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path: root/stubs/replay.c
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2023-02-27replay: Extract core API to 'exec/replay-core.h'Philippe Mathieu-Daudé1-1/+1
2020-10-22replay: do not build if TCG is not availableClaudio Fontana1-78/+0
2020-10-06gdbstub: add reverse continue support in replay modePavel Dovgalyuk1-0/+5
2020-10-06gdbstub: add reverse step support in replay modePavel Dovgalyuk1-0/+5
2020-10-06migration: introduce icount field for snapshotsPavel Dovgalyuk1-0/+5
2020-01-07replay: record and replay random number sourcesPavel Dovgalyuk1-0/+9
2019-08-16Clean up inclusion of sysemu/sysemu.hMarkus Armbruster1-1/+0
2018-10-19replay: pass raw icount value to replay_save_clockPaolo Bonzini1-1/+1
2018-03-12replay: make locking visible outside replay codeAlex Bennée1-0/+8
2017-01-27char: rename CharDriverState ChardevMarc-André Lureau1-2/+2
2016-09-27replay: allow replay stopping and restartingPavel Dovgalyuk1-0/+5
2016-03-30replay: introduce block devices record/replayPavel Dovgalyuk1-0/+4
2016-03-15replay: character devicesPavel Dovgalyuk1-0/+34
2016-02-04stubs: Clean up includesPeter Maydell1-1/+1
2015-11-06replay: initialization and deinitializationPavel Dovgalyuk1-0/+9
2015-11-06replay: checkpointsPavel Dovgalyuk1-0/+6
2015-11-06replay: recording and replaying clock ticksPavel Dovgalyuk1-0/+13
2015-11-05replay: global variables and function stubsPavel Dovgalyuk1-0/+3