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author | Richard Henderson <richard.henderson@linaro.org> | 2021-02-01 21:27:41 -1000 |
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committer | Richard Henderson <richard.henderson@linaro.org> | 2021-06-19 11:07:56 -0700 |
commit | 650898891837a9772a5410e73c637a55d99e1e50 (patch) | |
tree | 005d15fa17d8b7678dc0d7585929340c719b8926 /ui/cocoa.m | |
parent | 7e00a0800051655e6fdd85ad5dd6fcadafc2dc47 (diff) | |
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tcg/tci: Change encoding to uint32_t units
This removes all of the problems with unaligned accesses
to the bytecode stream.
With an 8-bit opcode at the bottom, we have 24 bits remaining,
which are generally split into 6 4-bit slots. This fits well
with the maximum length opcodes, e.g. INDEX_op_add2_i32, which
have 6 register operands.
We have, in previous patches, rearranged things such that there
are no operations with a label which have more than one other
operand. Which leaves us with a 20-bit field in which to encode
a label, giving us a maximum TB size of 512k -- easily large.
Change the INDEX_op_tci_movi_{i32,i64} opcodes to tci_mov[il].
The former puts the immediate in the upper 20 bits of the insn,
like we do for the label displacement. The later uses a label
to reference an entry in the constant pool. Thus, in the worst
case we still have a single memory reference for any constant,
but now the constants are out-of-line of the bytecode and can
be shared between different moves saving space.
Change INDEX_op_call to use a label to reference a pair of
pointers in the constant pool. This removes the only slightly
dodgy link with the layout of struct TCGHelperInfo.
The re-encode cannot be done in pieces.
Tested-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'ui/cocoa.m')
0 files changed, 0 insertions, 0 deletions