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author | Peter Maydell <peter.maydell@linaro.org> | 2024-02-20 16:06:19 +0000 |
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committer | Peter Maydell <peter.maydell@linaro.org> | 2024-02-27 13:01:42 +0000 |
commit | 86fae16ed298518ea851d6accc48643e6bdf8ed1 (patch) | |
tree | dfd325d362ef62596c496a97cea846c672999cdd /include | |
parent | 4c046ce37af0c4dcca2b440809ebd07f9953dcfb (diff) | |
download | qemu-86fae16ed298518ea851d6accc48643e6bdf8ed1.zip qemu-86fae16ed298518ea851d6accc48643e6bdf8ed1.tar.gz qemu-86fae16ed298518ea851d6accc48643e6bdf8ed1.tar.bz2 |
hw/core/reset: Add qemu_{register, unregister}_resettable()
Implement new functions qemu_register_resettable() and
qemu_unregister_resettable(). These are intended to be
three-phase-reset aware equivalents of the old qemu_register_reset()
and qemu_unregister_reset(). Instead of passing in a function
pointer and opaque, you register any QOM object that implements the
Resettable interface.
The implementation is simple: we have a single global instance of a
ResettableContainer, which we reset in qemu_devices_reset(), and
the Resettable objects passed to qemu_register_resettable() are
added to it.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-id: 20240220160622.114437-8-peter.maydell@linaro.org
Reviewed-by: Zhao Liu <zhao1.liu@intel.com>
Diffstat (limited to 'include')
-rw-r--r-- | include/sysemu/reset.h | 37 |
1 files changed, 34 insertions, 3 deletions
diff --git a/include/sysemu/reset.h b/include/sysemu/reset.h index 658a7e0..ef2c595 100644 --- a/include/sysemu/reset.h +++ b/include/sysemu/reset.h @@ -32,6 +32,36 @@ typedef void QEMUResetHandler(void *opaque); /** + * qemu_register_resettable: Register an object to be reset + * @obj: object to be reset: it must implement the Resettable interface + * + * Register @obj on the list of objects which will be reset when the + * simulation is reset. These objects will be reset in the order + * they were added, using the three-phase Resettable protocol, + * so first all objects go through the enter phase, then all objects + * go through the hold phase, and then finally all go through the + * exit phase. + * + * It is not permitted to register or unregister reset functions or + * resettable objects from within any of the reset phase methods of @obj. + * + * We assume that the caller holds the BQL. + */ +void qemu_register_resettable(Object *obj); + +/** + * qemu_unregister_resettable: Unregister an object to be reset + * @obj: object to unregister + * + * Remove @obj from the list of objects which are reset when the + * simulation is reset. It must have been previously added to + * the list via qemu_register_resettable(). + * + * We assume that the caller holds the BQL. + */ +void qemu_unregister_resettable(Object *obj); + +/** * qemu_register_reset: Register a callback for system reset * @func: function to call * @opaque: opaque data to pass to @func @@ -44,8 +74,8 @@ typedef void QEMUResetHandler(void *opaque); * for instance, device model reset is better accomplished using the * methods on DeviceState. * - * It is not permitted to register or unregister reset functions from - * within the @func callback. + * It is not permitted to register or unregister reset functions or + * resettable objects from within the @func callback. * * We assume that the caller holds the BQL. */ @@ -81,7 +111,8 @@ void qemu_unregister_reset(QEMUResetHandler *func, void *opaque); * * This function performs the low-level work needed to do a complete reset * of the system (calling all the callbacks registered with - * qemu_register_reset()). It should only be called by the code in a + * qemu_register_reset() and resetting all the Resettable objects registered + * with qemu_register_resettable()). It should only be called by the code in a * MachineClass reset method. * * If you want to trigger a system reset from, for instance, a device |