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authorDaniel P. Berrange <berrange@redhat.com>2017-12-18 19:12:25 +0000
committerGerd Hoffmann <kraxel@redhat.com>2018-01-12 13:48:54 +0100
commitada8d2e4369ea49677d8672ac81bce73eefd5b54 (patch)
tree8a48a2af50fe9262c0626fd52967e5f474f1a19a /ui
parente2b72cb6e0443d90d7ab037858cb6834b6cca852 (diff)
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ui: fix VNC client throttling when forced update is requested
The VNC server must throttle data sent to the client to prevent the 'output' buffer size growing without bound, if the client stops reading data off the socket (either maliciously or due to stalled/slow network connection). The current throttling is very crude because it simply checks whether the output buffer offset is zero. This check is disabled if the client has requested a forced update, because we want to send these as soon as possible. As a result, the VNC client can cause QEMU to allocate arbitrary amounts of RAM. They can first start something in the guest that triggers lots of framebuffer updates eg play a youtube video. Then repeatedly send full framebuffer update requests, but never read data back from the server. This can easily make QEMU's VNC server send buffer consume 100MB of RAM per second, until the OOM killer starts reaping processes (hopefully the rogue QEMU process, but it might pick others...). To address this we make the throttling more intelligent, so we can throttle full updates. When we get a forced update request, we keep track of exactly how much data we put on the output buffer. We will not process a subsequent forced update request until this data has been fully sent on the wire. We always allow one forced update request to be in flight, regardless of what data is queued for incremental updates or audio data. The slight complication is that we do not initially know how much data an update will send, as this is done in the background by the VNC job thread. So we must track the fact that the job thread has an update pending, and not process any further updates until this job is has been completed & put data on the output buffer. This unbounded memory growth affects all VNC server configurations supported by QEMU, with no workaround possible. The mitigating factor is that it can only be triggered by a client that has authenticated with the VNC server, and who is able to trigger a large quantity of framebuffer updates or audio samples from the guest OS. Mostly they'll just succeed in getting the OOM killer to kill their own QEMU process, but its possible other processes can get taken out as collateral damage. This is a more general variant of the similar unbounded memory usage flaw in the websockets server, that was previously assigned CVE-2017-15268, and fixed in 2.11 by: commit a7b20a8efa28e5f22c26c06cd06c2f12bc863493 Author: Daniel P. Berrange <berrange@redhat.com> Date: Mon Oct 9 14:43:42 2017 +0100 io: monitor encoutput buffer size from websocket GSource This new general memory usage flaw has been assigned CVE-2017-15124, and is partially fixed by this patch. Signed-off-by: Daniel P. Berrange <berrange@redhat.com> Reviewed-by: Darren Kenny <darren.kenny@oracle.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 20171218191228.31018-11-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui')
-rw-r--r--ui/vnc-auth-sasl.c5
-rw-r--r--ui/vnc-jobs.c5
-rw-r--r--ui/vnc.c28
-rw-r--r--ui/vnc.h7
4 files changed, 41 insertions, 4 deletions
diff --git a/ui/vnc-auth-sasl.c b/ui/vnc-auth-sasl.c
index 761493b..8c1cdde 100644
--- a/ui/vnc-auth-sasl.c
+++ b/ui/vnc-auth-sasl.c
@@ -79,6 +79,11 @@ long vnc_client_write_sasl(VncState *vs)
vs->sasl.encodedOffset += ret;
if (vs->sasl.encodedOffset == vs->sasl.encodedLength) {
+ if (vs->sasl.encodedRawLength >= vs->force_update_offset) {
+ vs->force_update_offset = 0;
+ } else {
+ vs->force_update_offset -= vs->sasl.encodedRawLength;
+ }
vs->output.offset -= vs->sasl.encodedRawLength;
vs->sasl.encoded = NULL;
vs->sasl.encodedOffset = vs->sasl.encodedLength = 0;
diff --git a/ui/vnc-jobs.c b/ui/vnc-jobs.c
index f786777..e326679 100644
--- a/ui/vnc-jobs.c
+++ b/ui/vnc-jobs.c
@@ -152,6 +152,11 @@ void vnc_jobs_consume_buffer(VncState *vs)
vs->ioc, G_IO_IN | G_IO_OUT, vnc_client_io, vs, NULL);
}
buffer_move(&vs->output, &vs->jobs_buffer);
+
+ if (vs->job_update == VNC_STATE_UPDATE_FORCE) {
+ vs->force_update_offset = vs->output.offset;
+ }
+ vs->job_update = VNC_STATE_UPDATE_NONE;
}
flush = vs->ioc != NULL && vs->abort != true;
vnc_unlock_output(vs);
diff --git a/ui/vnc.c b/ui/vnc.c
index 9e03cc7..4805ac4 100644
--- a/ui/vnc.c
+++ b/ui/vnc.c
@@ -1021,14 +1021,28 @@ static bool vnc_should_update(VncState *vs)
break;
case VNC_STATE_UPDATE_INCREMENTAL:
/* Only allow incremental updates if the pending send queue
- * is less than the permitted threshold
+ * is less than the permitted threshold, and the job worker
+ * is completely idle.
*/
- if (vs->output.offset < vs->throttle_output_offset) {
+ if (vs->output.offset < vs->throttle_output_offset &&
+ vs->job_update == VNC_STATE_UPDATE_NONE) {
return true;
}
break;
case VNC_STATE_UPDATE_FORCE:
- return true;
+ /* Only allow forced updates if the pending send queue
+ * does not contain a previous forced update, and the
+ * job worker is completely idle.
+ *
+ * Note this means we'll queue a forced update, even if
+ * the output buffer size is otherwise over the throttle
+ * output limit.
+ */
+ if (vs->force_update_offset == 0 &&
+ vs->job_update == VNC_STATE_UPDATE_NONE) {
+ return true;
+ }
+ break;
}
return false;
}
@@ -1096,8 +1110,9 @@ static int vnc_update_client(VncState *vs, int has_dirty)
}
}
- vnc_job_push(job);
+ vs->job_update = vs->update;
vs->update = VNC_STATE_UPDATE_NONE;
+ vnc_job_push(job);
vs->has_dirty = 0;
return n;
}
@@ -1332,6 +1347,11 @@ static ssize_t vnc_client_write_plain(VncState *vs)
if (!ret)
return 0;
+ if (ret >= vs->force_update_offset) {
+ vs->force_update_offset = 0;
+ } else {
+ vs->force_update_offset -= ret;
+ }
buffer_advance(&vs->output, ret);
if (vs->output.offset == 0) {
diff --git a/ui/vnc.h b/ui/vnc.h
index 8fe6959..3f4cd4d 100644
--- a/ui/vnc.h
+++ b/ui/vnc.h
@@ -271,6 +271,7 @@ struct VncState
VncDisplay *vd;
VncStateUpdate update; /* Most recent pending request from client */
+ VncStateUpdate job_update; /* Currently processed by job thread */
int has_dirty;
uint32_t features;
int absolute;
@@ -298,6 +299,12 @@ struct VncState
VncClientInfo *info;
+ /* Job thread bottom half has put data for a forced update
+ * into the output buffer. This offset points to the end of
+ * the update data in the output buffer. This lets us determine
+ * when a force update is fully sent to the client, allowing
+ * us to process further forced updates. */
+ size_t force_update_offset;
/* We allow multiple incremental updates or audio capture
* samples to be queued in output buffer, provided the
* buffer size doesn't exceed this threshold. The value