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authorPeter Maydell <peter.maydell@linaro.org>2017-10-19 12:09:53 +0100
committerPeter Maydell <peter.maydell@linaro.org>2017-10-19 12:09:53 +0100
commitba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0 (patch)
tree2bbf92549c6a4d29ad93374c1bd57e169ec8d9b0 /include/ui
parent73b733e6907e1193e562f498272108c95c00868c (diff)
parenta35179170034b60bcfb997e06bc63258caaf5049 (diff)
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Merge remote-tracking branch 'remotes/kraxel/tags/opengl-20171017-pull-request' into staging
ui: opengl updates for dma-buf support. # gpg: Signature made Tue 17 Oct 2017 12:13:36 BST # gpg: using RSA key 0x4CB6D8EED3E87138 # gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>" # gpg: aka "Gerd Hoffmann <gerd@kraxel.org>" # gpg: aka "Gerd Hoffmann (private) <kraxel@gmail.com>" # Primary key fingerprint: A032 8CFF B93A 17A7 9901 FE7D 4CB6 D8EE D3E8 7138 * remotes/kraxel/tags/opengl-20171017-pull-request: egl-headless: add dmabuf support egl-helpers: add egl_texture_blit and egl_texture_blend egl-helpers: add dmabuf import support opengl: add flipping vertex shader opengl: move shader init from console-gl.c to shader.c console: add support for dmabufs Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'include/ui')
-rw-r--r--include/ui/console.h39
-rw-r--r--include/ui/egl-helpers.h7
-rw-r--r--include/ui/gtk.h2
-rw-r--r--include/ui/sdl2.h2
-rw-r--r--include/ui/shader.h14
-rw-r--r--include/ui/spice-display.h2
6 files changed, 47 insertions, 19 deletions
diff --git a/include/ui/console.h b/include/ui/console.h
index 6966e4b..580dfc5 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -5,12 +5,14 @@
#include "qom/object.h"
#include "qapi/qmp/qdict.h"
#include "qemu/notify.h"
+#include "qemu/typedefs.h"
#include "qapi-types.h"
#include "qemu/error-report.h"
#include "qapi/error.h"
#ifdef CONFIG_OPENGL
# include <epoxy/gl.h>
+# include "ui/shader.h"
#endif
/* keyboard/mouse support */
@@ -180,6 +182,15 @@ struct QEMUGLParams {
int minor_ver;
};
+struct QemuDmaBuf {
+ int fd;
+ uint32_t width;
+ uint32_t height;
+ uint32_t stride;
+ uint32_t fourcc;
+ uint32_t texture;
+};
+
typedef struct DisplayChangeListenerOps {
const char *dpy_name;
@@ -220,6 +231,13 @@ typedef struct DisplayChangeListenerOps {
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
+ void (*dpy_gl_scanout_dmabuf)(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf);
+ void (*dpy_gl_cursor_dmabuf)(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf,
+ uint32_t pos_x, uint32_t pos_y);
+ void (*dpy_gl_release_dmabuf)(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf);
void (*dpy_gl_update)(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
@@ -288,6 +306,13 @@ void dpy_gl_scanout_texture(QemuConsole *con,
uint32_t backing_id, bool backing_y_0_top,
uint32_t backing_width, uint32_t backing_height,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+void dpy_gl_scanout_dmabuf(QemuConsole *con,
+ QemuDmaBuf *dmabuf);
+void dpy_gl_cursor_dmabuf(QemuConsole *con,
+ QemuDmaBuf *dmabuf,
+ uint32_t pos_x, uint32_t pos_y);
+void dpy_gl_release_dmabuf(QemuConsole *con,
+ QemuDmaBuf *dmabuf);
void dpy_gl_update(QemuConsole *con,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
@@ -298,6 +323,7 @@ int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx);
QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con);
bool console_has_gl(QemuConsole *con);
+bool console_has_gl_dmabuf(QemuConsole *con);
static inline int surface_stride(DisplaySurface *s)
{
@@ -390,22 +416,19 @@ void qemu_console_resize(QemuConsole *con, int width, int height);
DisplaySurface *qemu_console_surface(QemuConsole *con);
/* console-gl.c */
-typedef struct ConsoleGLState ConsoleGLState;
#ifdef CONFIG_OPENGL
-ConsoleGLState *console_gl_init_context(void);
-void console_gl_fini_context(ConsoleGLState *gls);
bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
-void surface_gl_create_texture(ConsoleGLState *gls,
+void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface);
-void surface_gl_update_texture(ConsoleGLState *gls,
+void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h);
-void surface_gl_render_texture(ConsoleGLState *gls,
+void surface_gl_render_texture(QemuGLShader *gls,
DisplaySurface *surface);
-void surface_gl_destroy_texture(ConsoleGLState *gls,
+void surface_gl_destroy_texture(QemuGLShader *gls,
DisplaySurface *surface);
-void surface_gl_setup_viewport(ConsoleGLState *gls,
+void surface_gl_setup_viewport(QemuGLShader *gls,
DisplaySurface *surface,
int ww, int wh);
#endif
diff --git a/include/ui/egl-helpers.h b/include/ui/egl-helpers.h
index 81cb255..747233c 100644
--- a/include/ui/egl-helpers.h
+++ b/include/ui/egl-helpers.h
@@ -24,6 +24,10 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
void egl_fb_read(void *dst, egl_fb *src);
+void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
+void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
+ int x, int y);
+
#ifdef CONFIG_OPENGL_DMABUF
extern int qemu_egl_rn_fd;
@@ -33,6 +37,9 @@ extern EGLContext qemu_egl_rn_ctx;
int egl_rendernode_init(const char *rendernode);
int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc);
+void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf);
+void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf);
+
#endif
EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, Window win);
diff --git a/include/ui/gtk.h b/include/ui/gtk.h
index 2f7b720..849c896 100644
--- a/include/ui/gtk.h
+++ b/include/ui/gtk.h
@@ -47,7 +47,7 @@ typedef struct VirtualGfxConsole {
double scale_x;
double scale_y;
#if defined(CONFIG_OPENGL)
- ConsoleGLState *gls;
+ QemuGLShader *gls;
EGLContext ectx;
EGLSurface esurface;
int glupdates;
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index 454367a..b29cf80 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -26,7 +26,7 @@ struct sdl2_console {
int idle_counter;
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
- ConsoleGLState *gls;
+ QemuGLShader *gls;
egl_fb guest_fb;
egl_fb win_fb;
bool y0_top;
diff --git a/include/ui/shader.h b/include/ui/shader.h
index f7d8618..4c5acb2 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -3,13 +3,11 @@
#include <epoxy/gl.h>
-GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog);
-void qemu_gl_run_texture_blit(GLint texture_blit_prog,
- GLint texture_blit_vao);
-
-GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
-GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
-GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
- const GLchar *frag_src);
+typedef struct QemuGLShader QemuGLShader;
+
+void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);
+
+QemuGLShader *qemu_gl_init_shader(void);
+void qemu_gl_fini_shader(QemuGLShader *gls);
#endif /* QEMU_SHADER_H */
diff --git a/include/ui/spice-display.h b/include/ui/spice-display.h
index 4ba9444..aaf2019 100644
--- a/include/ui/spice-display.h
+++ b/include/ui/spice-display.h
@@ -119,7 +119,7 @@ struct SimpleSpiceDisplay {
/* opengl rendering */
QEMUBH *gl_unblock_bh;
QEMUTimer *gl_unblock_timer;
- ConsoleGLState *gls;
+ QemuGLShader *gls;
int gl_updates;
bool have_scanout;
bool have_surface;