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author | Peter Maydell <peter.maydell@linaro.org> | 2023-10-30 11:47:58 +0000 |
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committer | Peter Maydell <peter.maydell@linaro.org> | 2023-11-02 12:52:06 +0000 |
commit | 281e461820db96a017ebf0fc36474d36feb33902 (patch) | |
tree | 8c5f936db4130399c94a78e0e2a11fcdb6ef0144 /hw | |
parent | c45460decbda7f94d188d2e18ead91b7c60d4e24 (diff) | |
download | qemu-281e461820db96a017ebf0fc36474d36feb33902.zip qemu-281e461820db96a017ebf0fc36474d36feb33902.tar.gz qemu-281e461820db96a017ebf0fc36474d36feb33902.tar.bz2 |
hw/input/stellaris_gamepad: Rename structs to our usual convention
Rename the structs in stellaris_gamepad.c to our now-standard
CamelCase convention.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-id: 20231030114802.3671871-3-peter.maydell@linaro.org
Diffstat (limited to 'hw')
-rw-r--r-- | hw/input/stellaris_gamepad.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c index 3bab557..377101a 100644 --- a/hw/input/stellaris_gamepad.c +++ b/hw/input/stellaris_gamepad.c @@ -17,17 +17,17 @@ typedef struct { qemu_irq irq; int keycode; uint8_t pressed; -} gamepad_button; +} StellarisGamepadButton; typedef struct { - gamepad_button *buttons; + StellarisGamepadButton *buttons; int num_buttons; int extension; -} gamepad_state; +} StellarisGamepad; static void stellaris_gamepad_put_key(void * opaque, int keycode) { - gamepad_state *s = (gamepad_state *)opaque; + StellarisGamepad *s = (StellarisGamepad *)opaque; int i; int down; @@ -55,7 +55,7 @@ static const VMStateDescription vmstate_stellaris_button = { .version_id = 0, .minimum_version_id = 0, .fields = (VMStateField[]) { - VMSTATE_UINT8(pressed, gamepad_button), + VMSTATE_UINT8(pressed, StellarisGamepadButton), VMSTATE_END_OF_LIST() } }; @@ -65,11 +65,11 @@ static const VMStateDescription vmstate_stellaris_gamepad = { .version_id = 2, .minimum_version_id = 2, .fields = (VMStateField[]) { - VMSTATE_INT32(extension, gamepad_state), - VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state, + VMSTATE_INT32(extension, StellarisGamepad), + VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad, num_buttons, vmstate_stellaris_button, - gamepad_button), + StellarisGamepadButton), VMSTATE_END_OF_LIST() } }; @@ -77,11 +77,11 @@ static const VMStateDescription vmstate_stellaris_gamepad = { /* Returns an array of 5 output slots. */ void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) { - gamepad_state *s; + StellarisGamepad *s; int i; - s = g_new0(gamepad_state, 1); - s->buttons = g_new0(gamepad_button, n); + s = g_new0(StellarisGamepad, 1); + s->buttons = g_new0(StellarisGamepadButton, n); for (i = 0; i < n; i++) { s->buttons[i].irq = irq[i]; s->buttons[i].keycode = keycode[i]; |