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authorPavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>2018-06-26 09:40:17 +0300
committerGerd Hoffmann <kraxel@redhat.com>2018-06-26 13:48:49 +0200
commit48db08cf1619afde2ad0f7df11ba3ba54c49112b (patch)
tree3c4ce8a5a9ed0edd38afe35fb4f51d0a95bd7d95 /ui
parent54d208ffdae20fd2bee745a037607a762d3a82a9 (diff)
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sdl2: fix copypaste issues
This patch fixes text and mouse event processing. These functions used 'key' field of the event instead of appropriate 'text', 'motion', 'button', or 'wheel'. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru> Message-id: 20180626064017.17031.47954.stgit@pasha-VirtualBox Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui')
-rw-r--r--ui/sdl2.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 3ae4719..3fff9f5 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -424,7 +424,7 @@ static void handle_keyup(SDL_Event *ev)
static void handle_textinput(SDL_Event *ev)
{
- struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
QemuConsole *con = scon ? scon->dcl.con : NULL;
if (qemu_console_is_graphic(con)) {
@@ -436,7 +436,7 @@ static void handle_textinput(SDL_Event *ev)
static void handle_mousemotion(SDL_Event *ev)
{
int max_x, max_y;
- struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
if (!qemu_console_is_graphic(scon->dcl.con)) {
return;
@@ -468,7 +468,7 @@ static void handle_mousebutton(SDL_Event *ev)
{
int buttonstate = SDL_GetMouseState(NULL, NULL);
SDL_MouseButtonEvent *bev;
- struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
if (!qemu_console_is_graphic(scon->dcl.con)) {
return;
@@ -492,7 +492,7 @@ static void handle_mousebutton(SDL_Event *ev)
static void handle_mousewheel(SDL_Event *ev)
{
- struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
SDL_MouseWheelEvent *wev = &ev->wheel;
InputButton btn;