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Diffstat (limited to 'include/system/replay.h')
-rw-r--r-- | include/system/replay.h | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/include/system/replay.h b/include/system/replay.h new file mode 100644 index 0000000..1c87c97 --- /dev/null +++ b/include/system/replay.h @@ -0,0 +1,179 @@ +/* + * QEMU replay (system interface) + * + * Copyright (c) 2010-2015 Institute for System Programming + * of the Russian Academy of Sciences. + * + * This work is licensed under the terms of the GNU GPL, version 2 or later. + * See the COPYING file in the top-level directory. + * + */ +#ifndef SYSTEM_REPLAY_H +#define SYSTEM_REPLAY_H + +#include "exec/replay-core.h" +#include "qapi/qapi-types-misc.h" +#include "qapi/qapi-types-run-state.h" +#include "qapi/qapi-types-ui.h" +#include "block/aio.h" + +/* replay clock kinds */ +enum ReplayClockKind { + /* host_clock */ + REPLAY_CLOCK_HOST, + /* virtual_rt_clock */ + REPLAY_CLOCK_VIRTUAL_RT, + REPLAY_CLOCK_COUNT +}; +typedef enum ReplayClockKind ReplayClockKind; + +/* IDs of the checkpoints */ +enum ReplayCheckpoint { + CHECKPOINT_CLOCK_WARP_START, + CHECKPOINT_CLOCK_WARP_ACCOUNT, + CHECKPOINT_RESET_REQUESTED, + CHECKPOINT_SUSPEND_REQUESTED, + CHECKPOINT_CLOCK_VIRTUAL, + CHECKPOINT_CLOCK_HOST, + CHECKPOINT_CLOCK_VIRTUAL_RT, + CHECKPOINT_INIT, + CHECKPOINT_RESET, + CHECKPOINT_COUNT +}; +typedef enum ReplayCheckpoint ReplayCheckpoint; + +typedef struct ReplayNetState ReplayNetState; + +/* Name of the initial VM snapshot */ +extern char *replay_snapshot; + +/* Replay locking + * + * The locks are needed to protect the shared structures and log file + * when doing record/replay. They also are the main sync-point between + * the main-loop thread and the vCPU thread. This was a role + * previously filled by the BQL which has been busy trying to reduce + * its impact across the code. This ensures blocks of events stay + * sequential and reproducible. + */ + +void replay_mutex_lock(void); +void replay_mutex_unlock(void); + +/* Processing the instructions */ + +/*! Returns number of executed instructions. */ +uint64_t replay_get_current_icount(void); +/*! Returns number of instructions to execute in replay mode. */ +int replay_get_instructions(void); +/*! Updates instructions counter in replay mode. */ +void replay_account_executed_instructions(void); + +/* Processing clocks and other time sources */ + +/*! Save the specified clock */ +int64_t replay_save_clock(ReplayClockKind kind, int64_t clock, + int64_t raw_icount); +/*! Read the specified clock from the log or return cached data */ +int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount); +/*! Saves or reads the clock depending on the current replay mode. */ +#define REPLAY_CLOCK(clock, value) \ + !icount_enabled() ? (value) : \ + (replay_mode == REPLAY_MODE_PLAY \ + ? replay_read_clock((clock), icount_get_raw()) \ + : replay_mode == REPLAY_MODE_RECORD \ + ? replay_save_clock((clock), (value), icount_get_raw()) \ + : (value)) +#define REPLAY_CLOCK_LOCKED(clock, value) \ + !icount_enabled() ? (value) : \ + (replay_mode == REPLAY_MODE_PLAY \ + ? replay_read_clock((clock), icount_get_raw_locked()) \ + : replay_mode == REPLAY_MODE_RECORD \ + ? replay_save_clock((clock), (value), icount_get_raw_locked()) \ + : (value)) + +/* Events */ + +/*! Called when qemu shutdown is requested. */ +void replay_shutdown_request(ShutdownCause cause); +/*! Should be called at check points in the execution. + These check points are skipped, if they were not met. + Saves checkpoint in the SAVE mode and validates in the PLAY mode. + Returns 0 in PLAY mode if checkpoint was not found. + Returns 1 in all other cases. */ +bool replay_checkpoint(ReplayCheckpoint checkpoint); +/*! Used to determine that checkpoint or async event is pending. + Does not proceed to the next event in the log. */ +bool replay_has_event(void); +/* + * Processes the async events added to the queue (while recording) + * or reads the events from the file (while replaying). + */ +void replay_async_events(void); + +/* Asynchronous events queue */ + +/*! Enables storing events in the queue */ +void replay_enable_events(void); +/*! Returns true when saving events is enabled */ +bool replay_events_enabled(void); +/* Flushes events queue */ +void replay_flush_events(void); +/*! Adds bottom half event to the queue */ +void replay_bh_schedule_event(QEMUBH *bh); +/* Adds oneshot bottom half event to the queue */ +void replay_bh_schedule_oneshot_event(AioContext *ctx, + QEMUBHFunc *cb, void *opaque); +/*! Adds input event to the queue */ +void replay_input_event(QemuConsole *src, InputEvent *evt); +/*! Adds input sync event to the queue */ +void replay_input_sync_event(void); +/*! Adds block layer event to the queue */ +void replay_block_event(QEMUBH *bh, uint64_t id); +/*! Returns ID for the next block event */ +uint64_t blkreplay_next_id(void); + +/* Character device */ + +/*! Registers char driver to save it's events */ +void replay_register_char_driver(struct Chardev *chr); +/*! Saves write to char device event to the log */ +void replay_chr_be_write(struct Chardev *s, const uint8_t *buf, int len); +/*! Writes char write return value to the replay log. */ +void replay_char_write_event_save(int res, int offset); +/*! Reads char write return value from the replay log. */ +void replay_char_write_event_load(int *res, int *offset); +/*! Reads information about read_all character event. */ +int replay_char_read_all_load(uint8_t *buf); +/*! Writes character read_all error code into the replay log. */ +void replay_char_read_all_save_error(int res); +/*! Writes character read_all execution result into the replay log. */ +void replay_char_read_all_save_buf(uint8_t *buf, int offset); + +/* Network */ + +/*! Registers replay network filter attached to some backend. */ +ReplayNetState *replay_register_net(NetFilterState *nfs); +/*! Unregisters replay network filter. */ +void replay_unregister_net(ReplayNetState *rns); +/*! Called to write network packet to the replay log. */ +void replay_net_packet_event(ReplayNetState *rns, unsigned flags, + const struct iovec *iov, int iovcnt); + +/* Audio */ + +/*! Saves/restores number of played samples of audio out operation. */ +void replay_audio_out(size_t *played); +/*! Saves/restores recorded samples of audio in operation. */ +void replay_audio_in(size_t *recorded, void *samples, size_t *wpos, size_t size); + +/* VM state operations */ + +/*! Called at the start of execution. + Loads or saves initial vmstate depending on execution mode. */ +void replay_vmstate_init(void); +/*! Called to ensure that replay state is consistent and VM snapshot + can be created */ +bool replay_can_snapshot(void); + +#endif |