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2023-09-01ui/console: console_select() regardless of have_gfxMarc-André Lureau1-6/+4
2023-09-01ui/vc: drop have_textMarc-André Lureau1-29/+13
2023-09-01ui/vc: replace vc_chr_write() with generic qemu_chr_write()Marc-André Lureau1-3/+3
2023-09-01ui/qmp: move screendump to ui-qmp-cmds.cMarc-André Lureau2-195/+204
2023-09-01ui: remove qemu_pixman_linebuf_copy()Marc-André Lureau1-8/+0
2023-09-01ui: remove qemu_pixman_color() helperMarc-André Lureau1-11/+0
2023-08-31ui: spelling fixesMichael Tokarev6-7/+7
2023-08-07ui/gtk: set scanout mode in gd_egl/gd_gl_area_scanout_textureDongwon Kim2-0/+2
2023-08-01misc: Fix some typos in documentation and commentsStefan Weil1-1/+1
2023-08-01ui/dbus: fix clang compilation issueMarc-André Lureau1-1/+2
2023-08-01ui/dbus: fix win32 compilation when !openglMarc-Andre Lureau1-1/+3
2023-07-25For curses display, recognize a few more control keysSean Estabrooks1-0/+6
2023-07-17ui/gtk: skip refresh if new dmabuf has been submittedDongwon Kim2-0/+8
2023-07-17ui/gtk: set scanout-mode right before scheduling drawDongwon Kim2-2/+2
2023-07-17virtio-gpu-udmabuf: correct naming of QemuDmaBuf size propertiesDongwon Kim4-15/+18
2023-07-17virtio-gpu: replace the surface with null surface when resettingDongwon Kim1-5/+6
2023-07-17ui/gtk: Make sure the right EGL context is currently boundDongwon Kim2-0/+6
2023-07-17ui/vnc-clipboard: fix infinite loop in inflate_buffer (CVE-2023-3255)Mauro Matteo Cascella1-6/+4
2023-06-30ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_glRichard Henderson1-0/+4
2023-06-27ui/dbus: use shared D3D11 Texture2D when possibleMarc-André Lureau2-31/+324
2023-06-27ui: add optional d3d texture pointer to scanout textureMarc-André Lureau8-15/+25
2023-06-27ui/egl: query ANGLE d3d deviceMarc-André Lureau2-1/+34
2023-06-27ui/dbus: add some GL tracesMarc-André Lureau2-0/+9
2023-06-27ui/dbus: add GL support on win32Marc-André Lureau2-34/+68
2023-06-27ui: add egl_fb_read_rect()Marc-André Lureau1-0/+14
2023-06-27ui/egl: default to GLES on windowsMarc-André Lureau1-0/+4
2023-06-27ui: add egl-headless support on win32Marc-André Lureau3-17/+47
2023-06-27ui/dbus: use shared memory when possible on win32Marc-André Lureau2-5/+208
2023-06-27console/win32: allocate shareable display surfaceMarc-André Lureau3-8/+54
2023-06-27ui/dbus: introduce "Interfaces" propertiesMarc-André Lureau2-2/+123
2023-06-27ui/dbus: win32 supportMarc-André Lureau5-13/+111
2023-06-27ui/dbus: compile without gio/gunixfdlist.hMarc-André Lureau3-0/+16
2023-06-27ui/egl: fix make_context_current() callback return valueMarc-André Lureau2-4/+16
2023-06-27ui/egl: export qemu_egl_get_error_string()Marc-André Lureau1-7/+5
2023-06-27ui/gtk: making dmabuf NULL when it's released.Dongwon Kim1-0/+5
2023-06-27ui/gtk: set the area of the scanout texture correctlyDongwon Kim2-2/+4
2023-06-27ui/dbus: Expose a touch device interfaceBilal Elmoussaoui3-3/+102
2023-06-27ui/touch: Move event handling to a common helperBilal Elmoussaoui2-56/+70
2023-06-27ui/sdl2: OpenGL window contextAntonio Caggiano1-7/+11
2023-06-27egl: no need to lookup EGL functions manuallyMarc-André Lureau1-4/+2
2023-06-27ui: return NULL when getting cursor without a consoleMarc-André Lureau1-1/+1
2023-06-20meson: Replace softmmu_ss -> system_ssPhilippe Mathieu-Daudé1-13/+13
2023-06-20meson: Replace CONFIG_SOFTMMU -> CONFIG_SYSTEM_ONLYPhilippe Mathieu-Daudé1-2/+2
2023-06-13cocoa: Fix warnings about invalid prototype declarationsPhilippe Mathieu-Daudé1-1/+1
2023-06-10vnc: move assert in vnc_worker_thread_loopAnastasia Belova1-1/+2
2023-06-05bulk: Remove pointless QOM castsPhilippe Mathieu-Daudé1-3/+3
2023-06-02cutils: Adjust signature of parse_uint[_full]Eric Blake1-2/+2
2023-05-28ui/gtk: enable backend to send multi-touch eventsSergio Lopez1-0/+92
2023-05-28ui: add helpers for virtio-multitouch eventsSergio Lopez1-0/+36
2023-05-28ui: add the infrastructure to support MT eventsSergio Lopez2-0/+7