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diff --git a/docs/replay.txt b/docs/replay.txt new file mode 100644 index 0000000..149727e --- /dev/null +++ b/docs/replay.txt @@ -0,0 +1,168 @@ +Copyright (c) 2010-2015 Institute for System Programming + of the Russian Academy of Sciences. + +This work is licensed under the terms of the GNU GPL, version 2 or later. +See the COPYING file in the top-level directory. + +Record/replay +------------- + +Record/replay functions are used for the reverse execution and deterministic +replay of qemu execution. This implementation of deterministic replay can +be used for deterministic debugging of guest code through a gdb remote +interface. + +Execution recording writes a non-deterministic events log, which can be later +used for replaying the execution anywhere and for unlimited number of times. +It also supports checkpointing for faster rewinding during reverse debugging. +Execution replaying reads the log and replays all non-deterministic events +including external input, hardware clocks, and interrupts. + +Deterministic replay has the following features: + * Deterministically replays whole system execution and all contents of + the memory, state of the hardware devices, clocks, and screen of the VM. + * Writes execution log into the file for later replaying for multiple times + on different machines. + * Supports i386, x86_64, and ARM hardware platforms. + * Performs deterministic replay of all operations with keyboard and mouse + input devices. + +Usage of the record/replay: + * First, record the execution, by adding the following arguments to the command line: + '-icount shift=7,rr=record,rrfile=replay.bin -net none'. + Block devices' images are not actually changed in the recording mode, + because all of the changes are written to the temporary overlay file. + * Then you can replay it by using another command + line option: '-icount shift=7,rr=replay,rrfile=replay.bin -net none' + * '-net none' option should also be specified if network replay patches + are not applied. + +Papers with description of deterministic replay implementation: +http://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html +http://dl.acm.org/citation.cfm?id=2786805.2803179 + +Modifications of qemu include: + * wrappers for clock and time functions to save their return values in the log + * saving different asynchronous events (e.g. system shutdown) into the log + * synchronization of the bottom halves execution + * synchronization of the threads from thread pool + * recording/replaying user input (mouse and keyboard) + * adding internal checkpoints for cpu and io synchronization + +Non-deterministic events +------------------------ + +Our record/replay system is based on saving and replaying non-deterministic +events (e.g. keyboard input) and simulating deterministic ones (e.g. reading +from HDD or memory of the VM). Saving only non-deterministic events makes +log file smaller, simulation faster, and allows using reverse debugging even +for realtime applications. + +The following non-deterministic data from peripheral devices is saved into +the log: mouse and keyboard input, network packets, audio controller input, +USB packets, serial port input, and hardware clocks (they are non-deterministic +too, because their values are taken from the host machine). Inputs from +simulated hardware, memory of VM, software interrupts, and execution of +instructions are not saved into the log, because they are deterministic and +can be replayed by simulating the behavior of virtual machine starting from +initial state. + +We had to solve three tasks to implement deterministic replay: recording +non-deterministic events, replaying non-deterministic events, and checking +that there is no divergence between record and replay modes. + +We changed several parts of QEMU to make event log recording and replaying. +Devices' models that have non-deterministic input from external devices were +changed to write every external event into the execution log immediately. +E.g. network packets are written into the log when they arrive into the virtual +network adapter. + +All non-deterministic events are coming from these devices. But to +replay them we need to know at which moments they occur. We specify +these moments by counting the number of instructions executed between +every pair of consecutive events. + +Instruction counting +-------------------- + +QEMU should work in icount mode to use record/replay feature. icount was +designed to allow deterministic execution in absence of external inputs +of the virtual machine. We also use icount to control the occurrence of the +non-deterministic events. The number of instructions elapsed from the last event +is written to the log while recording the execution. In replay mode we +can predict when to inject that event using the instruction counter. + +Timers +------ + +Timers are used to execute callbacks from different subsystems of QEMU +at the specified moments of time. There are several kinds of timers: + * Real time clock. Based on host time and used only for callbacks that + do not change the virtual machine state. For this reason real time + clock and timers does not affect deterministic replay at all. + * Virtual clock. These timers run only during the emulation. In icount + mode virtual clock value is calculated using executed instructions counter. + That is why it is completely deterministic and does not have to be recorded. + * Host clock. This clock is used by device models that simulate real time + sources (e.g. real time clock chip). Host clock is the one of the sources + of non-determinism. Host clock read operations should be logged to + make the execution deterministic. + * Real time clock for icount. This clock is similar to real time clock but + it is used only for increasing virtual clock while virtual machine is + sleeping. Due to its nature it is also non-deterministic as the host clock + and has to be logged too. + +Checkpoints +----------- + +Replaying of the execution of virtual machine is bound by sources of +non-determinism. These are inputs from clock and peripheral devices, +and QEMU thread scheduling. Thread scheduling affect on processing events +from timers, asynchronous input-output, and bottom halves. + +Invocations of timers are coupled with clock reads and changing the state +of the virtual machine. Reads produce non-deterministic data taken from +host clock. And VM state changes should preserve their order. Their relative +order in replay mode must replicate the order of callbacks in record mode. +To preserve this order we use checkpoints. When a specific clock is processed +in record mode we save to the log special "checkpoint" event. +Checkpoints here do not refer to virtual machine snapshots. They are just +record/replay events used for synchronization. + +QEMU in replay mode will try to invoke timers processing in random moment +of time. That's why we do not process a group of timers until the checkpoint +event will be read from the log. Such an event allows synchronizing CPU +execution and timer events. + +Another checkpoints application in record/replay is instruction counting +while the virtual machine is idle. This function (qemu_clock_warp) is called +from the wait loop. It changes virtual machine state and must be deterministic +then. That is why we added checkpoint to this function to prevent its +operation in replay mode when it does not correspond to record mode. + +Bottom halves +------------- + +Disk I/O events are completely deterministic in our model, because +in both record and replay modes we start virtual machine from the same +disk state. But callbacks that virtual disk controller uses for reading and +writing the disk may occur at different moments of time in record and replay +modes. + +Reading and writing requests are created by CPU thread of QEMU. Later these +requests proceed to block layer which creates "bottom halves". Bottom +halves consist of callback and its parameters. They are processed when +main loop locks the global mutex. These locks are not synchronized with +replaying process because main loop also processes the events that do not +affect the virtual machine state (like user interaction with monitor). + +That is why we had to implement saving and replaying bottom halves callbacks +synchronously to the CPU execution. When the callback is about to execute +it is added to the queue in the replay module. This queue is written to the +log when its callbacks are executed. In replay mode callbacks are not processed +until the corresponding event is read from the events log file. + +Sometimes the block layer uses asynchronous callbacks for its internal purposes +(like reading or writing VM snapshots or disk image cluster tables). In this +case bottom halves are not marked as "replayable" and do not saved +into the log. |