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-rw-r--r--hw/display/vga.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/hw/display/vga.c b/hw/display/vga.c
index 4795a00..b4ceff7 100644
--- a/hw/display/vga.c
+++ b/hw/display/vga.c
@@ -1501,31 +1501,6 @@ static void vga_draw_graphic(VGACommonState *s, int full_update)
disp_width = width;
depth = s->get_bpp(s);
- region_start = (s->params.start_addr * 4);
- region_end = region_start + (ram_addr_t)s->params.line_offset * height;
- region_end += width * depth / 8; /* scanline length */
- region_end -= s->params.line_offset;
- if (region_end > s->vbe_size || depth == 0 || depth == 15) {
- /*
- * We land here on:
- * - wraps around (can happen with cirrus vbe modes)
- * - depth == 0 (256 color palette video mode)
- * - depth == 15
- *
- * Take the safe and slow route:
- * - create a dirty bitmap snapshot for all vga memory.
- * - force shadowing (so all vga memory access goes
- * through vga_read_*() helpers).
- *
- * Given this affects only vga features which are pretty much
- * unused by modern guests there should be no performance
- * impact.
- */
- region_start = 0;
- region_end = s->vbe_size;
- force_shadow = true;
- }
-
/* bits 5-6: 0 = 16-color mode, 1 = 4-color mode, 2 = 256-color mode. */
shift_control = (s->gr[VGA_GFX_MODE] >> 5) & 3;
double_scan = (s->cr[VGA_CRTC_MAX_SCAN] >> 7);
@@ -1597,6 +1572,31 @@ static void vga_draw_graphic(VGACommonState *s, int full_update)
}
}
+ region_start = (s->params.start_addr * 4);
+ region_end = region_start + (ram_addr_t)s->params.line_offset * height;
+ region_end += width * depth / 8; /* scanline length */
+ region_end -= s->params.line_offset;
+ if (region_end > s->vbe_size || depth == 0 || depth == 15) {
+ /*
+ * We land here on:
+ * - wraps around (can happen with cirrus vbe modes)
+ * - depth == 0 (256 color palette video mode)
+ * - depth == 15
+ *
+ * Take the safe and slow route:
+ * - create a dirty bitmap snapshot for all vga memory.
+ * - force shadowing (so all vga memory access goes
+ * through vga_read_*() helpers).
+ *
+ * Given this affects only vga features which are pretty much
+ * unused by modern guests there should be no performance
+ * impact.
+ */
+ region_start = 0;
+ region_end = s->vbe_size;
+ force_shadow = true;
+ }
+
/*
* Check whether we can share the surface with the backend
* or whether we need a shadow surface. We share native