Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2018-08-24 | sdl2: redraw correctly when scanout_mode enabled. | Tao Wu | 1 | -0/+5 |
2018-04-27 | sdl: Allow OpenGL ES context creation | Elie Tournier | 1 | -2/+17 |
2018-04-04 | sdl2: Remove unused epoxy include | Elie Tournier | 1 | -2/+0 |
2017-10-17 | opengl: move shader init from console-gl.c to shader.c | Gerd Hoffmann | 1 | -2/+2 |
2017-09-29 | egl: misc framebuffer helper improvements. | Gerd Hoffmann | 1 | -2/+2 |
2017-06-21 | sdl2: use framebuffer helper functions. | Gerd Hoffmann | 1 | -29/+7 |
2017-02-27 | sdl2: add scanout_disable support | Gerd Hoffmann | 1 | -5/+11 |
2017-02-27 | console: rename dpy_gl_scanout to dpy_gl_scanout_texture | Gerd Hoffmann | 1 | -5/+7 |
2016-07-06 | virgl: pass whole GL scanout dimensions | Marc-André Lureau | 1 | -0/+1 |
2016-02-04 | ui: Clean up includes | Peter Maydell | 1 | -0/+1 |
2016-01-08 | sdl2/opengl: add opengl context and scanout support | Gerd Hoffmann | 1 | -0/+135 |
2015-05-05 | sdl2: add support for display rendering using opengl. | Gerd Hoffmann | 1 | -0/+112 |