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path: root/ui/sdl2-gl.c
AgeCommit message (Expand)AuthorFilesLines
2021-03-04ui/console: Pass placeholder surface to displaysAkihiko Odaki1-2/+2
2021-02-04display/ui: add a callback to indicate GL state is flushedMarc-André Lureau1-0/+2
2021-02-04ui: remove gl_ctx_get_currentMarc-André Lureau1-8/+0
2019-08-16Clean up inclusion of sysemu/sysemu.hMarkus Armbruster1-1/+0
2019-06-12Include qemu-common.h exactly where neededMarkus Armbruster1-1/+0
2018-08-24sdl2: redraw correctly when scanout_mode enabled.Tao Wu1-0/+5
2018-04-27sdl: Allow OpenGL ES context creationElie Tournier1-2/+17
2018-04-04sdl2: Remove unused epoxy includeElie Tournier1-2/+0
2017-10-17opengl: move shader init from console-gl.c to shader.cGerd Hoffmann1-2/+2
2017-09-29egl: misc framebuffer helper improvements.Gerd Hoffmann1-2/+2
2017-06-21sdl2: use framebuffer helper functions.Gerd Hoffmann1-29/+7
2017-02-27sdl2: add scanout_disable supportGerd Hoffmann1-5/+11
2017-02-27console: rename dpy_gl_scanout to dpy_gl_scanout_textureGerd Hoffmann1-5/+7
2016-07-06virgl: pass whole GL scanout dimensionsMarc-André Lureau1-0/+1
2016-02-04ui: Clean up includesPeter Maydell1-0/+1
2016-01-08sdl2/opengl: add opengl context and scanout supportGerd Hoffmann1-0/+135
2015-05-05sdl2: add support for display rendering using opengl.Gerd Hoffmann1-0/+112