aboutsummaryrefslogtreecommitdiff
path: root/include/sysemu/replay.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/sysemu/replay.h')
-rw-r--r--include/sysemu/replay.h190
1 files changed, 0 insertions, 190 deletions
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h
deleted file mode 100644
index f229b21..0000000
--- a/include/sysemu/replay.h
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * QEMU replay (system interface)
- *
- * Copyright (c) 2010-2015 Institute for System Programming
- * of the Russian Academy of Sciences.
- *
- * This work is licensed under the terms of the GNU GPL, version 2 or later.
- * See the COPYING file in the top-level directory.
- *
- */
-#ifndef SYSEMU_REPLAY_H
-#define SYSEMU_REPLAY_H
-
-#ifdef CONFIG_USER_ONLY
-#error Cannot include this header from user emulation
-#endif
-
-#include "exec/replay-core.h"
-#include "qapi/qapi-types-misc.h"
-#include "qapi/qapi-types-run-state.h"
-#include "qapi/qapi-types-ui.h"
-#include "block/aio.h"
-
-/* replay clock kinds */
-enum ReplayClockKind {
- /* host_clock */
- REPLAY_CLOCK_HOST,
- /* virtual_rt_clock */
- REPLAY_CLOCK_VIRTUAL_RT,
- REPLAY_CLOCK_COUNT
-};
-typedef enum ReplayClockKind ReplayClockKind;
-
-/* IDs of the checkpoints */
-enum ReplayCheckpoint {
- CHECKPOINT_CLOCK_WARP_START,
- CHECKPOINT_CLOCK_WARP_ACCOUNT,
- CHECKPOINT_RESET_REQUESTED,
- CHECKPOINT_SUSPEND_REQUESTED,
- CHECKPOINT_CLOCK_VIRTUAL,
- CHECKPOINT_CLOCK_HOST,
- CHECKPOINT_CLOCK_VIRTUAL_RT,
- CHECKPOINT_INIT,
- CHECKPOINT_RESET,
- CHECKPOINT_COUNT
-};
-typedef enum ReplayCheckpoint ReplayCheckpoint;
-
-typedef struct ReplayNetState ReplayNetState;
-
-/* Name of the initial VM snapshot */
-extern char *replay_snapshot;
-
-/* Replay locking
- *
- * The locks are needed to protect the shared structures and log file
- * when doing record/replay. They also are the main sync-point between
- * the main-loop thread and the vCPU thread. This was a role
- * previously filled by the BQL which has been busy trying to reduce
- * its impact across the code. This ensures blocks of events stay
- * sequential and reproducible.
- */
-
-void replay_mutex_lock(void);
-void replay_mutex_unlock(void);
-
-/* Processing the instructions */
-
-/*! Returns number of executed instructions. */
-uint64_t replay_get_current_icount(void);
-/*! Returns number of instructions to execute in replay mode. */
-int replay_get_instructions(void);
-/*! Updates instructions counter in replay mode. */
-void replay_account_executed_instructions(void);
-
-/**
- * replay_can_wait: check if we should pause for wait-io
- */
-bool replay_can_wait(void);
-
-/* Processing clocks and other time sources */
-
-/*! Save the specified clock */
-int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
- int64_t raw_icount);
-/*! Read the specified clock from the log or return cached data */
-int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount);
-/*! Saves or reads the clock depending on the current replay mode. */
-#define REPLAY_CLOCK(clock, value) \
- !icount_enabled() ? (value) : \
- (replay_mode == REPLAY_MODE_PLAY \
- ? replay_read_clock((clock), icount_get_raw()) \
- : replay_mode == REPLAY_MODE_RECORD \
- ? replay_save_clock((clock), (value), icount_get_raw()) \
- : (value))
-#define REPLAY_CLOCK_LOCKED(clock, value) \
- !icount_enabled() ? (value) : \
- (replay_mode == REPLAY_MODE_PLAY \
- ? replay_read_clock((clock), icount_get_raw_locked()) \
- : replay_mode == REPLAY_MODE_RECORD \
- ? replay_save_clock((clock), (value), icount_get_raw_locked()) \
- : (value))
-
-/* Events */
-
-/*! Called when qemu shutdown is requested. */
-void replay_shutdown_request(ShutdownCause cause);
-/*! Should be called at check points in the execution.
- These check points are skipped, if they were not met.
- Saves checkpoint in the SAVE mode and validates in the PLAY mode.
- Returns 0 in PLAY mode if checkpoint was not found.
- Returns 1 in all other cases. */
-bool replay_checkpoint(ReplayCheckpoint checkpoint);
-/*! Used to determine that checkpoint or async event is pending.
- Does not proceed to the next event in the log. */
-bool replay_has_event(void);
-/*
- * Processes the async events added to the queue (while recording)
- * or reads the events from the file (while replaying).
- */
-void replay_async_events(void);
-
-/* Asynchronous events queue */
-
-/*! Disables storing events in the queue */
-void replay_disable_events(void);
-/*! Enables storing events in the queue */
-void replay_enable_events(void);
-/*! Returns true when saving events is enabled */
-bool replay_events_enabled(void);
-/* Flushes events queue */
-void replay_flush_events(void);
-/*! Adds bottom half event to the queue */
-void replay_bh_schedule_event(QEMUBH *bh);
-/* Adds oneshot bottom half event to the queue */
-void replay_bh_schedule_oneshot_event(AioContext *ctx,
- QEMUBHFunc *cb, void *opaque);
-/*! Adds input event to the queue */
-void replay_input_event(QemuConsole *src, InputEvent *evt);
-/*! Adds input sync event to the queue */
-void replay_input_sync_event(void);
-/*! Adds block layer event to the queue */
-void replay_block_event(QEMUBH *bh, uint64_t id);
-/*! Returns ID for the next block event */
-uint64_t blkreplay_next_id(void);
-
-/* Character device */
-
-/*! Registers char driver to save it's events */
-void replay_register_char_driver(struct Chardev *chr);
-/*! Saves write to char device event to the log */
-void replay_chr_be_write(struct Chardev *s, const uint8_t *buf, int len);
-/*! Writes char write return value to the replay log. */
-void replay_char_write_event_save(int res, int offset);
-/*! Reads char write return value from the replay log. */
-void replay_char_write_event_load(int *res, int *offset);
-/*! Reads information about read_all character event. */
-int replay_char_read_all_load(uint8_t *buf);
-/*! Writes character read_all error code into the replay log. */
-void replay_char_read_all_save_error(int res);
-/*! Writes character read_all execution result into the replay log. */
-void replay_char_read_all_save_buf(uint8_t *buf, int offset);
-
-/* Network */
-
-/*! Registers replay network filter attached to some backend. */
-ReplayNetState *replay_register_net(NetFilterState *nfs);
-/*! Unregisters replay network filter. */
-void replay_unregister_net(ReplayNetState *rns);
-/*! Called to write network packet to the replay log. */
-void replay_net_packet_event(ReplayNetState *rns, unsigned flags,
- const struct iovec *iov, int iovcnt);
-
-/* Audio */
-
-/*! Saves/restores number of played samples of audio out operation. */
-void replay_audio_out(size_t *played);
-/*! Saves/restores recorded samples of audio in operation. */
-void replay_audio_in(size_t *recorded, void *samples, size_t *wpos, size_t size);
-
-/* VM state operations */
-
-/*! Called at the start of execution.
- Loads or saves initial vmstate depending on execution mode. */
-void replay_vmstate_init(void);
-/*! Called to ensure that replay state is consistent and VM snapshot
- can be created */
-bool replay_can_snapshot(void);
-
-#endif