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-rw-r--r--include/system/replay.h179
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diff --git a/include/system/replay.h b/include/system/replay.h
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+/*
+ * QEMU replay (system interface)
+ *
+ * Copyright (c) 2010-2015 Institute for System Programming
+ * of the Russian Academy of Sciences.
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ *
+ */
+#ifndef SYSTEM_REPLAY_H
+#define SYSTEM_REPLAY_H
+
+#include "exec/replay-core.h"
+#include "qapi/qapi-types-misc.h"
+#include "qapi/qapi-types-run-state.h"
+#include "qapi/qapi-types-ui.h"
+#include "block/aio.h"
+
+/* replay clock kinds */
+enum ReplayClockKind {
+ /* host_clock */
+ REPLAY_CLOCK_HOST,
+ /* virtual_rt_clock */
+ REPLAY_CLOCK_VIRTUAL_RT,
+ REPLAY_CLOCK_COUNT
+};
+typedef enum ReplayClockKind ReplayClockKind;
+
+/* IDs of the checkpoints */
+enum ReplayCheckpoint {
+ CHECKPOINT_CLOCK_WARP_START,
+ CHECKPOINT_CLOCK_WARP_ACCOUNT,
+ CHECKPOINT_RESET_REQUESTED,
+ CHECKPOINT_SUSPEND_REQUESTED,
+ CHECKPOINT_CLOCK_VIRTUAL,
+ CHECKPOINT_CLOCK_HOST,
+ CHECKPOINT_CLOCK_VIRTUAL_RT,
+ CHECKPOINT_INIT,
+ CHECKPOINT_RESET,
+ CHECKPOINT_COUNT
+};
+typedef enum ReplayCheckpoint ReplayCheckpoint;
+
+typedef struct ReplayNetState ReplayNetState;
+
+/* Name of the initial VM snapshot */
+extern char *replay_snapshot;
+
+/* Replay locking
+ *
+ * The locks are needed to protect the shared structures and log file
+ * when doing record/replay. They also are the main sync-point between
+ * the main-loop thread and the vCPU thread. This was a role
+ * previously filled by the BQL which has been busy trying to reduce
+ * its impact across the code. This ensures blocks of events stay
+ * sequential and reproducible.
+ */
+
+void replay_mutex_lock(void);
+void replay_mutex_unlock(void);
+
+/* Processing the instructions */
+
+/*! Returns number of executed instructions. */
+uint64_t replay_get_current_icount(void);
+/*! Returns number of instructions to execute in replay mode. */
+int replay_get_instructions(void);
+/*! Updates instructions counter in replay mode. */
+void replay_account_executed_instructions(void);
+
+/* Processing clocks and other time sources */
+
+/*! Save the specified clock */
+int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
+ int64_t raw_icount);
+/*! Read the specified clock from the log or return cached data */
+int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount);
+/*! Saves or reads the clock depending on the current replay mode. */
+#define REPLAY_CLOCK(clock, value) \
+ !icount_enabled() ? (value) : \
+ (replay_mode == REPLAY_MODE_PLAY \
+ ? replay_read_clock((clock), icount_get_raw()) \
+ : replay_mode == REPLAY_MODE_RECORD \
+ ? replay_save_clock((clock), (value), icount_get_raw()) \
+ : (value))
+#define REPLAY_CLOCK_LOCKED(clock, value) \
+ !icount_enabled() ? (value) : \
+ (replay_mode == REPLAY_MODE_PLAY \
+ ? replay_read_clock((clock), icount_get_raw_locked()) \
+ : replay_mode == REPLAY_MODE_RECORD \
+ ? replay_save_clock((clock), (value), icount_get_raw_locked()) \
+ : (value))
+
+/* Events */
+
+/*! Called when qemu shutdown is requested. */
+void replay_shutdown_request(ShutdownCause cause);
+/*! Should be called at check points in the execution.
+ These check points are skipped, if they were not met.
+ Saves checkpoint in the SAVE mode and validates in the PLAY mode.
+ Returns 0 in PLAY mode if checkpoint was not found.
+ Returns 1 in all other cases. */
+bool replay_checkpoint(ReplayCheckpoint checkpoint);
+/*! Used to determine that checkpoint or async event is pending.
+ Does not proceed to the next event in the log. */
+bool replay_has_event(void);
+/*
+ * Processes the async events added to the queue (while recording)
+ * or reads the events from the file (while replaying).
+ */
+void replay_async_events(void);
+
+/* Asynchronous events queue */
+
+/*! Enables storing events in the queue */
+void replay_enable_events(void);
+/*! Returns true when saving events is enabled */
+bool replay_events_enabled(void);
+/* Flushes events queue */
+void replay_flush_events(void);
+/*! Adds bottom half event to the queue */
+void replay_bh_schedule_event(QEMUBH *bh);
+/* Adds oneshot bottom half event to the queue */
+void replay_bh_schedule_oneshot_event(AioContext *ctx,
+ QEMUBHFunc *cb, void *opaque);
+/*! Adds input event to the queue */
+void replay_input_event(QemuConsole *src, InputEvent *evt);
+/*! Adds input sync event to the queue */
+void replay_input_sync_event(void);
+/*! Adds block layer event to the queue */
+void replay_block_event(QEMUBH *bh, uint64_t id);
+/*! Returns ID for the next block event */
+uint64_t blkreplay_next_id(void);
+
+/* Character device */
+
+/*! Registers char driver to save it's events */
+void replay_register_char_driver(struct Chardev *chr);
+/*! Saves write to char device event to the log */
+void replay_chr_be_write(struct Chardev *s, const uint8_t *buf, int len);
+/*! Writes char write return value to the replay log. */
+void replay_char_write_event_save(int res, int offset);
+/*! Reads char write return value from the replay log. */
+void replay_char_write_event_load(int *res, int *offset);
+/*! Reads information about read_all character event. */
+int replay_char_read_all_load(uint8_t *buf);
+/*! Writes character read_all error code into the replay log. */
+void replay_char_read_all_save_error(int res);
+/*! Writes character read_all execution result into the replay log. */
+void replay_char_read_all_save_buf(uint8_t *buf, int offset);
+
+/* Network */
+
+/*! Registers replay network filter attached to some backend. */
+ReplayNetState *replay_register_net(NetFilterState *nfs);
+/*! Unregisters replay network filter. */
+void replay_unregister_net(ReplayNetState *rns);
+/*! Called to write network packet to the replay log. */
+void replay_net_packet_event(ReplayNetState *rns, unsigned flags,
+ const struct iovec *iov, int iovcnt);
+
+/* Audio */
+
+/*! Saves/restores number of played samples of audio out operation. */
+void replay_audio_out(size_t *played);
+/*! Saves/restores recorded samples of audio in operation. */
+void replay_audio_in(size_t *recorded, void *samples, size_t *wpos, size_t size);
+
+/* VM state operations */
+
+/*! Called at the start of execution.
+ Loads or saves initial vmstate depending on execution mode. */
+void replay_vmstate_init(void);
+/*! Called to ensure that replay state is consistent and VM snapshot
+ can be created */
+bool replay_can_snapshot(void);
+
+#endif