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authorSven Schnelle <svens@stackframe.org>2020-08-08 20:51:57 +0200
committerHelge Deller <deller@gmx.de>2020-08-26 23:04:00 +0200
commit2f8cd515477edab1cbf38ecbdbfa2cac13ce1550 (patch)
tree38818fc65b908e1818a44eef14f19f2ee87441f9 /hw
parentf9e9f7149027906785949d49b4e4c9b9ec896203 (diff)
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hw/display/artist: Fix invalidation of lines near screen border
If parts of the invalidated screen lines are outside of the VRAM buffer, the code skips the whole invalidate. This is incorrect when only parts of the buffer are invisble - which is the case when the mouse cursor is located near the screen border. Signed-off-by: Sven Schnelle <svens@stackframe.org> Signed-off-by: Helge Deller <deller@gmx.de>
Diffstat (limited to 'hw')
-rw-r--r--hw/display/artist.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/hw/display/artist.c b/hw/display/artist.c
index a959b2c..7198255 100644
--- a/hw/display/artist.c
+++ b/hw/display/artist.c
@@ -206,7 +206,12 @@ static void artist_invalidate_lines(struct vram_buffer *buf,
int starty, int height)
{
int start = starty * buf->width;
- int size = height * buf->width;
+ int size;
+
+ if (starty + height > buf->height)
+ height = buf->height - starty;
+
+ size = height * buf->width;
if (start + size <= buf->size) {
memory_region_set_dirty(&buf->mr, start, size);