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author | Vivek Kasireddy <vivek.kasireddy@intel.com> | 2025-06-16 21:32:31 -0700 |
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committer | Marc-André Lureau <marcandre.lureau@redhat.com> | 2025-07-15 10:22:33 +0400 |
commit | f851cd65ebe24cc716a70a2fa68c149e5440f2f4 (patch) | |
tree | 1dd1941759eadd4c1600d572b80a86310abb8e87 /include | |
parent | 2103690b1a7d98f88f7c150f48fcd951d3ee8b36 (diff) | |
download | qemu-f851cd65ebe24cc716a70a2fa68c149e5440f2f4.zip qemu-f851cd65ebe24cc716a70a2fa68c149e5440f2f4.tar.gz qemu-f851cd65ebe24cc716a70a2fa68c149e5440f2f4.tar.bz2 |
ui/spice: Blit the scanout texture if its memory layout is not linear
In cases where the scanout buffer is provided as a texture (e.g. Virgl)
we need to check to see if it has a linear memory layout or not. If
it doesn't have a linear layout, then blitting it onto the texture
associated with the display surface (which already has a linear layout)
seems to ensure that there is no corruption seen regardless of which
encoder or decoder is used.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Cc: Frediano Ziglio <freddy77@gmail.com>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Cc: Michael Scherle <michael.scherle@rz.uni-freiburg.de>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Message-Id: <20250617043546.1022779-8-vivek.kasireddy@intel.com>
Diffstat (limited to 'include')
-rw-r--r-- | include/ui/spice-display.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/include/ui/spice-display.h b/include/ui/spice-display.h index 9bdde78..690ece7 100644 --- a/include/ui/spice-display.h +++ b/include/ui/spice-display.h @@ -132,6 +132,9 @@ struct SimpleSpiceDisplay { egl_fb guest_fb; egl_fb blit_fb; egl_fb cursor_fb; + bool backing_y_0_top; + bool blit_scanout_texture; + bool new_scanout_texture; bool have_hot; #endif }; |