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authorGerd Hoffmann <kraxel@redhat.com>2015-01-09 11:40:23 +0100
committerGerd Hoffmann <kraxel@redhat.com>2015-05-05 10:48:22 +0200
commitcd2bc889e5b30c69926fc1511b6522e7cb4c705d (patch)
tree2e436873e72110ad1b22b5b4d84f409d6a05b5aa /ui/shader
parent985e1c9b008e5e8b6eac41546266d3abcfa6282a (diff)
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console-gl: add opengl rendering helper functions
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'ui/shader')
-rw-r--r--ui/shader/texture-blit.frag10
-rw-r--r--ui/shader/texture-blit.vert10
2 files changed, 20 insertions, 0 deletions
diff --git a/ui/shader/texture-blit.frag b/ui/shader/texture-blit.frag
new file mode 100644
index 0000000..bfa202c
--- /dev/null
+++ b/ui/shader/texture-blit.frag
@@ -0,0 +1,10 @@
+
+#version 300 es
+
+uniform sampler2D image;
+in mediump vec2 ex_tex_coord;
+out mediump vec4 out_frag_color;
+
+void main(void) {
+ out_frag_color = texture(image, ex_tex_coord);
+}
diff --git a/ui/shader/texture-blit.vert b/ui/shader/texture-blit.vert
new file mode 100644
index 0000000..6fe2744
--- /dev/null
+++ b/ui/shader/texture-blit.vert
@@ -0,0 +1,10 @@
+
+#version 300 es
+
+in vec2 in_position;
+out vec2 ex_tex_coord;
+
+void main(void) {
+ gl_Position = vec4(in_position, 0.0, 1.0);
+ ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
+}