currentEvent] modifierFlags] & NSCommandKeyMask) { //leftclick+command simulates rightclick
buttons |= MOUSE_EVENT_RBUTTON;
} else {
buttons |= MOUSE_EVENT_LBUTTON;
}
kbd_mouse_event(dx, dy, dz, buttons);
}
break;
case NSLeftMouseUp:
if (grab) {
kbd_mouse_event(0, 0, 0, 0);
} else {
[window setTitle: @"QEMU (Press ctrl + alt to release Mouse)"];
[NSCursor hide];
CGAssociateMouseAndMouseCursorPosition ( FALSE );
grab = 1;
//[NSApp sendEvent: event];
}
break;
case NSRightMouseDown:
if (grab) {
int buttons = 0;
buttons |= MOUSE_EVENT_RBUTTON;
kbd_mouse_event(0, 0, 0, buttons);
} else {
[NSApp sendEvent: event];
}
break;
case NSRightMouseDragged:
if (grab) {
int dx = [event deltaX];
int dy = [event deltaY];
int dz = [event deltaZ];
int buttons = 0;
buttons |= MOUSE_EVENT_RBUTTON;
kbd_mouse_event(dx, dy, dz, buttons);
}
break;
case NSRightMouseUp:
if (grab) {
kbd_mouse_event(0, 0, 0, 0);
} else {
[NSApp sendEvent: event];
}
break;
case NSOtherMouseDragged:
if (grab) {
int dx = [event deltaX];
int dy = [event deltaY];
int dz = [event deltaZ];
int buttons = 0;
buttons |= MOUSE_EVENT_MBUTTON;
kbd_mouse_event(dx, dy, dz, buttons);
}
break;
case NSOtherMouseDown:
if (grab) {
int buttons = 0;
buttons |= MOUSE_EVENT_MBUTTON;
kbd_mouse_event(0, 0, 0, buttons);
} else {
[NSApp sendEvent:event];
}
break;
case NSOtherMouseUp:
if (grab) {
kbd_mouse_event(0, 0, 0, 0);
} else {
[NSApp sendEvent: event];
}
break;
case NSScrollWheel:
if (grab) {
int dz = [event deltaY];
kbd_mouse_event(0, 0, -dz, 0);
}
break;
default: [NSApp sendEvent:event];
}
}
} while(event != nil);
}
/*
------------------------------------------------------
cocoa_cleanup
------------------------------------------------------
*/
static void cocoa_cleanup(void)
{
}
/*
------------------------------------------------------
cocoa_display_init
------------------------------------------------------
*/
void cocoa_display_init(DisplayState *ds, int full_screen)
{
ds->dpy_update = cocoa_update;
ds->dpy_resize = cocoa_resize;
ds->dpy_refresh = cocoa_refresh;
cocoa_resize(ds, 640, 400);
atexit(cocoa_cleanup);
}
/*
------------------------------------------------------
Interface with Cocoa
------------------------------------------------------
*/
/*
------------------------------------------------------
QemuWindow
Some trick from SDL to use miniwindow
------------------------------------------------------
*/
static void QZ_SetPortAlphaOpaque ()
{
/* Assume 32 bit if( bpp == 32 )*/
if ( 1 ) {
uint32_t *pixels = (uint32_t*) current_ds.data;
uint32_t rowPixels = current_ds.linesize / 4;
uint32_t i, j;
for (i = 0; i < current_ds.height; i++)
for (j = 0; j < current_ds.width; j++) {
pixels[ (i * rowPixels) + j ] |= 0xFF000000;
}
}
}
@implementation QemuWindow
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
QZ_SetPortAlphaOpaque ();
[ super miniaturize:sender ];
}
- (void)display
{
/*
This method fires just before the window deminaturizes from the Dock.
We'll save the current visible surface, let the window manager redraw any
UI elements, and restore the SDL surface. This way, no expose event
is required, and the deminiaturize works perfectly.
*/
/* make sure pixels are fully opaque */
QZ_SetPortAlphaOpaque ();
/* save current visible SDL surface */
[ self cacheImageInRect:[ qd_view frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible SDL surface */
[ self restoreCachedImage ];
}
@end
/*
------------------------------------------------------
QemuCocoaGUIController
NSApp's delegate - indeed main object
------------------------------------------------------
*/
@interface QemuCocoaGUIController : NSObject
{
}
- (void)applicationDidFinishLaunching: (NSNotification *) note;
- (void)applicationWillTerminate:(NSNotification *)aNotification;
- (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo;
- (void)startEmulationWithArgc:(int)argc argv:(char**)argv;
@end
@implementation QemuCocoaGUIController
/* Called when the internal event loop has just started running */
- (void)applicationDidFinishLaunching: (NSNotification *) note
{
/* Display an open dialog box if no argument were passed or
if qemu was launched from the finder ( the Finder passes "-psn" ) */
if( gArgc <= 1 || strncmp (gArgv[1], "-psn", 4) == 0)
{
NSOpenPanel *op = [[NSOpenPanel alloc] init];
cocoa_resize(¤t_ds, 640, 400);
[op setPrompt:@"Boot image"];
[op setMessage:@"Select the disk image you want to boot.\n\nHit the \"Cancel\" button to quit"];
[op beginSheetForDirectory:nil file:nil types:[NSArray arrayWithObjects:@"img",@"iso",@"dmg",@"qcow",@"cow",@"cloop",@"vmdk",nil]
modalForWindow:window modalDelegate:self
didEndSelector:@selector(openPanelDidEnd:returnCode:contextInfo:) contextInfo:NULL];
}
else
{
/* or Launch Qemu, with the global args */
[self startEmulationWithArgc:gArgc argv:gArgv];
}
}
- (void)applicationWillTerminate:(NSNotification *)aNotification
{
printf("Application will terminate\n");
qemu_system_shutdown_request();
/* In order to avoid a crash */
exit(0);
}
- (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
{
if(returnCode == NSCancelButton)
{
exit(0);
}
if(returnCode == NSOKButton)
{
char *bin = "qemu";
char *img = (char*)[ [ sheet filename ] cString];
char **argv = (char**)malloc( sizeof(char*)*3 );
asprintf(&argv[0], "%s", bin);
asprintf(&argv[1], "-hda");
asprintf(&argv[2], "%s", img);
printf("Using argc %d argv %s -hda %s\n", 3, bin, img);
[self startEmulationWithArgc:3 argv:(char**)argv];
}
}
- (void)startEmulationWithArgc:(int)argc argv:(char**)argv
{
int status;
/* Launch Qemu */
printf("starting qemu...\n");
status = qemu_main (argc, argv);
exit(status);
}
@end
/*
------------------------------------------------------
Application Creation
------------------------------------------------------
*/
/* Dock Connection */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
/* Menu Creation */
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = @"Qemu";
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
static void CustomApplicationMain(void)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
QemuCocoaGUIController *gui_controller;
CPSProcessSerNum PSN;
[NSApplication sharedApplication];
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[NSApplication sharedApplication];
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
gui_controller = [[QemuCocoaGUIController alloc] init];
[NSApp setDelegate:gui_controller];
/* Start the main event loop */
[NSApp run];
[gui_controller release];
[pool release];
}
/* Real main of qemu-cocoa */
int main(int argc, char **argv)
{
gArgc = argc;
gArgv = argv;
CustomApplicationMain();
return 0;
}
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