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-rw-r--r--blockjob.c7
-rw-r--r--include/block/blockjob_int.h3
2 files changed, 7 insertions, 3 deletions
diff --git a/blockjob.c b/blockjob.c
index 3a0c491..ff9a614 100644
--- a/blockjob.c
+++ b/blockjob.c
@@ -797,11 +797,14 @@ void block_job_sleep_ns(BlockJob *job, QEMUClockType type, int64_t ns)
return;
}
- job->busy = false;
+ /* We need to leave job->busy set here, because when we have
+ * put a coroutine to 'sleep', we have scheduled it to run in
+ * the future. We cannot enter that same coroutine again before
+ * it wakes and runs, otherwise we risk double-entry or entry after
+ * completion. */
if (!block_job_should_pause(job)) {
co_aio_sleep_ns(blk_get_aio_context(job->blk), type, ns);
}
- job->busy = true;
block_job_pause_point(job);
}
diff --git a/include/block/blockjob_int.h b/include/block/blockjob_int.h
index f13ad05..43f3be2 100644
--- a/include/block/blockjob_int.h
+++ b/include/block/blockjob_int.h
@@ -143,7 +143,8 @@ void *block_job_create(const char *job_id, const BlockJobDriver *driver,
* @ns: How many nanoseconds to stop for.
*
* Put the job to sleep (assuming that it wasn't canceled) for @ns
- * nanoseconds. Canceling the job will interrupt the wait immediately.
+ * nanoseconds. Canceling the job will not interrupt the wait, so the
+ * cancel will not process until the coroutine wakes up.
*/
void block_job_sleep_ns(BlockJob *job, QEMUClockType type, int64_t ns);