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author | Gerd Hoffmann <kraxel@redhat.com> | 2015-01-16 13:59:17 +0100 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2015-05-05 09:03:32 +0200 |
commit | d98bc0b654b97d130338e76e0928296f84e6d6fd (patch) | |
tree | 50f2539275c0dd5e544152e83e274980e947db27 /scripts | |
parent | 5bccbb04a4abba7af4398de992bf06d585fd1333 (diff) | |
download | qemu-d98bc0b654b97d130338e76e0928296f84e6d6fd.zip qemu-d98bc0b654b97d130338e76e0928296f84e6d6fd.tar.gz qemu-d98bc0b654b97d130338e76e0928296f84e6d6fd.tar.bz2 |
opengl: add shader build infrastructure
perl script to transform shader programs into c include files with
static string constands containing the shader programs, so we can
easily embed them into qemu. Also some Makefile logic for them.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'scripts')
-rw-r--r-- | scripts/shaderinclude.pl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl new file mode 100644 index 0000000..81b5146 --- /dev/null +++ b/scripts/shaderinclude.pl @@ -0,0 +1,16 @@ +#!/usr/bin/perl +use strict; +use warnings; + +my $file = shift; +open FILE, "<", $file or die "open $file: $!"; +my $name = $file; +$name =~ s|.*/||; +$name =~ s/[-.]/_/g; +print "static GLchar ${name}_src[] =\n"; +while (<FILE>) { + chomp; + printf " \"%s\\n\"\n", $_; +} +print " \"\\n\";\n"; +close FILE; |