Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2022-03-04 | ui/console: fix texture leak when calling surface_gl_create_texture() | Marc-André Lureau | 1 | -0/+4 |
2021-03-15 | opengl: Do not convert format with glTexImage2D on OpenGL ES | Akihiko Odaki | 1 | -5/+14 |
2019-06-12 | Include qemu-common.h exactly where needed | Markus Armbruster | 1 | -1/+0 |
2019-05-17 | ui/console: Precautionary glBindTexture and surface->texture validation in su... | HOU Qiming | 1 | -7/+11 |
2017-11-10 | ui: use QEMU_IS_ALIGNED macro | Philippe Mathieu-Daudé | 1 | -1/+1 |
2017-10-17 | opengl: add flipping vertex shader | Gerd Hoffmann | 1 | -1/+1 |
2017-10-17 | opengl: move shader init from console-gl.c to shader.c | Gerd Hoffmann | 1 | -39/+6 |
2016-06-10 | ui/console-gl: Add support for big endian display surfaces | Thomas Huth | 1 | -0/+5 |
2016-02-04 | ui: Clean up includes | Peter Maydell | 1 | -0/+1 |
2015-10-08 | shaders: initialize vertexes once | Gerd Hoffmann | 1 | -1/+6 |
2015-05-05 | console-gl: add opengl rendering helper functions | Gerd Hoffmann | 1 | -0/+168 |