diff options
-rw-r--r-- | hw/display/vga.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/hw/display/vga.c b/hw/display/vga.c index 4795a00..b4ceff7 100644 --- a/hw/display/vga.c +++ b/hw/display/vga.c @@ -1501,31 +1501,6 @@ static void vga_draw_graphic(VGACommonState *s, int full_update) disp_width = width; depth = s->get_bpp(s); - region_start = (s->params.start_addr * 4); - region_end = region_start + (ram_addr_t)s->params.line_offset * height; - region_end += width * depth / 8; /* scanline length */ - region_end -= s->params.line_offset; - if (region_end > s->vbe_size || depth == 0 || depth == 15) { - /* - * We land here on: - * - wraps around (can happen with cirrus vbe modes) - * - depth == 0 (256 color palette video mode) - * - depth == 15 - * - * Take the safe and slow route: - * - create a dirty bitmap snapshot for all vga memory. - * - force shadowing (so all vga memory access goes - * through vga_read_*() helpers). - * - * Given this affects only vga features which are pretty much - * unused by modern guests there should be no performance - * impact. - */ - region_start = 0; - region_end = s->vbe_size; - force_shadow = true; - } - /* bits 5-6: 0 = 16-color mode, 1 = 4-color mode, 2 = 256-color mode. */ shift_control = (s->gr[VGA_GFX_MODE] >> 5) & 3; double_scan = (s->cr[VGA_CRTC_MAX_SCAN] >> 7); @@ -1597,6 +1572,31 @@ static void vga_draw_graphic(VGACommonState *s, int full_update) } } + region_start = (s->params.start_addr * 4); + region_end = region_start + (ram_addr_t)s->params.line_offset * height; + region_end += width * depth / 8; /* scanline length */ + region_end -= s->params.line_offset; + if (region_end > s->vbe_size || depth == 0 || depth == 15) { + /* + * We land here on: + * - wraps around (can happen with cirrus vbe modes) + * - depth == 0 (256 color palette video mode) + * - depth == 15 + * + * Take the safe and slow route: + * - create a dirty bitmap snapshot for all vga memory. + * - force shadowing (so all vga memory access goes + * through vga_read_*() helpers). + * + * Given this affects only vga features which are pretty much + * unused by modern guests there should be no performance + * impact. + */ + region_start = 0; + region_end = s->vbe_size; + force_shadow = true; + } + /* * Check whether we can share the surface with the backend * or whether we need a shadow surface. We share native |